Last updated at 8:36, 14 Aug 2012 Uploaded at 13:38, 12 Aug 2012
Caliente version added!
unp version added!
CHSBH version added
UnpB version added!
complete rigged,included animation,skinned_morph with cloth example caliente 3d max file
just open it up in max and read the text inside to get started!
when morphing with skinwarp u need to have
blend to base mesh ticked value 10.00 and weight all points on skinwrap, then go to morphbase adjust the weight, go back to your cloth do convert to poly and u got version 1 ready
asuming u alreay have version 0 finished
example cloth uploaded finished
all are in the include textfiled, be sure to read it, experience max users will get this quick and then u can change base body to whatever body u want ^^
some investigations was made and u can indeed use unp clothes to morph around unpb body,, but.. afterwards u need to delete the dismember modifier and adjust the skin weight by hand (specially groin and chest area) abit since when i tried this i got some vertex points sticking out
now the question is are we able to morph any clothes to any body?
since this was possible so why not? but as i sayed when morphing other clothes to not belonging body u must adjust the skin weight abit by hand to make it look smoother!
based on so much morpher, but some code are rewritten and this one actually works!
only female models!
1.PLACE FOLDER FEMMORPH IN C:\ DIRECTORY
2 REGARDING WICH win version U HAVE 64 OR 32
I HAVE 64 SO I PLACE STARTUP FOLDER
C:\Program Files\Autodesk\3ds Max 2012\Scripts
IF U HAVE 32
C:\Program Files (x86)\Autodesk\3ds Max 2012\Scripts
THEN WATCH THE VIDEO TUTORIAL!
morphing has never been simpler!
video tut are here and in file download
since upload video here on nexus dosnt work as it should -.-
Make it visible in max
when getting the toolbar customize->toolbar->dragfemalemorph out an place on the menu(top)
or simple just run the script direcly from folder withing max, maxscript ->runscript-scripfolder->starupscript->femalemorph.mz
any issues if mesh comes out weird
either dlete dismember and tweak the skin weight by hand wich is the simplest way or
open script in notepad or such
addMesh = #($morphmother);
modPanel.addModToSelection (Skin_Wrap ()) ui:on
$.modifiers[#Skin_Wrap].meshList = addmesh;
$.modifiers[#Skin_Wrap].falloff = 0.001
$.modifiers[#Skin_Wrap].engine = 0
modPanel.addModToSelection (Edit_Poly ()) ui:on
modPanel.addModToSelection (BSDismemberSkin_Modifier ()) ui:on
replace the old code with this one posted above
for thoose that are experinced with maxscript
its like php combined with vb, but more similar to lua
$.modifiers[#Skin_Wrap].falloff = 0.001 ( this one it determine how much effect each bone has on vertex/face and sourounding vertex/face)
$.modifiers[#Skin_Wrap].engine = 0 (face 1 or vertex 0 selection)
this u can play around with until u are satisfied with the mesh
i have a custom mesh how can i morph it with any clothes?
tutorial how to make your own morph
if u open up the max file in the folder, do unhide all, u see how i set this up, delete everything in scene.
import custombody_0 with skeleton and skin, then import custombody_1 with skin(no skeleton) , on the custombody version 0 rename that one to morphmother or the script wont work. add a morpher to custobody_0(morphmother) , add shape custombody_1 on the morpher rollout as transform.
hide all mesh but leave the skeleton, save the maxfile(rem the name), preferly in same folder where my scenes are.
copy one of my scripts, open it up in notepad, somewhere in the line u will see where i load the maxfile, change the filename to yourfilename.
save script in autoloadfolder script within max.
restart max(to see ure script u should not have my files installed already since we didt bother to change name in the script.
then do this
to create the toolbar go customize->toolbar->allcommands->femalemorph or whatever version u use, from action menu u will see morphs! drag that out and put that to main toolbar.
voila your own morph file is done ;) then just follow tutorial ;)
i made the codecreation and setup very simple so everyone can create their own morphs and shapes