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KRF

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Zohl

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About this mod

This mod consists of three things: A new follower, a house and new recipes for a potion, a bow, arrows, two weapons, counterfeit money, and a low level copy of the Nightingale Armor set (unenchanted).

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CHARON'S REVENGE:
August 10, 2012
Author: KRF
==========================


This mod consists of three things: A new follower, a house and new recipes for a
potion, a bow, arrows, two weapons, counterfeit money, and a low level copy of
the Nightingale Armor set (unenchanted).

In Greek mythology, Charon is the ferryman of Hades who carries the souls of
the newly deceased across the rivers Styx and Acheron that divides the world
of the living from the world of the dead.

Charon’s Revenge is a former military transport ship turned pirate ship. After
being recaptured and retired from service it now sits at the Solitude docks
slowly sinking into history.

This ship/home was laid out to accommodate up to five followers. It has over a
dozen different “stations” for them to interact with and keep busy (providing you have
the option that allows this). It has tons of storage chests, weapon racks, weapon
plaques, three mannequins, and two display cases. Also, there is a crafting station for
every purpose.
With this mod I also made a few changes to Lydia (Housecarl from Whiterun). I
gave her some casting abilities, added a torch to her inventory, and increased
her run speed slightly.

Zohl is a Nord follower I created for this mod (you cannot merry him). You must first
locate his camp to gain access to the ship. He is set as “essential”, so he cannot die, only
get knocked out.
Both Lydia and Zohl have the same casting abilities and values, except Lydian is NOT "essential"
(by default).
At Zohl’s camp you will find a crate with a book (detailing this mod a bit more) and a key
sitting on top of it.
Zohl’s camp is located at the East Empire Trading Company docks (near Solitude). You will find him
camping on a rooftop. Look for a ladder behind a cart to gain access.

I also made some modifications to some gear. It’s up to you if you want to
use it. I gave everything I changed their own REF ID as not to interfere with the
default values of the original gear.

While some asspects of this mod may be considered "cheat" the ship is still a
standard house. It's up to you if you wish to use the weapons and gear.

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Installation Path for Windows 7: My Computer / Local Disk C / Program Files(x86)
/ Steam / steamapps / common / skyrim /Data
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In all reality this is a really simple mod, and does not require Dawnguard.

KNOWN ISSUES:
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01) Due to an animation conflict between the default smelter and the one I
created this station has been disabled for followers. It does however work perfectly
for player.
02) From time to time you may find that your mannequins have joined the world of the
living. I have found that if you leave the ship (cell) and return they may be placed
back on their stands. If that don't work try "activating" them as if you were to
exchange gear. The mannequin's activators will be where their stands are. This
glitch is a well known problem and isn't caused by this mod. Aside from becoming
"alive" I have had NO problems exchanging gear with them.


This mod has been tested and found to work really well with:

FLOKII's UFO-ULTIMATE FOLLOWER OVERHAUL

http://skyrim.nexusmods.com/mods/14037