About this mod
Adds the \"Axe of the Beastmaster\" to the game. It is located In Pinepeak Cavern by Ivarstead. The Axe of the Beastmaster increases the players 2-handed damage as well as their stamina regeneration, it also asorbs stamina when it strikes. when equiped you can use the \"Call of the Beastmaster\" greater power once a day which enables you to calm at
- Permissions and credits
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Created by: Vindar
A.K.A. _Rahvin_ on the Nexus
Check out my other mods:
Gauntlets of Gluttonous Power - http://skyrim.nexusmods.com/mods/21813/
Boots of Blinding Speed - http://skyrim.nexusmods.com/mods/21735/
The Fin Gleam - http://skyrim.nexusmods.com/mods/22103/
Eleidon's Ward - http://skyrim.nexusmods.com/mods/22268/
Helm of Oreyn Bearclaw - http://skyrim.nexusmods.com/mods/23003/
Don't forget to endorse if you like the mod :)
Vindar's Value Pack, now located on the Nexus: http://skyrim.nexusmods.com/mods/25122/
Features:
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Adds the "Axe of the Beastmaster" to the game. It is located
In Pinepeak Cavern by Ivarstead.
The Axe of the Beastmaster increases the players 2-handed
damage as well as their stamina regeneration, it also asorbs
stamina when it strikes. when equiped the you can use the
"Call of the Beastmaster" greater power once a day which
enables you to calm attacking animals.
Additem Code: xx000d63
(consistantly on my machine, your's may vary)
("xx" is the load order of the mod)
(If code doesn't work, use: help "Axe of the Beastmaster" )
Item can be upgraded at a workbench using:
1 Ebony Ingot
1 Daedra Heart
1 Corundum Ingot
Installation:
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Copy the files to your:
Skyrim/Data
folder, The texture folder and the Scripts folder will merge
with any existing folders, if not it will create new ones.
Once this is done activate the:
BeastmastersAxe.esp
Via your prefered method, NMM, Wyre, or the default
Skyrim launcher. from here you should be all set to go.
Compatibility:
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This mod should be compatible with just about any
other mod out there, all things added used unique ID's
and did not touch any leveled lists.
Bugs:
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Considering the simple nature of this mod, their are no
known bugs, If you do encounter one, feel free to let
me know, but please be nice.
Changelog:
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(v 1.0) Initial release
Usage:
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Contact me if you intend to use my mod in anything you
intend to publish, I did create it, I want a say where it
goes and what is done to it. Personal use modification
is ok, but anything public, please contact me.