SKYRIM
Followers of Shannara by Miah
Skyrim » Companions - Other
Added: 06/08/2012 - 10:31AM
Updated: 27/08/2012 - 08:37AM

7 Endorsements

1.1 Latest version

249 Unique D/Ls

476 Total D/Ls

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Uploaded by miah13

Description

Last updated at 8:37, 27 Aug 2012 Uploaded at 10:31, 6 Aug 2012

--------------------------------------------Followers Of Shannara--------------------------------------------------

This mod aims to bring aspects of the Shannara world into Skyrim. Currently it adds 10 new followers all with unique traits and abilities along the lines of their Four Lands counterparts. I do plan to add all sorts of other features as time passes. There are also some nice secrets hidden among the followers try and find them all.

Currently some extra spell tomes are on some of the followers. These are new spells that will have quests to recieve in later versions but for now you can get it off of them to play around with if you so choose. I have left most of their gear unenchanted so you can have some say in their usage.

1. Characters:


----------------------------------------------------Allanon------------------------------------------------------------
Found in The Arcaneum, the library in the mages college.

He is a superiorly skilled caster. Beware his Druid Fire if grouped with more than one follower, may cause arguments among your group. He has in his possession the great Elit Durin held by only the highest of druids. On occasion Allanon has also been known to don the great staff of Paranor.

Armor Type:
Light

Weapon Type:
Casting/Staff


-----------------------------------------------------Keltset------------------------------------------------------------
Found slightly north west of Dawnstar.

He is a strong Hand to Hander, a weapon would only weaken him so keep him weapon free. He does have the ability, among others, to get a damage bonus from equipping Heavy armor gloves. He also Carries the fabled Black Irix which was bestowed upon him by his people. Currently Keltset does speak, true fans will know he was mute, I'm working on that and hope to fix it in a future update.

Armor Type:
Light

Weapon Type:
Unarmed


--------------------------------------------------Menion Leah--------------------------------------------------------
Found in the inn at Ivarstead, which is sort of west from Riften.

Menion, the Prince of Leah Will be found having a drink. He carries the, post dipped Sword of Leah which wasn't imbued until Rone's days, but hey Menion needs a magic sword to survive. The sword is the main source of Menions powers but he is a well rounded fighter whatever the case. He also carries his faithful Ash Bow, And uses the shout of his family, The Call of Leah.

Armor Type:
Light

Weapon Type:
Sword one handers, whether alone, duel wielded or with a shield, I prefer by its self as he has different abilities for each type.

-----------------------------------------------------Eretria------------------------------------------------------------
Found in Riftens, lower area.

She is the adopted daughter of Cephelo, a Rover. It is stated that her real father sold her to him, as he already had several pretty daughters and rovers often sell their wives or children. Eretria was a skilled Rover and stays as such in the world of Skyrim. She is Skilled in the many ways of the assassin. She also has learned the old world skill of her Rover kin, a torrent of poison that she will hurl from a distance until close enough to use her deadly Rover daggers.

Armor Type:
Light

Weapon Type:
Duel Wield Daggers

----------------------------------------------------Tiger Ty------------------------------------------------------------
Found in the tavern in Rorkstead, which is a ways west of Whiterun.

A Wing Rider who rode the Roc called Spirit. His ability with a bow was only surpassed by his skill with big weapons. Being a Wing Rider he has developed the voice power of his kin which he uses to a deadly end.

Armor Type:
Light

Weapon Type:
Two Handers, preferably two handed axes.

-------------------------------------------------Jerle Shannara------------------------------------------------------
Found in the upstairs area of the palace in Windhelm.

Jerle is captain of the Home Guard, the elite group of Elven soldiers whose sole duty is to protect the King. Jerle is distantly related to the Elven king, but he becomes next in line for the throne when the Warlock Lord's minions assassinate the entire royal family. Among his possesion lies the great Sword of Truth, the greatest sword in all the four lands.

Armor Type:
Heavy

Weapon Type:
Sword and shield

----------------------------------------------------Garet Jax---------------------------------------------------------
Found hanging around outside the Solitude stables.

Garet Jax was a renowned Weapons Master, skilled in every Weapon known to man. No one could defeat him, so he claims, and many people who saw his battles can testify to that. His aim in his life is to find a opponent that can match him in battle. When Jair Ohmsford and his nine Gnome captors were traveling through the Black Oaks, he rescued Jair after killing six, knocking out the leader, (Spilk) and chasing away one. The last, Slanter, did not even bother to lift his knife, as he knew who the cloaked figure was. Information has surfaced that Stee Jans might actually be the weapons master Garet Jax, under a different name. Somehow this would not surprise me, as the Weapons Master and the Iron man do share many similar traits.


Armor Type:
Light

Weapon Type:
Any

-----------------------------------------------------Slanter------------------------------------------------------------
Found wandering the docks in Morthal.

Slanter left the Eastland at a young age, learning the skills of tracking from an old Borderman. He tracked for the Mord Wraiths simply because it was the smartest thing to do, and did not particularly enjoy it, even though he tracked Allanon. Slanter followed the Druid's trail to Shady Vale, where he had an encounter with Jair Ohmsford. Jair attacked him with the wishsong. Jair made the illusion of many snakes wrapping around Slanter's body, and then Jair used a tree branch from an old maple to render him unconscious. Slanter later came after Jair, capturing him and turning him over to his master from the gnome race. Later, when Jair was rescued by the Weapons Master, Garet Jax, Slanter went with them on their quest, and developed a strong bond with the Valeman.

Armor Type:
Light

Weapon Type:
Duel Wield/Archery

-------------------------------------------------Par Ohmsford--------------------------------------------------------
Found at the Sleeping Giant Inn, in Riverwood.

Par was born into a time when the majority of the Four Lands was under the control of The Federation. Par, as the descendant of Jair, has the magic of the Wishsong. Par intended to spread the old stories beyond Shady Vale, and this eventually brought the brothers to the Borderland city of Varfleet. However, the brothers were soon noticed by Rimmer Dall and his Seekers. Luckily, they were able to escape with the help of the Free-born resistance and along the way met Cogline. He came to tell Par that the dreams he had been having for some time before had been sent by Allanon, and that he, his cousin Wren Ohmsford, and his uncle Walker Boh were to go to the Hadeshorn.

Armor Type:
Light

Weapon Type:
One handed

-----------------------------------------------------Whisper-----------------------------------------------------------
Found at a small pond next to the roadway south east of Whiterun, refer to the picture on the download page.

Whisper was a moor cat who was owned by Kimber Boh and lived near Hearthstone. Dark grey with spreading black panels on his flanks that ran upwards along his back. Black face, ears and tail. Wide, almost cumbersome looking paws. He measured well over ten feet. Massive, shaggy head. Corded muscles rippled beneath it's sleek fur. Luminous, deep blue eyes. Gleaming, razor-sharp teeth.

Armor Type:
None

Weapom Type:
None

2. Installation:

1. Extract and merge the zipped Data folder to your Skyrim Data folder.
2. Choose only one .esp file from the three .esp file folders and drop your chosen .esp into your Data folder as well.
3. Load your Skyrimlauncher and activate the mod.
4. (Optional) Load order should be near or at the bottom of the list, should be there by default.

3. .esp file folders:

There are three .esp folders in the .zip file. They are Essential, Protected and Respawn. Only choose one of these to install and activate.

Essential: Followers can not die.
Protected: Only you can kill the follower.
Respawn: Follower can die but will respawn in parent cell after cells are cleared.

4. Requirements:

None

5. Recommendations:

UFO for the amazing added abilities, a must for any follower.

CMCompanions great mod from Oblivion still a great mod in Skyrim.


6. Conflicts:

Should be none, if used with follower adjusting mods load this mod after them.

7. Special Thanks

The Great Terry Brooks for creating the world of Shannara.

Blackie of the CM Companion mods, I studied his work to learn how to create followers for Skyrim.