When I first heard that Dawnguard would be adding Sun Damage as a magical effect, my immediate thought was \"Wouldn\'t it be awesome if Dawnbreaker did Sun Damage instead of Fire Damage?\" Well, I got tired of waiting for someone else to feel the same way. Dawnbreaker now deals Sun Damage instead of Fire Damage.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Bethesda for all components of this mod.
Donation Points system
This mod is not opted-in to receive Donation Points
When I first heard that Dawnguard would be adding Sun Damage as a magical effect, my immediate thought was "Wouldn't it be awesome if Dawnbreaker did Sun Damage instead of Fire Damage?" Well, I got tired of waiting for someone else to feel the same way. Dawnbreaker now deals Sun Damage instead of Fire Damage. The anti-undead explosion effect hasn't been touched.
Because Sun Damage is a Dawnguard-added effect, this should require Dawnguard. This conflicts with any other mod that alters Dawnbreaker.