Skyrim
0 of 0

File information

Last updated

Original upload

Created by

IsharaMeradin

Uploaded by

IsharaMeradin

Virus scan

Safe to use

About this mod

Random Mining: 3 to 9 ore per vein
Lazy Man: Ore all at once
Hard Worker: Skill determines quantity and duration

Permissions and credits
Changelogs
Random Mining
by IsharaMeradin

Notice: Random Mining MCM has been released and is preferable over this release. Please use it if at all possible. This release has rolled back to version 1.4 under the label of version 1.6.  Experience from magic mining is now not possible with these scripts, for that please use Random Mining MCM.  Thank you.

Three versions in two flavors each, all of which are Hearthfire friendly and safe to use with any DLC combination. Also carries over USKP corrections. Should SKSE be installed the notification as ore is obtained is modified to give a running tally (see images for an example).

The Flavors
No Skill
  • Does not give any skill points. Only gives ore.

Skill Gain 
  • Gives 5 points Alteration skill per ore if a valid magic projectile is used (Example: Extract Ore spell from Mining For Mages)
  • Gives 5 points Smithing skill per ore if a valid tools is used (Example: Pickaxe)

The Versions
  • Default -- Normal mining except that you'll randomly receive between 3 and 9 ore.
  • Lazy Man -- Only takes 3 attack hits or one set of 3 animation swings via activation to net the randomly decided amount of ore.
  • Hard Worker -- Alteration skill or Smithing skill determines the ore received as well as how strikes are necessary to obtain the ore. The skill used is determined by "tool" used.


The Details
All versions strive for fairness between attacking the ore vein and activating the ore vein. To that end since the animation sequence for one "strike" consists of three swings all manual attack "strikes" are required to consist of three hits.
While this script is used for a variety of "mines", only those whose default ResourceCountTotal is equal to 3 will actually benefit from this script.  That means that quarry stone and clay pits from Hearthfires are immune as well as the small gem geodes from Dragonborn.

Hard Worker Skill vs Ore breakdown
Skill level -- Ore gained
91 & up ---- 7 to 9 ore
76 to 90 --- 5 to 9 ore
51 to 75 --- 3 to 7 ore
26 to 50 --- 3 to 5 ore
25 & less -- 3 ore

Hard Worker Skill vs Strikes breakdown
Skill level -- Strikes needed
91 & up ---- 1 to 2 strikes
76 to 90 --- 2 to 3 strikes
51 to 75 --- 3 to 4 strikes
26 to 50 --- 4 to 5 strikes
25 & less -- 5 strikes

Installation
Nexus Mod Manager, Mod Organizer, or Manual

Uninstallation
Same method as installation.

Files and Folders
Data > Scripts > MineOreScript.pex
Data > Source > Source - Random Mining > MineOreScript.psc
Data > Docs > Random Mining Info.txt

Conflicts
Any mod that affects the MineOreScript file, tho it may be possible to make such conflicts compatible.

Permissions
This is to be considered a modder's resource tho it will work if placed directly in the game.
Please give credit when using this in your own work.