Skyrim

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Created by

MarianHawk

Uploaded by

MarianHawk

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About this mod

The Spa resort is connected to Skyrim world by a Loading-door. The loading door is very near the Wreck of Winter War near Windhelm (Map marker added) I show you the place in the pic (you can Fast-travel there).

Permissions and credits
Changelogs
This location MOD is as follows;
(Not require the DawnGuard contents)

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1. Spa resort town
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The town is connected to Skyrim world by a Loading-door.
The loading door is very near the Wreck of Winter War near Windhelm (Map marker added)
I show you the place in the pic.

Also, EnglishMuffin made a nice video for this mod as follows;

(Thanks for EnglishMuffin. o/ o/)

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2. Town includes the followings
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\\ Cafe bar (Alchemy sign)
Many merchants/things concerning Alchemy crafts (cheat chests included).
Also I put Blades/Dark-bro faction people.

\\ Wine bar (Winking skeever sign)
Several merchants conerning faction goods (cheat chests included).
Also I put Companions/Thieves faction people.

\\ Mead bar
Several merchants conerning food crafts (cheat chests included).
Also I put Storm Cloaks/Khajits people.
Storm Cloaks can use many Shouts when they are in your follower.

\\ Black smith
Several merchants conerning armor/weapon crafts (cheat chests included).
1 guy sells daedric things.

\\ Player Rest House (I put 2 High-Hroghkar banners as a Dova sign)
Several player's butlers
Basic living furnitures/bed/Respawn food chests
Also I put lore house carls (Mage version of Lydia/Jordis/Iona included).

--> Player private crafting space
Alchemy space where you can store bunch of alchemy ingredients.
Also I put several cheats chest containing many ingredients.
(for the purpose of instant craft for interesting mods... I love trying someones crafting mods).

Armor/weapon crafting space where you can store bunch of materials/weapons/armors.
Also I put several cheats chest containing many ingots/ores/pelts/jewels.
(for the purpose of instant craft for interesting mods... I love trying someones armor/weapon mods).


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3. Town people ready to follow
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3.1 Stats of Town NPCs
I set town people (such as Companions/ DB initiates/ Thieves members/ Colledge mages/ etc.. ) to be ready to fight by giving them many useful combat perks/skills/spells. So when they level according to your char level, they will be able to cast strong spells/ to manuver skills.

I put major skills on their name, such as "Astrid Fire DualWield". So please refer to their name for their major skills. Basically I put all the perks into them which player can obtain.

They are not essential but respawn-type, so even if they die they will pop up again after a while (30 days of Skyrim time-zone,,, i suppose)

3.2 How to have town NPCs follow you
If you want my town people follow you as a Follower;
- Open the console
- Click the char whom you wanat to follow you
- Input "bat friend" or "bat friend02" (bat friend02 enables the follower very faster)
- Close the console
- talk to him/her to follow

Or make a BAT file by yourself by including the following sentences;
setrelationshiprank player 4
addfac 19809 1
addfac 5c84d 1
addfac 5a1a4 1


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4. About Gray-faced NPCs
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First of all, when you in the Spa building or in the dark place, the face of NPCs seem to be gray. Also, some female NPCs are originally relatively gray-ish white skin tone. (I realize this when I check the faces of some female NPCs)

I put FaceGen file into main file, so you dont need to do the following, but in case of my bad uploading;
put the optional "FaceGen" folder manually in your; Data\\textures\\actors\\character\\FaceGenData\\FaceTint>


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5. About replica Airship
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It just stay there...it doesnt fly around...


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6. Known problems
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- If you have many followers (such as 10 @o@), the loading to the bars may stop.
i assume this is because the place is CPU-heavy.

- When you use my BAT file to a follower in the mist-heavy place like in the bar,
first "disable" the fog/mist, then use the "bat friend".

- Some of the NPCs have a fire-tail (especially Ranger type NPCs), I put the Fire-Atronach ability for those NPCs. This is for the following reason; when they are in sneaking with you, they are transparent. so if they have the fire-tail, you can see where they are (without it, you may mistakenly shoot the arrow in their head. lol lol and they get aggroed with you...).

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7. My other mod
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- Marians Lake Port Riften
Another town mod
http://skyrim.nexusmods.com/mods/18111/

- Marians usual tools
When you feel dull on your follower/enemies/your char, try this ^ ^
http://skyrim.nexusmods.com/mods/18854

- Marians Splash Markarth
Another town mod
http://skyrim.nexusmods.com/mods/18507/

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8. Lastly
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Initially this mod was for my own use, so i made this with my taste.
But as long as i upload the mod, i always listen to your advice/opinion. o/ o/

Anyway sorry for the inconveniences in DLing or other things...
I still havent understood much about uploading a MOD... T_T

Updates Planning >>>

- Add a shop selling Spell tomes.

- And some suggestions from you ~~~~ o/ o/
(Though i am humble modder, so Quests kinda are out of range T_T)
(And Quests scripts always bugging lol)


Intention of my mod (You dont have to read my personal intention ^ ^):
At first place (After few weeks of release of the Skyrim), I wanted to make town citizens (such as Ysolda/Ingun Blair/Rorik... etc) to follow me. And also I want the same thing from some special NPCs who cannot be follower due to the key-quest giver Balgraaf/Ulfric/Tulius/Mercer... etc).

So I made several crones of them by the CK for my own use. still I felt alittle bit hollow just put my NPCs in the town or somewhere, so I decided to make some town where my Lore-base followers can live.

In a sense this town mod itself is my home (or i would like rather to say Player's home ^ ^). When we want some help from the citizens of my mod, we can point them and type "bat friend" (in the console). And I made them various types of combat (1 handed/2 handed/ Dual/ Element/ Con). They are not essential but they are Re-spawning NPCs.