Skyrim
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Created by

Yaushee aka Mastata

Uploaded by

Mastata

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About this mod

>>> Use ReProccer - Automated SkyRe patch generator instead of these plugins now, thanks.

Permissions and credits
T3nd0 released an automated mod patcher. No more waiting for someone to do a compatibility patch for your favorite mod! Go try it out!
As ReProccer is out of Beta, my plugins will no longer be updated, as they are obsolete and clunky. Rejoice! ReProceer is very easy to use, don't worry.


Please note that some of the weapon plugins I made (many of them actually) were adjusted to have weapon crafting material be balanced (also selling values). For example, many modders create their weapons and just put them in the steel/daedric category, which can result in the weapon diversity being... not so diverse. The plugins corrected that.
Thus if you use the plugins to create the ReProccer patch (by keeping the original mods unchecked), you would still keep those ameliorations to the original mods. Of course they still won't be updated anymore...








[ ARCHIVED ]
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- November 8: Updated Better Bows, Dragonbone Weapons and Scoiatael weapons to the new SkyRe bow values. UPDATED Scoiatael Weapons to latest version (now with black bow)
- September 19: Relocation of T3nd0's previously SkyRe packaged plugins, to there.
PLEASE NOTE THAT NONE WERE MODIFIED YET (so updated JaySus plugin is not there yet)


If you somehow don't know what SkyRe is, click here! It's STRAWBERRY FLAVORED. Or Banana if you don't like the former.


If you liked these please remember to endorse both this and the original mods! :)
For easy endorsing visit your Download history!
Please read the FAQ before asking something!




All plugins need the original mod to work
Remember to uncheck the original mod .esp file in your load order and to load the plugins after SkyRe_Main.esp
You may also need to rename the .bsa, see download description.



Click to go to the mod page

- By T3nd0, previously packaged with SkyRe, unedited IT'S NOT THE UPCOMING UPDATED VERSION


Click to go to the mod page

- By T3nd0, previously packaged with SkyRe, unedited.


Click to go to the mod page

- Updated to new SkyRe bow values.


Click to go to the mod page

- By T3nd0, previously packaged with SkyRe, unedited.


Click to go to the mod page

- Updated by Nocat, click here to download the plugin


Click to go to the mod page

- By T3nd0, previously packaged with SkyRe, unedited.


Click to go to the mod page

- By T3nd0, previously packaged with SkyRe, unedited.


Click to go to the mod page

- By T3nd0, previously packaged with SkyRe, unedited.


Click to go to the mod page

- Updated to new SkyRe bow values.


Click to go to the mod page


Changelog:
- Adjusted weapons: Glamdring (all versions), Morgul Blade, Narsil and Narsil Shard are skyforge steel-level. Elven Ornate Longbow and Elven short blade are now really elven-level. Witch-King's broadsword, Anduril and Sauron's mace (unenchanted) are ebony-level. Sauron's Mighty Mace (enchanted) is daedric-level.
- Modified crafting recipes and added meltdowns according to their material level. Note: Skyforge steel level weapons require Nordic design (50).
- Sauron's Mighty Mace (the one you can only loot on Sauron and not craft) is now less overpowered. Reduced enemies flying distance, the enchantment is now 30 charges (renewable, takes one grand/black soul to fill in total) and has a sound when hitting, the mace now has a slight glow. You cannot disenchant it.
- Sauron is now tougher and has learned new tricks.


By GothikaGeist, click to go to the Plugin page



Updated to V6 by Balbor, click to go to the Plugin page



Updated to V3.6 by Balbor, click to go to the Plugin page


Changelog:
- Nothing was modified in the esp for the armors from 3.5 to 3.6, so it's the same one T3ndo made. Changed name for future updates. Remember to deactivate and delete the original 3.5 plugin.
- Adjusted weapons: Champion's (1H and 2H) are ebony-level, Sword of the Mountain is a bastard daedric-level sword, Dragonbane (1H and 2H) are ebony-level, Longclaw is a Refined silver longsword, Ice (1h and 2h) are skyforge steel-level (require Nordic Design 50skill), Staff of the Warmage now requires a Wall of Storms spelltome to be crafted. Added flavor text for some weapons.
- Heavily reduced sell value, they are now worth more than their normal counterpart but still balanced.
- Crafting and sharpening Perks and material rebalanced, added melting recipes.



Click to go to mod page

Alternate manual install link
Note: Will work with 1.03, but will be missing texture improvements.

Changelog:
- Adjusted weapons (also Longbow is no longer a Shortbow), added smelting.
- Updated to new SkyRe bow values.



Click to go to mod page


Changelog:
- Adjusted weapons and selling price based on their material and visuals:
Brokk's weapons: Skyforge-level, craft requires Nordic design
Dain's weapons: Nord hero-level, craft requires Nordic design AND 70 smithing
Galar's weapons: Steel-level, craft requires Steel smithing
Regin's weapons: Daedric-level, craft requires Daedricsmithing
Thrym's weapons: Dragon-level, craft requires Dragon smithing
Mimir's weapons: Ebony-level, craft requires Ebony smithing
Hyndla's weapons: Skyforge-level, craft requires Nordic design
Fenja's weapons: Nord hero-level, craft requires Nordic design AND 70 smithing
Lofer's weapons: Steel-level, craft requires Steel smithing
Fafnir's weapons: Dragon-level, craft requires Dragon smithing
Hungin's weapons: Dwemer-level, craft requires Dwarven smithing
- Added perks to the sharpening recipes, added meltdown recipes.
- Fixed the thrid person view of Hugin's sword using that of Fafnir's sword.



Click to go to mod page


Changelog:
- 1.20: Assassin's armor and Dreamcloth (non-craftable, see original mod page), added missing tempering recipes for the armor (no meltdowns)
- Changed the clothing version of both armors to Dreamcloth (with all the perk advantages and Weaving mill requirement to craft), corrected sell value for clothing
- Added perk requirements to craft: "Advanced Armors" since the stats and materials are those of the Scaled Armor, and "Steel Smithing" for the weapons.
- Adjusted weapons and added flavor text relating them to the Akavir.
- Increased sell value of the armors (cloth too) by ~25% to be superior to Scaled armor since this is an exotic armor. Added Fire Salts to the crafting components for the Cuirass (red dye makeshift) to compensate. Added flavor text.
- Added meldown recipes for armors, cloth and weapons.



Click to go to mod page

HIGHLY RECOMMENDED: My fixed version of the mod

Changelog:
- No longer turns the Daedric sword invisible
- No more floaty blood above the Dagger (only if used my fixed version above)
- Adjusted weapons. They are Daedric quality, and require Daedric smithing (100 skill). Same with sharpening and melting.



Click to go to mod page


Changelog:
- Adjusted weapon: to take into account the nature of the weapon, it's a Shortsword but a little more powerful and slower. Also has high crit dmg.
- Added perks to the sharpening recipe, added meltdown recipe.


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Currently in the work pipes:

- Dancing Crane Katanas
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FAQ: Read before asking!

Q: You said I had to rename some .bsa, but I don't know where that is!
A: Usually, it's located in your Program Files or Program folder then Steam\steamapps\common\skyrim\Data.

Q: Help! My game is crashing on startup!
A: Chances are high you didn't follow the bright red instructions at the top!

Q: The plugin weapons are white! OHNOES
A: Chances are high you didn't follow the bright red instructions at the top, and the instructions in the download section!

Q: I lost items! WHAT HAVE YOU DONE TO ME
A: If that ever happens, fret not. Open the console and type help [weapon name-only one word], then use the pageUP and pageDOWN keys to navigate the list.
Example: help vicious => I find WEAP: 0000234F Vicious Dawnbreaker
Then type player.additem [the code you found] [number of items]
Example: for my Vicious Dawnbreaker I type player.additem 0000234F 1

Q: But I want to be able to craft these for 1 Steel Ingot and without perks like in the original mod bwuuuuuuh!
A: You won't find that here, sorry! These are designed for SkyRe, remember? If you want to cheese your way out you might as well not use it at all :)
I also try to adapt these to the TES lore if need be.

Q: Will you make more?PLZPLZPLZ
A: Yes. Adding leveled lists is also planned. Just remember that it takes time and isn't a full-time job :)

Q: What about [Insert favourite weapon/armor mod here]?
A: Suggestions are always welcome! Please note that I WON'T be making plugins for skimpy armors or stuff that looks out of place in the TES lore, sorry!
I got a lot of suggestions already so please refrain from adding yours for now. :)

Q: HOW DID U DO THAT ARE U SOME KIND OF WIZERD
A: Yes indeed. Also, T3ndo has posted a guide to making these recently he said, so check it out if you're interested.

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Credits and thanks:
All those plugins are the original author's property.
Thanks to T3ndo for the very precise pointers to make these, and for making SkyRe!

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My other works:
> FIXED Hybrids Vicious Weapon Pack
> Quieter unsheathe/draw for Sword, Bound Sword and Dagger
> Quieter Ice Spike and Icy Spear spells