SKYRIM
Darker_Caves_Dungeons_Ruins_Towers_Nights by lightningluke
Skyrim » Gameplay effects and changes
Added: 25/07/2012 - 04:29AM
Updated: 03/07/2013 - 07:36AM

310 Endorsements

2.1 Latest version

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Uploaded by lightningluke

Description

Last updated at 7:36, 3 Jul 2013 Uploaded at 4:29, 25 Jul 2012

Started 23rd Feburary 2012 V2.0
Finished 2nd May 2012
This plugin makes interiors (caves, dungeons etc.) and night time darker so you have to rely on light sources(fires, torches, candles, skylights etc.) to see whats around you.
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Installing:
Put the .esp file in your skyrim data folder, no other files are needed.
Turn mod on in launher.

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This is also on the Steam Workshop

This mod makes alot of changes. I would recommend putting this high up in your load order.

Latest version of this mod includes:

All interior cells( excluding towns and cities) have been made darker.
Lighting placement in interior cells and exterior cells has been changed. An example being that a torch on a wall has light coming from itself and not from the middle of the room .

Handheld Torches, Candlelight and Magelight spells now generate a larger light.

Night time has been made darker. It\'s not pitch black but it is difficult to see.

Night eye has been modified to work better both outside and inside.

Blackreach has been made darker.

All lighting placement is complete. This will be the final update. Any future updates will be to fix any issues that arrise.

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Positives + Negatives

Positives:
Sneaking is easier in the dark as Npc\'s and creatures have a harder time spotting you due to the lower ambient light levels.
Night Eye will give you an advantage as it is now acually useful. It works inside and outside.
Torches, Candlelight and Magelight give off a larger light and are very helpful when running around in the dark.

Negatives:
It is generally more difficult to see without light sources around.
Archery is more difficult in the dark as it is harder to see targets and judge distance. Night eye is helpful to counter this.
The Falmer are blind and thus not affected by light. This makes them much more dangerous.
AI pathing(navmesh) doesnt take into account light levels. It only tells an Npc where they can and can\'t go. Also when they detect you they can \'see\' you regardless of light level. Its an AI thing and i cant do anything about it.

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Bugs and Issues:

Some People on the workshop have said that this causes the game to crash when loading a game or starting a new game, not everyone has this problem, it seems to be the minority who are experiencing this.
I have not seen or experienced this problem myself. I don\'t know what causes this to happen and i dont\' know how to fix it, sorry.

A rare case where the mod will stop working, partially and all together.