SKYRIM
Configurable Auto-Saver by MojoDaJojo
Skyrim » Gameplay effects and changes
Added: 24/07/2012 - 03:50AM
Updated: 17/09/2013 - 08:29PM

57 Endorsements

0.82 Latest version

985 Unique D/Ls

1,286 Total D/Ls

11,292 Total Views

Uploaded by mojodajojo

Description

Last updated at 20:29, 17 Sep 2013 Uploaded at 3:50, 24 Jul 2012

Name: Configurable Auto-Saver


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Author: MojoDaJojo

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0: Name / Author
1: Thanks / Credits
2: Requirements
3: Description
4: Related or Recommended Files and/or Files of Interest
5: Installation / Uninstallation
6: Version History / Bug Fixes
7: Incompatibilities / Known Issues
8: Legal

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1: Thanks/Credits

Bethesda - For making games that someone as challenged as me can mod.

The Nexus - For the most troll free & hassle free place to upload a mod.


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2: Requirements

A legal copy of Skyrim.

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3: Description

Saves are made with Game.RequestSave()

It will give you the message "AutoSaving",

but the saves should be unique like full saves.

Configure in-game with the lesser power, CAS Lesser Power.

Saves are disabled by default. You can set the time between saves anywhere from

60-600 seconds.


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4: Related or Recommended Files and/or Files of Interest

Kuertee's Auto-Save and Time
http://skyrim.nexusmods.com/mods/13239

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5: Installation / Uninstallation

Install:

Dump the files from the mod into your Skyrim/Data folder.


Uninstall:

Disable the auto saving before uninstalling then:

Remove the files that came with the mod.
An easy way to do this would be to copy, (not cut),
the files into the folder a second time, and overwrite everything.
Now hit undo.
Assuming you're using windows this will delete the necessary files.


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6: Version History / Bug Fixes

.8

1. One of the floats in this briefly uploaded version tended to skyrocket which would make it not save for 20-30 minutes... oops

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.81

1. Fixed the sky-rocketing float. Tested it the rest of the day. Seems to work correctly now.

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.82

1. Repackaged for compatibility with NMM.

2. Updated readme and file header

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7: Incompatibilities / Known Issues

1. Skyrim saved games don't forget scripts.

So make sure to disable everything before uninstalling.

2. I would not use this at the same time as the vanilla saves, or with any other auto-saving mod.

3. Kill scenes (and probably some other things I don't know about) can interrupt a save,

but it won't stop the script. However, the timer will be reset so a 1 minute save setting will take 2 minutes

if a kill scene happens at the wrong time.


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8: Legal


Do not upload this to any site other than the Nexus. (Without consulting me first.)
Otherwise, I don't care what is done with any of the parts of this,
but you must follow the rules set by Bethesda and/or The Nexus.