SKYRIM
More Magic elements in Skyrim by allzero
Skyrim » Magic - Spells & enchantments
Added: 19/07/2012 - 09:40PM
Updated: 14/09/2012 - 11:01PM

133 Endorsements

0.5 Latest version

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Uploaded by allzero

Description

Last updated at 23:01, 14 Sep 2012 Uploaded at 21:40, 19 Jul 2012

First of all sorry for my english, my english teatcher was the games i played so you will find many gramatic errors.
Introduction
This mod Change skyrim magic system by adding 6 elements, each one with an opposite side. Those elements are based on collors, to make it more simple and pratic.
Also this is just the start of the mod, if you like the spells and want to see more of them, please endorse and give feedback, this will make the mod progress, and is just One button pressed to endorse.
Integration with my other mods
If you play with my other magic mods The spells they have will have an element here, and work like any other element spell, but for that you need the other mods as well.
For Blood Magic in Skyrim for example, you will find that blood magic is considered an Red element here, and can be used like others red spells.
If you like Chrono Cross, then also try my other mod Swallow in Skyrim
Description
Each element has an oposite element, the elements are represented by collors to make easier to play. the elements are the following

White: - The element color associated with Light, life and Sky.
The opposite element is...
Black: - The element color associated with Shadow, Death and Gravity.

Red: - The element color associated with Fire, health, Strength and Blood
The opposite element is...
Blue: - The element color associated with Water and Magicka

Green: - The element color associated with Air, Stamina and Nature
The opposite element is...
Yellow: - The element color associated with Earth, Electricity and Resistance.
lets say you meet an undead opponent, which element is black, if you use white element, the effect will be 25% stronger.
so it is
OXO
OXO
OXO
Races Elements:
Each Race have an element or 2.
Each element a race have, provide 25% element potence, 25% element resistance and 25% opposite element weakness.
An Khajit for example, have 25% bonus magnitude and resistance for yellow element, but is 25% more vulnerable to Green elements.
Khajit: Yellow, as they live in the sands of elsewyr.
Nord: Blue, as they live in the cold of skyrim.
Argonian: Green and Blue, as they live in the swamp of black march
Redguard: Red and yellow, as they live in the hot desert of hammerfell
wood elf: Green, as they live in the woods
High elf: white and Yellow, as they like high things.
Dark elf: Dark and Red, as they have an dark past and live in the near a Vulcan
Orc: Red, as they are strong
Imperial: White as they have multiple origins
Breton: White and Black, this way they have no magic weakness, but no magic gain.
In the future, peharps i make vampires have Black element
Also i strong recomend the player to start a new game to make the mod work 100%, or at least use the console command SHOWRACEMENU to change the race,(you can go back to the original race, but you need to change at least if you are male or female, then you can go back to the original settings)

Robes
Each robe set will give you 25% elemental resistence for an element, but lower 25% resistence for the oposite element, All robes color are done.
To add the robes use the console command HELP(space, then robe color here) and PLAYER.ADDITEM (after 1 space put the item code here)
Spells done
Yellow Element as Yellow Spells are associated with earth and Eletricity, they will inflict negative effects like encumbering, slowing down and lower resistance.
LoRes: Temporarily decreases your opponent's defense by 25% for 60 seconds
HiRes: Temporarily Increases your damage resistance for 60 seconds
lighting ball: Form an ball of concentrated electricity and shoot at your enemies. Damage: 100 Area: 20
Electro Sphere: Shocks enemy with an electrical discharge
Earth Quake: Quake the soil, knocking back any one near the targeted area.
ThundaStorm: ThundaStorm
Red Element Red Spells are assosiated with fire, health and blood, red spells can make enemies flee when on fire and taking damage over time, and lower the strength.
Ignite weapon: call the fire to ignite your weapon for a minute. cost 100mp
Strengthen: The Vigor of the fire pass to you. you do 25% more damage for 2 minutes. cost 0 for now. later change this.
Weaken: The fire steal your enemy strength, temporally decreasing his attack power by 25% for 2 minutes. cost 0 for now, change that later.
Fire Bomb: Launch an concentrated Fire Bomb that explode stunning enemies. cost 60Mp, deal 40 Hp per 5 seconds.
Plasma Beam: Shot an super hot beam of pure molten energy
Green Element As Green spells involve The wind and the nature, and stamina, green spells inflict negative effects like Poison, paralyze, Stagger, Knocking the foe from ground, damaging stamina or stamina regeneration.
Aero Blast: Shoots a concentrated Wind blast at your enemy, throwing him away from the ground. while damaging 50 points of stamina. Cost 75/s
Haste: Call the wind to Haste your weapon for a minute. cost 100 Mp
Force of Nature: Evolve the nature force into your hands, to fortify unarmed damage for an minute.
Call of the wind: Call the wind to lend you his speed, but as long you have the speed, your stamina will stay low.50% + speed\200 less stamina.
Toggable
Bushwhaker: Slices enemy with a cloud of whirling leaves. inflicting poison
Blue Element[/size"> Blue Spells, begin related with water, ice and magicka regeneration, will Deal negative effects like stoping enemy magicka regen for 10 seconds, chance of freezing him, and other effects that will come with time.
Aqua Ball: Hurls a large sphere of water at opponent. Deal 100 Hp for 2 seconds and cost 75MP
Aqua Beam: Blasts enemy with high-pressure water stream.
Ice Blast: Freezes your foe in a cage of ice an then break it, dealing blue damage.
Rain: Causes an magical Rain anywhere, making blue element spells stronger.
[size=+1.5]Black Element
Gravity Blow: Form an circle of dark energy and blast your foes with an enormous gravity force. Best used at close distance. cost 100
Gravitonne: Crushes enemies with a super-gravity field, making hard to stand up and dealing black damage over time.
Free Fall: Throw enemies at the Sky and Drop them at supersonic speed.
Helll Soul: Attempts to remove the soul from enemy's body and send to oblivion. 5% chance of succeed.
Helll Bound: Sends your enemy on a trip to oblivion. 15% chance of succeed, otherwise, the foe will be traumatized by the experience.
Black Hole: Pull any one near the hole to the void. While this make impossible to retrieve any item, is an easy way of dealing with your foes.(in the future, it will pull every one near the area inside the hole.)
Dream Devourer: Devour the mind of your foes when they are sleeping.
Diminish: Magic potency of every one in the area is Reduced by 50% for 2 minutes
White Element
Photo Beam: Shot an concentrated photon beam damaging your opponents. as was said, this spell shoot an beam, damage 15HP per second and cost 55Mp per Second, depending on you destruction level.
Light Sword: Launch an Light sword at the enemy. cost 60 mp
Meteorite: Drops a comet down on an unsuspecting foe's head.(only work in open sky)
Meteor Shower: Hurl several asteroids at the enemies, inflicting white damage. Only work in open sky.
Revive: Fully revive the target if is dead.
Magnify: Magic potency of every one in the area is powered up by 50% for 2 minutes(including yours)
Auras
Auras are toggable spells, which means you can activate and deactivate at any time. You can only have One Aura active at once. The Auras work according to the element its belong, there is one aura for each element for now, but later i may make auras with special effects. Those auras will increase attributes of the element and Seal opposite elements, for example, while using White Aura, you will be unable to cast Black element spells.
Yellow Aura: Increased Damage Resistence and yellow element resistance, decrease green element resistance and seal green elements. Yellow elements are stronger
Red Aura: Atack Strength Is increased by 25%. Red element Strength is increased by 25%. Red element Resistance is increased by 25%. Blue element resistance is decreased by 25%. Blue element is Sealed
Green Aura: Increase movement Speed by 25%, Increase Green element magnitude by 25%, Increase Green element resistance by 25%, Decrease Yellow element resistance by 25% Seal Yellow element.
Blue Aura: Magicka regeneration is 25% faster. Blue element is 25% stronger. Blue element resistance is increased by 25%. Red element resistance is decreased by 25% Red element is Sealed.
Black Aura: Magic Magnitude is increased by 25% Black element magnitude is increased by 25%, Black element resistance is increased by 25%, White element resistance is decreased by 25%, White element is Sealed.
White Aura: Magic Resistance + 25%. White element resistance + 25%, Decrease Black element resistance by 25%, Seal black elements. White elements are 25% stronger
summons
Summons are Special spells that have an requirement to work, for example, an Blue Summon require To be Rain or in a river, while a green require an forest

ºskellyº: Summon the legendary skeleton clown, Skelly to help you.
Black element. Skelly use Gravity Blow, Black Hole and LoRes.(Currently, skelly is very bugged, he dont use spells and have no requirements to summon, also his clothes don't fit him very well, otherwise he works fine, but is only an strong skeleton for now.)
ºEarth Golemº: Call the aid of the Earth Golem. He uses 2 melee attacks and one area attack.

How to Get Them???: The spells and robes are Temporally located at Dragonsreach, in white run, see the picture showing the location.
The robes give you protection accord to the color, but also weak you resistance for the opposite element
Compatibility
The spells will work fine, the only issue you may have is with the races, if you use an mod that change some thing in the vannila races.
Also if you what me to make an compatibility patch, tell me the mod you want and i will ask the author permission to make an patch.
If you don't start a new game or change the race,(read description) you will have no elements and most npcs wont have as well, but you can use the console RESURRECT to make the npc have the correct race element.(But this reset they inventory, so be careful)
Change log
0.1: Started the mod, added Photo Beam, Aqua Ball, Aqua Beam, Aero Blast, Haste, Ignite weapon, Strengthen, Weaken, Fire Bomb, Blue, Red, white and green robes.
0.2: added black and yellow robes, Black hole, Gravity Blow, HiRes, LoRes, Force of nature, Fixed Weaken and strengthen, Fixed white robes, Added elements to races, Added Skelly, small changes i do not remember
0.3: Model/texture changes in Aqua ball, aqua beam, wind blast, force of nature, haste, and some others. Added Electro sphere, lighting ball, earthquake, earth golem. fixed weaken again.
other minor changes.
0.4: Disabled Black Hole temporally, Added Free Fall, gravitonne, Hell soul, bound and trap, Added Bushwacker, added call of the wind, Small changes, forgotten to change important small changes.
0.5: Changed Spells color order to be in harmony with the Chrono Cross. Added following Auras: Yellow, Red, Green, Blue, Black and White. Changed aqua ball, fixed photon beam, added Meteorite, Meteor Shower, ThundaStorm, Plasma Beam, Dream Devourer, new Black Hole, new Wind Blast, Diminish, Magnify, Rain, Revive and something else i dont remember. Changed Black Robes Textures.
To come
Add an cast effect when casting elements like chrono cross.
Chrono Cross Inspired Characters.
Spells suggested by users
Add elemental magic to npcs.
Correct spells cost.
More spells.
More things.
Element Combination
Credits
allzero
EnaiSiaion, the author of Apocalypse Spell Package, For helping me with scripts.
Square enix for maked chrono cross, the game i used the elements ideas.
Special thanks to
moustafasherif, for the constant suggestions in my mods.
steelbishop, for the sugestions
Ozi27, for the sugestions
and all people who commented and/or endorsed this this mod


Also Try my other mods
Mass effect Biotic Spells
http://skyrim.nexusmods.com/mods/20740
Blood Magic in Skyrim: http://skyrim.nexusmods.com/mods/19534
White and Black Daedric armor and weapons retex: http://skyrim.nexusmods.com/mods/11678
Assassins creed style mage robe
http://skyrim.nexusmods.com/mods/7755
Silver and black ebony stand alone set
http://skyrim.nexusmods.com/mods/16820