Skyrim
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Pathologic

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Bi0hazard

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About this mod

Have you ever thought that some of the skills in Skyrim levelled up too slowly, or too quickly? This simple mod attempts to balance skill gains and reduce grinding in all skills.

Permissions and credits
Balanced Skill Gains is available on the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=18269

Have you ever thought that some of the skills in Skyrim levelled up too slowly, or too quickly? This simple mod attempts to balance skill gains and reduce grinding in all skills.

There isn't much to say for a mod like this, so I've listed the exact changes to each skill below.

"SkillUseMult" is a multiplier that determines how many times a skill must be used for that skill to increase. Higher SkillUseMult means faster skill gain.

"SkillImproveMult" is a multiplier that determines how much more difficult increasing a skill becomes as that skill is levelled higher, also known as the "experience curve." Higher SkillImproveMult means slower skill gain at higher levels.
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Alteration
SkillUseMult - Increased from 3 to 4.
(33% faster skillgain)

Archery:
SkillUseMult - Increased from 9.3 to 11.
(18% faster skillgain)

Alchemy:
SkillUseMult - Increased from 0.75 to 2.
(166% faster skillgain)

Block:
SkillUseMult - Increased from 8.1 to 9.1.
(12% faster skillgain)

Conjuration:
SkillUseMult - Increased from 2.1 to 2.4.
(14% faster skillgain)

Destruction:
SkillUseMult - Decreased from 1.35 to 1.25.
(8% slower skillgain)

Enchanting:
SkillUseMult - Decreased from 900 to 675.
SkillIImproveMult - Decreased from 1 to 0.5.
(25% slower skillgain, 50% less curve)

Heavy Armor:
SkillUseMult - Increased from 3.8 to 4.2.
(10% faster skillgain)

Illusion:
SkillUseMult - Increased from 4.6 to 5.
(9% faster skillgain)

Light Armor:
SkillUseMult - Increasd fron 4 to 4.6.
(15% faster skillgain. Light Armor is now more easy to learn compared to Heavy Armor.)

Lockpicking:
SkillUseMult - Increased from 45 to 51.
(13% faster skillgain)

One-handed:
SkillUseMult - Decreased from 6.3 to 6.
(5% slower skillgain)

Pickpocket:
SkillUseMult - Decreased from 8.1 to 4.9.
(40% slower skillgain)

Restoration:
SkillUseMult - Increased from 2 to 2.8.
(40% faster skillgain)

Smithing:
SkillUseMult - Increased from 1 to 2.8.
SkillImproveMult - Decreased from 0.25 to 0.1.
(180% faster skillgain. 60% less curve.)

Sneak:
SkillUseMult - Decreased from 11.25 to 9.
(20% slower skillgain)

Speech:
SkillUseMult - Increased from 0.36 to 0.45.
SkillImproveMult - Decreased from 2 to 1.6.
(25% faster skillgain)

Two-handed:
SkillUseMult - Decreased from 5.95 to 4.5.
(24% slower skillgain.)


Please let me know what you think about the changes. I need to hear from you to make this mod as balanced as it can be.
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Changelog:

Revision 2 - Increased Destruction SkillUseMult from 1 to 1.15

Revision 3 - Decreased Speech SkillUseMult from 0.75 to 0.60 and increased SkillImproveMult from 1 to 1.5.

Revision 4 - Increased Illusion SkillUseMult from 4.6 to 5. Increased Restoration SkillUseMult from 2 to 2.4.

Revision 5 - Fixed Illusion skill gain change missing in Revision 4. Decreased Speech SkillUseMult from 0.55 to 0.50 and increased its SkillImproveMult from 1.5 to 1.6. Increased Conjuration SkillUseMult from 2.1 to 2.7. Decreased Alchemy SkillIUseMult from 2.25 to 2 and increased its SkillUseMult from 1.3 to 1.4.

Revision 6 - Increased Smithing SkillUseMult from 1.2 to 2. Less grinding!

Revision 7 - Increased Smithing SkillUseMult from 2 to 3. Decreased SkillImproveMult from 0.25 to 0.1. Decreased Speech SkillUseMult from 0.50 to 0.45.

Revision 8 - Increased Heavy Armor SkillUseMult from 3.8 to 4.2. Increased Light Armor SkillUseMult from 4 to 4.6. Increased Lockpicking SkillUseMult from 45 to 51. Increased Restoration SkillUseMult from 2.4 to 2.7. Decreased Enchanting SkillUseMult from 900 to 675. Decreased Enchanting SkillImproveMult from 1 to 0.5.
Revision 9 - Changed mod title to "Balanced Skill Gains" for better descriptiveness.

Revision 10 - Increased Destruction SkillUseMult from 1.15 to 1.25.

Revision 11 - Increased Alteration SkillUseMult from 3 to 4. Decreased Smithing SkillUseMult from 3 to 2.8. Decreased One-handed SkillUseMult from 6.3 to 6. Updated mod descripton with percent changes to all skill gains.

Revision 12 - Reset Alchemy SkillImproveMult to its default value of 1.6. Decreased Conjuration SkillUseMult from 2.7 to 2.4. Decreased Pickpocketing SkillUseMult from 9.1 to 4.9. Increased Restoration SkillUseMult from 2.7 to 2.8.