About this mod
Just tweak some unique weapons in the game so they are really unique
- Permissions and credits
This mod will change it! If you want some other weapon tweaked, just let me know!
WEAPONS MODIFIED:
Ebony Blade (The Wispering Door Quest):
Weight: 10 to 12
Damage: 11 to 19
Critical Damage: 0 to 4
Blade of Woe (Dark Brotherhood):
Critical damage: 6 to 8
Weight: 7 to 5
Damage: 11 to 13
A more powerful health absorb enchantment: in SCK, from EnchWeaponAbsorbHealth03 to EnchWeaponAbsorbHealth05
Wuuthrad (Last Companions Quest):
Weight: 25 to 28
Reach: 1.3 to 1.4
Speed: 0.7 to 0.85
Critical damage: 0 to 3
Damage: 25 to 27
Value: 2000 to 5000
Ghostblade (the one from Ansilvund):
Value: 300 to 1300 (it's a ghost sword!)
Weight: 1 to 2.5
Speed: 1 to 1.2 (it weights nothing so i tweaked the speed a little)
Damage: 8 to 14
Mace of Molag Bal (The house of horrors):
Weight: 18 to 15
Critical Damage: 8 to 12
Speed: 0.8 to 0.75
Damage: 16 to 22
Also i unchecked "can't drop" and you don't need to recharge it!
Blades Sword (Alduin's Wall - Main quest):
Weight: 10 to 9
Speed: 1 to 1.5
Critical Damage: 5 to 6 (it's a katana, supposed to be fast)
Damage: 11 to 14
Value: 300 to 1200
Dawnbreaker (Meridia's Beacon):
Value: 10 (LOL) to 1000
Weight: 10 to 13
Damage: 12 to 16
Nettlebane:
value: 5 to 300 (since it's a useless weapon, you can sell it for something...)
Weight: 10 to 4
Critical Damage: 0 to 2
Damage: 6 to 12
Grimsever (Mjoll sword) I don't know why, but i could modify only this lines:
Enchanting: Frost Enchantment 3 to Frost Enchantment 6
Enchantment: 1700 to 2000
Value: 350 to 830
Aegisbane, a useless weapon... (Dark Brotherhood, first assassination from Astrid):
Enchanting: Frost 01 to Shock 03
Enchantment: 200 to 500
value: 60 to 500
Mehrunes Razor (Past fragments)
Value: 500 to 1750
Weight: 2 to 4
Critical Damage: 6 to 9
Damage: 11 to 15
The Rueful Axe (A Daedra's Best Friend) - I made this changes because I think the mask of Clavicus Vile it's much better (it's also a shame to kill Barbas :( ):
Value: 500 to 3000
Weight: 10 to 15
Reach: 1.3 to 1.4
Speed: o.5 to o.85
Critical Damage: 11 to 15
Damage: 22 to 27
Sanguine Rose (A Night to Remember):
value: 5 to 1000
Weight: 10 to 5
Reach: 1.3 to 1.5
Skull of Corruption:
Weight: 10 to 12
Reach: 1.3 to 1.5
Damage: 2 to 6
Skill: Two-handed to Destruction (it's a nosense to set this weapon to the two-handed skill since it damages the enemy...)
Staff of Magnus (The ee of Magnus) - Since this weapon is hard to obtain, I've tweaked it a bit:
Weight: 8 to 4
Reach: 1.3 to 1.6
Damage: 0 to 1 (yeah, it's a bit stupid but it already absorbs 20 points of magicka per second...)
Valdr's Lucky Dagger (a dagger you obtain from a quest in Falkreath):
Weight: 2.5 to 2
Damage: 5 to 10
Value: 15 to 250
Wabbajack (The same as my other mod "Wabbajack Fix, I just updated the value):
Skill: Two-Handed to Alteration
Weight: 10 to 5
Reach: 1.3 to 1.6
Damage: 27 to 36
value: 5 to 2500
Volendrung (I've never found it, but i thinks it's worth tweak it):
Value: 450 to 3000
Weight: 26 to 20
Reach: 1.3 to 1.4
Speed: 0.7 to 0.8
Critical Damage: 0 to 5
Damage: 25 to 30