Skyrim

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caporaletravers

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caporaletravers

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About this mod

Just tweak some unique weapons in the game so they are really unique

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I'm playing Skyrim from a lot now, and I noticed how some weapons are hard to find, and how they weren't so "unique"
This mod will change it! If you want some other weapon tweaked, just let me know!


WEAPONS MODIFIED:
Ebony Blade (The Wispering Door Quest):
Weight: 10 to 12
Damage: 11 to 19
Critical Damage: 0 to 4

Blade of Woe (Dark Brotherhood):
Critical damage: 6 to 8
Weight: 7 to 5
Damage: 11 to 13
A more powerful health absorb enchantment: in SCK, from EnchWeaponAbsorbHealth03 to EnchWeaponAbsorbHealth05

Wuuthrad (Last Companions Quest):
Weight: 25 to 28
Reach: 1.3 to 1.4
Speed: 0.7 to 0.85
Critical damage: 0 to 3
Damage: 25 to 27
Value: 2000 to 5000

Ghostblade (the one from Ansilvund):
Value: 300 to 1300 (it's a ghost sword!)
Weight: 1 to 2.5
Speed: 1 to 1.2 (it weights nothing so i tweaked the speed a little)
Damage: 8 to 14

Mace of Molag Bal (The house of horrors):
Weight: 18 to 15
Critical Damage: 8 to 12
Speed: 0.8 to 0.75
Damage: 16 to 22
Also i unchecked "can't drop" and you don't need to recharge it!

Blades Sword (Alduin's Wall - Main quest):
Weight: 10 to 9
Speed: 1 to 1.5
Critical Damage: 5 to 6 (it's a katana, supposed to be fast)
Damage: 11 to 14
Value: 300 to 1200

Dawnbreaker (Meridia's Beacon):
Value: 10 (LOL) to 1000
Weight: 10 to 13
Damage: 12 to 16

Nettlebane:
value: 5 to 300 (since it's a useless weapon, you can sell it for something...)
Weight: 10 to 4
Critical Damage: 0 to 2
Damage: 6 to 12

Grimsever (Mjoll sword) I don't know why, but i could modify only this lines:
Enchanting: Frost Enchantment 3 to Frost Enchantment 6
Enchantment: 1700 to 2000
Value: 350 to 830

Aegisbane, a useless weapon... (Dark Brotherhood, first assassination from Astrid):
Enchanting: Frost 01 to Shock 03
Enchantment: 200 to 500
value: 60 to 500

Mehrunes Razor (Past fragments)
Value: 500 to 1750
Weight: 2 to 4
Critical Damage: 6 to 9
Damage: 11 to 15

The Rueful Axe (A Daedra's Best Friend) - I made this changes because I think the mask of Clavicus Vile it's much better (it's also a shame to kill Barbas :( ):
Value: 500 to 3000
Weight: 10 to 15
Reach: 1.3 to 1.4
Speed: o.5 to o.85
Critical Damage: 11 to 15
Damage: 22 to 27

Sanguine Rose (A Night to Remember):
value: 5 to 1000
Weight: 10 to 5
Reach: 1.3 to 1.5

Skull of Corruption:
Weight: 10 to 12
Reach: 1.3 to 1.5
Damage: 2 to 6
Skill: Two-handed to Destruction (it's a nosense to set this weapon to the two-handed skill since it damages the enemy...)

Staff of Magnus (The ee of Magnus) - Since this weapon is hard to obtain, I've tweaked it a bit:
Weight: 8 to 4
Reach: 1.3 to 1.6
Damage: 0 to 1 (yeah, it's a bit stupid but it already absorbs 20 points of magicka per second...)

Valdr's Lucky Dagger (a dagger you obtain from a quest in Falkreath):
Weight: 2.5 to 2
Damage: 5 to 10
Value: 15 to 250

Wabbajack (The same as my other mod "Wabbajack Fix, I just updated the value):
Skill: Two-Handed to Alteration
Weight: 10 to 5
Reach: 1.3 to 1.6
Damage: 27 to 36
value: 5 to 2500

Volendrung (I've never found it, but i thinks it's worth tweak it):
Value: 450 to 3000
Weight: 26 to 20
Reach: 1.3 to 1.4
Speed: 0.7 to 0.8
Critical Damage: 0 to 5
Damage: 25 to 30