About this mod
Adds Weaponsmith perk and Armorsmith perk and some specialisation perks.
- Permissions and credits
Comments and suggestions are welcome. Please endorse if you like it.
I will update this this summer
What i'll try to do next:
-Divide all the smithing tree into 3 or 4 branches:
1. Weaponsmithing
-Will include previous perks for weapon smithing and a perk to learn new shematics for weapons only.
-Maybe more perks
2. Armorsmithing
-Will include previous perks for armor smithing and two perk to learn shematics for light armor and heavy armor.
-Maybe more perks
3. Arcane blacksmithing
-Add more levels, making it looking like:
Lvl 1: Can improve enchanted items but 50% less
Lvl 2: Can improve enchated items but 90% less
-Maybe more perks
4. Smelting and Mining
-A perk to mine faster
-A perk to get more ore from mining
-A perk to get more ingots from refining ores like: Lvl 1: 2ingot/3ore and Lvl2: 1ingot/1ore
-Maybe more perks
General
-Maybe add crafting recipes found in books to make already enchanted armor.
-Also when you begin to smith you don't know how to craft armor or weapons so to get the recipies you'll need at least 20 in smithing.
-I'm planning to make a version for people who use skill uncappers
-I'm planning to make it more balanced (Cause it ain't balanced that much :P)
You have something you'd like me to add to this list? Suggest it in the comments!
OVERVIEW V1.1
- All smithing skills now multiply effiency by 1.8 instead of 2 for their respective materials for balance reasons
- Steel smithing allows to multiply the effiency of weapons and armors made of Leather, Hide, Iron and other basic material.
- Steel smithing now need 20 in smithing
- This mod adds Weapon Smithing perk and Armor Smithing perk
- What these perks do (Same for Armor Smithing and weapon Smithing) :
- First level: Multiply effiency by 1.15
Need steel smithing and 30 in smithing
- Second level: Multiply effiency by 1.20
Need 65 in smithing
- Third level: Multiply effiency by 1.25
Need 90 in smithing
- Fourth level: Multiply effiency by 1.35
Need 100 in smithing
You can't have both Armor Smithing Level 4 and Weapon Smithing Level 4 - There is also specialisation perks:
Weapons specialisations (only one of those can be activated at the same time): - Axes specialisation: Multiply effiency by 1.1 for axes
Need 40 in smithing and Weapon Smithing Lvl1 - Bows specialisation: Multiply effiency by 1.1 for bowa
Need 40 in smithing and Weapon Smithing Lvl1 - Maces specialisation: Multiply effiency by 1.1 for maces
Need 40 in smithing and Weapon Smithing Lvl1 - Swords specialisation: Multiply effiency by 1.1 for swords
Need 40 in smithing and Weapon Smithing Lvl1
Armor specialisations (only one of those can be activated at the same time): - Heavy armor specialisation: Multiply effiency by 1.1 for heavy armors
Need 40 in smithing and Armor Smithing Lvl1 - Light armor specialisation: Multiply effiency by 1.1 for light armors
Need 40 in smithing and Armor Smithing Lvl1 - Shields specialisation: Multiply effiency by 1.4 for shields
Need 40 in smithing and Armor Smithing Lvl1
Older Version (included in main download)
OVERVIEW V1.0
- All smithing skills now multiply effiency by 1.8 instead of 2 for their respective materials for balance reasons
- Steel smithing allows to multiply the effiency of weapons and armors made of Leather, Hide, Iron and other basic material.
- Steel smithing now need 20 in smithing
- This mod adds Weaponsmith perk and Armorsmith perk
- What these perks do (Same for armorsmith and weaponsmith) :
- First level: Multiply effiency by 1.2
Need steel smithing and 30 in smithing
- Second level: Multiply effiency by 1.3
Need 65 in smithing
- Third level: Multiply effiency by 1.4
Need 100 in smithing
Don't forget: Comments and suggestions are welcome. Please endorse if you like it.