Force Grip Mastery
Skyrim » Magic - Spells & enchantments
Skyrim » Magic - Spells & enchantments
Added: 05/07/2012 - 09:40PM
Updated: 17/07/2012 - 05:10AM
Description
Last updated at 5:10, 17 Jul 2012 Uploaded at 21:40, 5 Jul 2012

I am Currently reworking all the spells and going to be adding a few new ones soon! Keep a look out....
Description
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So I played WarriorKeKe's latest spell mods and loved that force grip spell....and then I thought.... What if the force grip had extra effects like shock or lightning? So being new to skyrim modding, I went to work, and what would probably take most other people a few minutes in CK took me a few days of trial and error. Now here it is. If you like this mod, comment, endorse, Let me know whats up.
-Spell List-
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-Force Grip
-Force Grip of Fire
-Force Grip of Frost
-Force Grip of Lightning
-Force Grip of Poison
-Force Grip Drain
-Force Grip of Elemental Onslaught
-Force Grip of Fear
Installation
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Now if you don't know this by now, this is a simple esp file, so just simply drop it in your skyrim data folder. Delete to uninstall.
Where to find it?
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You can find 8 spell books over at the college of winterhold, with Toldfir selling them. Enjoy.
And by the way, if you like my mod, Let me know, endorse, leave at comment, tell me how I'm doing!
HEADSUP!
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I released a new mod called WhirlWind Sprint Re-Done. This is not some cooldown modification, matter of fact, it does NOTHING of the sort. However what it DOES do is allow you to have ANYONE in your path fly off a short distance if they are in your path. Add's I think a much needed dust kick up effect that goes quite well with it and wondered why bethesda didn't do it this way to begin with. Definitely Check it out!
WhirlWind Sprint Re-Done
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http://skyrim.nexusmods.com/mods/20636/
Update
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Added the books to Toldfir's merchent itemlist, tweaked the timing and effects of the spells and sound issue with force grip drain.
v0.23
Spells much more responsive and accurate!
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Completly reworked the way the spells work internally, as they are much more predicable with the grab and throw now. Tweaked the magnatude of the elements and magicka cost a bit, and added a few new spells: Plain old "Force Grip", Force Grip Poison. I Do have a spell in there that I didn't put on a book and in toldfir's merchant list which is Force Grip Reanimate as I'm not sure if it's over powering and can't seem to get it to grip untill after you reanimate, so there you go!
v0.24
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Added a NEW spell, Force Grip Elemental Onslaught.... I'm not sure if its overpowering, but played around with it and it looks pretty awesome if you ask me, tell me what you think, I would love to hear of any input for my first mod so far, Thank you :)
v0.25
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Added Force Grip Reanimate To Toldfir's Merch list. Made Regular Force Grip Also Grab Objects.
v0.26
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Fixed the fact I forgot to add the ability to grab and throw objects with regular force grip, and because of the problems I'm having with force grip drain, I'm taking that spell out from toldfir untill I find a way to make it work as expected.
v0.27
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-Fixed Force Grip Drain (Finally)
-Fixed a problem with Force Grip Onslaught not being able to equip.
-Fixed the fact that Todfir didn't have the regular Force Grip spell.
-Added Imporved effects for all spells
-Added a new spell, Force Grip of FEAR. Now you can strike fear into the hearts of your enemies right before you grab and throw them like a ragdoll.
-Effects NOW should only effect HOSTILES. No more companions complaining about you being abusive.
v0.27.1
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-Quick Fix to the condition settings of the spells that filtered everyone out instead of non-hostiles. Now non hostiles are properly filtered.
