SKYRIM
ObliSan City Spanish mod by ObliSan Team
Skyrim » Abodes - Player homes
Added: 28/06/2012 - 03:50PM
Updated: 04/11/2012 - 02:23PM

68 Endorsements

V9 Latest version

3,604 Unique D/Ls

5,090 Total D/Ls

35,678 Total Views

Uploaded by ilpinfas

Description

Last updated at 14:23, 4 Nov 2012 Uploaded at 15:50, 28 Jun 2012

ObliSan City


A tribute to the King, my Fallout.



V9
Changes in V9;
-Optimice performance, even more.
-Added 5 new followers.

Final map

40 separate areas with 37 interior to explore.

This is the latest version of this mod, there will be no more, maybe some small fix, if reported, but this finish.
It was a beautiful experience, thank you all for your interest.
You are the fuel that makes us tick.

See you around the world.
V82

Changes in V82;
-Optimice performance.
-New area.
-Many fixes.
-More enemies and npcs.
-New weapons for guards (magic arrows) and dragons (spells).
-More patrols.
And many minor changes.

V8 Red

Optional file, red version.

V8 Light

Optional file, light version.

V8 Green

Optional file, Green version.

V8

Changes in V8:

-6 new areas.
-More lights on the outside, in shade of green.
-And many minor fixes.

V7.2

Changes in V7.2:

-Many fixes, and many small changes.
-Best awards.
-Update the treehouse, has everything.
-Better performance.


We lost track of the things that changes this update, is highly recommended.

V7.

Changes in V7:

-New area, the lake to my friend Obli, both insisted.
-Many enemies, over 50.
-More guards, more patrols, and more planned activities.
-Much Nav Mesh, for optimice the area.
-Best rewards.
-Update the exterior light, your city grows.
-About 200 plants more.
-New spells for dragons and guards.
-New letal arrows, unique to this mod, the big bugs have.
But, we leave 500 in the lake, to be fast.
-And small updates, quantity.



Danger.

THe Bunker, the Mistic cave, the gazebo house and Armeria,
are very dangerous areas, level 30 minimum.
In other areas, enemies are appropriate to your level, and rewards.

Greetings from the Team.

V6.

Changes in V6:

Added 5 indoor more, but not any interiors, these are copies of other mine, very worked.
We wanted to have them here too.
The news is the red circle.



The numbers are huge.
Greetings from the Team.

V52.



Changes in V52:

-Some NPCS.
-More graphic effects.
-Optimized Nav Mesh.
-Changed two vendors.
-Add furniture.
-And add a mine.



Regards
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ObliSan City


V5.



Description.


It is a mod of cities, 25 indoor and nearly 400 NPCs, friends and enemies.
Secure containers, mannequins, libraries, exhibitors, not excessive, we do not spend,
no missions, no weird stuff, not be possible in a mod of this size, uses 9 cell in the game,
there are phases in which you will see nearly 100 NPCs "working" in unison and that REQUIRED
to have much room to maneuver, it has a thorough job of Nav Mesh is directly responsible for
this to be possible, rather than theTeam we are clear from the beginning.
Guards, farmers, vendors, rather than human patrols, interior varied, some unpublished play,
ike the Cave Rain, people living in your citysome if they die, others are essential,
you must take care to all, a city that never sleeps, like you.
Your city.



Where is.


Northwest Whiterum has two marks on the map.



Compatibility.


Only mods can cause problems with home and others who are located in this same area,
the War Zones supports and integrates this perfectly.
Is advisable to use the latest version of the game.

Installation.


Copy the file in the data folder in the installation directory of the game, to uninstall,
or delete or uncheck it in the launcher,is a single file in esp.

Problems.


The update of the game and the design tool itself, the Creation Kit, does not sit well
to the already advanced state of the mod.
It was not because the update itself or else the way in which you installed,
but the mod was incompatible with the program, ALL VERSIONS THAT HAD THE SAME,
which makes clear who is causing the problem.
Finally managed to solve the problem by installing everything from scratch and deleting
all folders with traces of the previous installation.
The height of the building, the large number of NPCs, action programs and interactive lights also affect someto the stability of own mod.
The mod is fully operational, but if you have to "watch" certain precautions,
especially when leaving the House ofTree, it is interesting to save before doing so.
This recommendation serves a dual purpose zones are dangerous and very dangerous,
save often is highly advisable.
Otherwise the mod fulfilled, the failure of the nerves of the mannequins, which are cured by adding an object or a characteris rendered momentarily ground or embedded in the compass of the missions that is bundled in the area, the classic.



Updates.


It depends on you, the team missing some housing, in particular, thermal baths, an armory and a mine.
We can ensure that in any case, updates will be clean, just add things, it is our policy always the more simple things, the better. (When upgrading a product, of course)

Credits.


The ObliSan Team is composed of a small group of people that only have one thing in common,
the desire to extend the offer, the generoustender offers us this great game,
to give more variety and make you have a good time, even "criticando".XD
Thanks to the guys at Bethesda for the game and by the tool. (That surely soon be updated)
And to all the colleagues who have helped many morally, importantly also, others with their
testing and advice, as my "buddy"-ISZ,a rising star.
And my brother, for their ideas and testing.

Thanks to Talos also, for allowing a mere humans know each other and work together,
some humans who enjoy this and thatunlike the rest of the humans who dwell in these realms,
they ask nothing, no money, no medals, just like you.

And a special thanks to our two families, both of Obli as my own, for his eternal patience for
allowingsufficient time and support us, something that has made this mod.

And of course ...

To you who are our engine and the only reason for our existence, would be nothing without you,
we are perfectly aware of this fact.

Thank you very much everyone,
from the heart.



Links to other Team videos.


http://www.youtube.com/watch?v=s77UsNxikn0&feature=player_embedded
http://www.youtube.com/watch?v=4gYCqCZm5Rs
http://www.youtube.com/watch?v=vApwSDRMo1c
http://www.youtube.com/watch?feature=player_embedded&v=867rguKj6yY

Links to other Team Mods.


http://skyrim.nexusmods.com/mods/17842
http://skyrim.nexusmods.com/mods/16227
http://skyrim.nexusmods.com/mods/16495
http://skyrim.nexusmods.com/mods/16493

Links to other related sites.(Spanish)


http://oblivionlaserie.blogspot.com.es/
http://www.clandlan.net/foros/index.php?/topic/69857-oblisan-city-film-skyrim-mod/

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ObliSan City




Descripción.


Es un mod de ciudades, 25 interiores y casi 400 NPCs, entre amigos y enemigos.
Contenedores seguros, maniquies, librerías, expositores, tampoco en exceso, no queremos pasarnos, no hay misiones, ni cosas raras,
no seria posible en un mod de estas dimensiones, usa 9 celdas del juego, hay fases en las que podrás ver casi 100 npcs "trabajando" al unisono y eso EXIGE tener mucho margen de maniobra, lo tiene, un trabajo concienzudo del Nav Mesh es el responsable directo de que esto sea posible, algo que los del Team tenemos claro desde un principio.
Guardias, granjeros, vendedores, patrullas humanas y no tanto, interiores variados, algunos inéditos del juego, como la Cueva Lluvia, gente que vive en tu ciudad,
algunos si pueden morir, otros son esenciales, tendrás que cuidarlos a todos, una ciudad que no duerme, como tu.

Tu ciudad.



Donde esta.


Al Noroeste de Carrera Blanca, tiene dos marcas en el mapa.



Compatibilidad.


Solo puede ocasionar problemas con mods de casas y otros que estén situados en esta misma zona, el War Zones es compatible y se integra en este a la perfección.
es aconsejable usar la ultima versión del juego.

Instalación.


Copia el archivo en la carpeta data, en el directorio de instalación del juego, para desinstalar, o lo borras o lo desmarcas en el launcher, es un solo archivo en esp.

Problemas.


La actualización del juego y de la propia herramienta de diseño, el Creation Kit, no le sentó nada bien al ya avanzado estado del mod.
No fue debido a la propia actualización o sino al modo en el que se instalo, pero el mod se hizo incompatible con el programa, EN TODAS LAS VERSIONES QUE HABIA DEL MISMO, algo que deja claro de quien es el causante del problema.
Finalmente se logró solucionar el problema, instalando todo desde cero y borrando todas las carpetas con rastros de la instalación anterior.
La altura de la construcción, el elevado numero de NPCs, de acciones programas o luces interactivas también afectan un poco a la estabilidad del propio mod.
El mod es totalmente operativo, pero si que hay que "observar" ciertas precauciones, sobre todo al salir de la Casa del Árbol, es interesante guardar antes de hacerlo.
Esta recomendación cumple un doble propósito, hay zonas peligrosas y muy peligrosas, grabar a menudo es muy aconsejable.
Por lo demás el mod cumple, los fallos de los nervios de los maniquies, que se curan añadiéndole un objeto o algún personaje que se renderiza incrustado en suelo momentaneamente o la brújula de las misiones que se lía en el área, lo clásico.



Updates.


Depende de vosotros, parte del equipo echa en falta alguna vivienda, en concreto, unos baños termales, una armería y una mina.
Podemos asegurar que en cualquier caso, serán updates limpios, solo añadirán cosas, es nuestra política de siempre, las cosas cuanto mas sencillas, mejor.
( A la hora de actualizar un producto, claro )

Créditos.


El ObliSan Team lo componen un pequeño grupo de personas que solo tienen una cosa en común, las ganas de ampliar la oferta, la generosa
oferta que nos propone este fabuloso juego, de dar mas variedad y de haceros pasar un buen rato, aunque sea criticando.XD
Las gracias a los chicos de Bethesda, por el juego y por la herramienta.
(Que seguro pronto se actualizara)
Y a todos los colegas que han ayudado, muchos moralmente, algo muy importante también, otros con sus testeos y consejos, como mi "coleguita" -ISz, una joven promesa.
Y a mi hermano, por sus ideas y testeos.
Gracias a Talos también, por haber permitido que unos simples humanos se conocieran y colaboraran, unos humanos que disfrutan con esto y que a diferencia del resto de los humanos que moran en estos reinos, no piden nada, ni dinero, ni medallitas, solo que os guste.
Y un especial agradecimiento a nuestras dos familias, tanto la de Obli como la mía propia, por su ETERNA paciencia, por permitirnos disponer del tiempo necesario y darnos su apoyo, algo que ha hecho posible este mod.
Y claro...
A vosotros, que sois nuestro motor y el único motivo de nuestra existencia,
sin vosotros no seriamos nada, somos perfectamente conscientes de este hecho.

Muchas gracias a todos, de corazón.



Enlaces a otros videos.


http://www.youtube.com/watch?v=s77UsNxikn0&feature=player_embedded
http://www.youtube.com/watch?v=4gYCqCZm5Rs
http://www.youtube.com/watch?v=vApwSDRMo1c
http://www.youtube.com/watch?feature=player_embedded&v=867rguKj6yY

Enlaces a otros Mods del Team.


http://skyrim.nexusmods.com/mods/17842
http://skyrim.nexusmods.com/mods/16227
http://skyrim.nexusmods.com/mods/16495
http://skyrim.nexusmods.com/mods/16493

Enlaces a paginas relacionas.(Spanish).


http://oblivionlaserie.blogspot.com.es/
http://www.clandlan.net/foros/index.php?/topic/69857-oblisan-city-film-skyrim-mod/