SKYRIM
Fast travel timescale fix by Hexaae
Skyrim » Immersion
Added: 25/06/2012 - 04:51PM
Updated: 19/04/2014 - 01:46PM

2,800 Endorsements

1.0 Latest version

42,371 Unique D/Ls

74,917 Total D/Ls

144,715 Total Views

Uploaded by rolloLG

Description

Last updated at 13:46, 19 Apr 2014 Uploaded at 16:51, 25 Jun 2012

Nobody noticed your player (especially with a horse) takes 1 hour or 2 to move with fast-travel to a near location you can reach in almost 10 (in-game) minutes running to that place?

Looks like the global setting fFastTravelSpeedMult set to 1 was the cause: changing it to 4 makes fast-travelling timings much more on par with a "real run" to that location. I've been using this very basic mod-fix for 2 weeks and I can't see any bug or problem yet. It makes fast-travelling useful and with "realistic" timings, finally...
Now all journeys should take (almost) the same time they would take if you run/ride for real to that location without fast-travel.

Advantages of fast-travels: less boring if you have to go back and forth the same locations, respawns your lost horse+follower at the arrival.

N.B.
Please, don't start totally useless "I'm against fast-travelling!" flames in the comments. Won't be tolerated and immediately reported to the admins.