Treebalance - Lockpicking Tree by Kevin Kidder
Skyrim » Gameplay Effects and Changes
Added: 17/06/2012 - 12:43PM
Updated: 27/01/2013 - 04:21AM

150 Endorsements

1.00.1 Latest version

1,287 Unique D/Ls

2,061 Total D/Ls

21,850 Total Views

Uploaded by sushisquid


Last updated at 4:21, 27 Jan 2013 Uploaded at 12:43, 17 Jun 2012

I recommend that you not bother with this. Unless these are the only changes you wanted, you really should instead use Stealth Skills Rebalanced instead of this. I prefer that mod to my own work on Sneak, Lockpicking, and anything I may have planned for Pickpocket.

Spanish translation by incata available now.

The Lockpicking tree was formatted in a way that necessitated wasting perks all over to get to anything good. I've changed this. Now, you can spend a few points to get some benefit, or spend a bunch if you need them for the same power.
Also available on the Steam Workshop.

  • The lock mastery perks were collapsed into a single perk that's just called Lock Mastery. Each rank makes all locks 40% easier to pick. Their skill requirement progression was also changed to 0/20/40/60/80.
  • Other requirements were also dropped. Quick Hands fell to 20, Wax Key to 30, Golden Touch to 40, Treasure Hunter to 60, and Locksmith to 70.