Treebalance - Lockpicking Tree by Kevin Kidder
Skyrim » Gameplay Effects and Changes
Added: 17/06/2012 - 12:43PM
Updated: 04/11/2016 - 12:39AM

163 Endorsements

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Uploaded by sushisquid


Last updated at 0:39, 4 Nov 2016 Uploaded at 12:43, 17 Jun 2012

Spanish translation by incata available now.

The Lockpicking tree was formatted in a way that necessitated wasting perks all over to get to anything good. I've changed this. Now, you can spend a few points to get some benefit, or spend a bunch if you need them for the same power.
Also available on the Steam Workshop.

  • The lock mastery perks were collapsed into a single perk that's just called Lock Mastery. Each rank makes all locks 40% easier to pick. Their skill requirement progression was also changed to 0/20/40/60/80.
  • Other requirements were also dropped. Quick Hands fell to 20, Wax Key to 30, Golden Touch to 40, Treasure Hunter to 60, and Locksmith to 70.