SKYRIM
Prothescars Improved Daedric Artifacts v1_2 by Prothescar
Skyrim » Overhauls
Added: 16/06/2012 - 11:52PM
Updated: 12/11/2012 - 04:33AM

253 Endorsements

1.1 Latest version

2,600 Unique D/Ls

4,621 Total D/Ls

53,928 Total Views

Uploaded by Prothescar

Description

Last updated at 4:33, 12 Nov 2012 Uploaded at 23:52, 16 Jun 2012


Improved Daedric Artifacts v1.1
(Steam Workshop version: http://steamcommunity.com/sharedfiles/filedetails/?id=76575666)

==Purpose==
This mod is meant to increase the power of all Daedric Artifacts (besides Azura's Star and the Skeleton Key for obvious reasons) whilst retaining balance. Each change was done carefully to ensure that these items do not become immensely overpowered, however it is possible that I've had some oversight on the features of some of them. I will be revisiting this mod in the future to address any of these possible issues.

==How Did You Change the Artifacts?==
I've enhanced the base damage and armor rating of each artifact slightly as to make them a little stronger than Daedric weapons and armor, or Dragonscale armor in the case of Light Armor. I've also adjusted the enchantment effects of most of the artifacts to increase their effectiveness and make them infinitely usable. On top of these changes, I've added new enchantments to some items as well as increased the value of every one of them. Each artifact has also been given a flavor description. For a full list of changes, see below.

==Adjustments==
ALL weapons have been flagged to ignore weapon resistances.

Dawnbreaker
Original Base Damage: 12
New Base Damage: 16
Original Critical Hit Rate: 1.0
New Critical Hit Rate: 1.1
Critical Hit Damage Bonus: 4
Enchantment: Fire Damage, Meridia's Flame
Original Enchantment Strength: 10(fire)
New Enchantment Strength: 20(fire)
Value: 5000


Ebony Blade
Original Base Damage: 11
New Base Damage: 17
Original Critical Hit Rate: 1.0
New Critical Hit Rate: 1.0
Critical Hit Damage Bonus: 10
Enchantment: I did not adjust the Absorb Health or Soul Feast attributes of this weapon, as I feel that they are already sufficient.
Value: 3500
*I also flagged this weapon to be upgradable with 1 Ebony Ingot, just like every other Daedric Artifact weapon. I've also flagged it to use Two-Handed perks instead of One-Handed ones.


Ebony Mail
Original Base Armor: 45
New Base Armor: 52
Enchantment: Sneak enhancement, Poison aura
Original Enchantment Strength: 5(aura)
New Enchantment Strength: 7(aura)
Value: 7500


Mace of Molag Bal
Original Base Damage: 16
New Base Damage: 17
Original Critical Hit Rate: 1.0
New Critical Hit Rate: 1.0
Critical Hit Damage Bonus: 15
Enchantment: Stamina damage, Magicka damage, Soul Trap
Original Enchantment Strength: 25(stamina), 25(magicka), 3s(trap)
New Enchantment Strength: 25(stamina), 25(magicka), 5s(trap)
Value: 3000


Masque of Clavicus Vile
Original Base Armor: 23
New Base Armor: 25
Enchantment: Enhanced barter prices, Fortify Speech, Magicka Regen
Original Enchantment Strength: 20%(barter), 10(speech), 5/s(magicka)
New Enchantment Strength: 25%(barter), 25(speech), 10/s(magicka)
Value: 5000


Rueful Axe
Original Base Damage: 22
New Base Damage: 27
Enchantment: Stamina damage, Absorb health
Original Enchantment Strength: 20(stamina)
New Enchantment Strength: 15(stamina), 5(health)
Value: 3000


Mehrunes' Razor
Original Base Damage: 11
New Base Damage: 13
Original Critical Hit Rate: 1.0
New Critical Hit Rate: 1.25
Critical Hit Damage Bonus: 1
Enchantment: I did not enhance the Instant Kill chance beyond the original 5%, however I have added the ability for the dagger to banish all summoned daedra.
Value: 6000


Ring of Namira
Original Base Armor: 0
New Base Armor: 3
Enchantment: Fortify Stamina, Increased HP and HP Regen after eating a corpse
Original Enchantment Strength: 50(stamina)
New Enchantment Strength: 60(stamina)
Value: 3000


Sanguine Rose
Enchantment: Summon Daedra
Original Enchantment Strength: 1 minute
New Enchantment Strength: 10 minutes
Value: 5000


Savior's Hide
Original Base Armor: 26
New Base Armor: 35
Enchantment: Magic resist, Poison resist
Original Enchantment Strength: 15%(magic), 50%(poison)
New Enchantment Strength: 20%(magic), 75%(poison)
Value: 7500


Ring of Hircine
Original Base Armor: 0
New Base Armor: 3
Enchantment: Fortify Health, Fortify Stamina, Fortify Resist Disease, Health Regen, Extra Werewolf Transformations
Original Enchantment Strength: 10%(werewolf)
New Enchantment Strength: 20(health), 20(stamina), 10(disease), 5/s(regen), 15%(werewolf)
Value: 3000


Skull of Corruption
Original Base Damage: 2
New Base Damage: 4
Enchantment: Additional damage, extra on sleeping NPCs
Original Enchantment Strength: 20(awake), 50(asleep)
New Enchantment Strength: 30(awake), 70(asleep)
Value: 4000


Spellbreaker
Original Base Armor: 38
New Base Armor: 38
Enchantment: Magic ward when blocking
Original Enchantment Strength: 50
New Enchantment Strength: 75
Value: 3000


Volendrung
Original Base Damage: 25
New Base Damage: 29
Critical Hit Damage Bonus: 7
Enchantment: Absorb Stamina
Original Enchantment Strength: 50
New Enchantment Strength: 75
Value: 3500


Wabbajack
Original Base Damage: 27
New Base Damage: 35
Critical Hit Damage Bonus: 2
Enchantment: Random Effect, I did not change this at all.
Value: 5000


Oghma Infinitum
Original Effect: +5 to attributes based on which path you choose
New Effect: +7 to attributes based on which path you choose

==Changelog==
1.2: Adjustment to Dawnbreaker and small bug fixes for Ebony Blade.
*Increased Dawnbreaker base damage by an additional point.
*Ebony Blade should now properly utilize Two-Handed perks.

1.1: Adjustments to several artifacts.
*Adjusted Oghma Infinium to increase skills by 7 rather than 15.
*Adjusted Ring of Namira to increase stamina by 60 rather than 75.
*Adjusted Mehrunes' Razor to banish summoned daedra.
*Greatly increased the combat value of the Rueful Axe in order to make it a viable option for those who may not want the Masque.
*Adjusted all of the artifact's descriptions to better describe what they do.

1.0: Initial release.

==Comments, Concerns, and Suggestions==
Are all welcome, please leave any feedback in the comment section and I'll be sure to address it as necessary.

Thank you.