More Summonable Creatures
Skyrim » Magic - Spells & enchantments
Skyrim » Magic - Spells & enchantments
Added: 14/06/2012 - 11:27PM
Updated: 02/11/2012 - 03:18AM
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Description
Last updated at 3:18, 2 Nov 2012 Uploaded at 23:27, 14 Jun 2012
-- A DAWNGUARD VERSION MAY BE RELEASED DEPENDING ON THE MODABILITY AND CREATURE LIST OF THE EXPANSION WHEN IT COMES OUT FOR PC --
This lore-friendly mod adds 12 more summonable creatures, each with their own powers and abilities to differentiate themselves.
Each of the spell tomes for the creatures can be purchased from the Conjuration Master, who is located in the Bannered Mare in Whiterun. He works from 6AM to 12AM. When interacted with outside of his working hours, you won't be able to converse with him.
The Spells range from Novice to Master, and their Magicka and Gold costs represent the required skill levels.
Have any queries or bug reports? Post a comment and I'll be sure to get back to you.
== Lore ==
A Master of Conjuration, Sarenim Drellus, has arrived in Skyrim from Cyrodiil, hoping to possibly learn and discover more than he ever could. However, his ambition is broken when he finds that most of the population of Skyrim consists of warriors, and that there are very little who are skilled in the schools of magic. He changes his goal - he wishes to bring Conjuration to Skyrim. After weeks of research and practice, he discovers that almost anything can be conjured - from ghosts and undead, to the specters of animals and monsters. Keeping the "ingredient" of his discovery a secret, Sarenim puts quill to paper, and has a pile of tomes waiting to be sold to any adventurer keen in the Arcane Arts.
== Creature List ==
- Spectral War Dog (Novice) - Tired of the dogs you keep buying from Markarth dying on you? Now you can summon one for a day for no extra charge!
- Spectral Frostbite Spider (Apprentice): Can spit its venom at enemies and drain their health.
- Ice Wraith (Apprentice): Can perform melee attacks as well as an ice explosion attack. Both have high damage.
- Spectral Horse (Adept) - A summonable horse that lasts for a day before disappearing. It will fast travel with you and can be used anywhere. Kill it to stop it from following you.
- Spectral Bear (Adept): Has a large amount of health and can tank multiple enemies.
- Spectral Sabre Cat (Adept): Similar to the Bear, but has a faster attack and cannot tank.
- Spriggan (Adept): With the ability to call other creatures to your aid and cast a relentless swarm of insects, the Spriggan is good to have on your side.
- Dwemer Ghost (Expert): Can perform ranged attacks with a bow, and sword attacks up close.
- Ancient Blade Ghost (Expert): Can perform only melee attacks, but can block with a shield.
- Skeleton Mage (Expert): Can perform Fireball attacks, and hits enemies with a sword up close.
- Wispmother (Master): Change "aw sh*t..." to "aw yeah!" The deadly Wispmother can now be fighting with you instead of against you.
- Draugr Deathlord (Master): The most expensive, both on Magicka and Gold, but for good reason. This guy is STRONG. He can use Unrelenting Force, Disarm, and Fire Breath shouts, and can have either a greatsword or battle axe, either of the two have high damage. His high HP means that most enemies won't bring him down any time soon.
- Dragon Priest (Master) - Bad news for anyone who opposes you. Consider him the Mage alternative to the Deathlord: He can cast powerful spells, and even raise zombies to help you in the fight! To the lore-friendly fanatics such as myself, don't worry, he is completely lore-friendly, as he is one of the "lesser" un-named Dragon Priests that did not recieve one of the masks.
== Heads ups and known issues ==
- Upon updating to a new version, when loading a save the game may tell you that content is missing. This is nothing to worry about, just save over it and it should be fine. Unfortunately, however, any of the summon spells you purchased in the previous version may have disappeared from your inventory or spell list and will need to be bought again.
- The Spectral Horse will follow you as if it's any other summoned creature. Until I learn how to use papyrus scripting to find a way to stop this, the best thing to do is to simply kill it when you no longer need it.
- The Conjuration Master MAY disappear after re-loading a save manually or upon dying. I don't know what causes this, but it can be fixed by shutting the game down and loading it up again. Do note that he may not actually have disappeared in your game, check around the inn to see if he's there first, he is usually at one of the tables on either side of the door.
- The War Dog, Sabre Cat and the Bear will occasionally sit or lie down and won't follow you until they get back up. This is due to the AI of the animals in the game. It isn't a big issue, and can be resolved by re-summoning it, waiting for it to get back up or walking a short distance away from it.
== Credits and Thanks ==
- Bethesda for providing the CK. Without it this mod wouldn't have been possible at all.
- Thanks to Best In Slot (ForAdventure) and his video tutorials for teaching me pretty much all I know about the CK.
- You guys for downloading the mod and showing support :)
This lore-friendly mod adds 12 more summonable creatures, each with their own powers and abilities to differentiate themselves.
Each of the spell tomes for the creatures can be purchased from the Conjuration Master, who is located in the Bannered Mare in Whiterun. He works from 6AM to 12AM. When interacted with outside of his working hours, you won't be able to converse with him.
The Spells range from Novice to Master, and their Magicka and Gold costs represent the required skill levels.
Have any queries or bug reports? Post a comment and I'll be sure to get back to you.
== Lore ==
A Master of Conjuration, Sarenim Drellus, has arrived in Skyrim from Cyrodiil, hoping to possibly learn and discover more than he ever could. However, his ambition is broken when he finds that most of the population of Skyrim consists of warriors, and that there are very little who are skilled in the schools of magic. He changes his goal - he wishes to bring Conjuration to Skyrim. After weeks of research and practice, he discovers that almost anything can be conjured - from ghosts and undead, to the specters of animals and monsters. Keeping the "ingredient" of his discovery a secret, Sarenim puts quill to paper, and has a pile of tomes waiting to be sold to any adventurer keen in the Arcane Arts.
== Creature List ==
- Spectral War Dog (Novice) - Tired of the dogs you keep buying from Markarth dying on you? Now you can summon one for a day for no extra charge!
- Spectral Frostbite Spider (Apprentice): Can spit its venom at enemies and drain their health.
- Ice Wraith (Apprentice): Can perform melee attacks as well as an ice explosion attack. Both have high damage.
- Spectral Horse (Adept) - A summonable horse that lasts for a day before disappearing. It will fast travel with you and can be used anywhere. Kill it to stop it from following you.
- Spectral Bear (Adept): Has a large amount of health and can tank multiple enemies.
- Spectral Sabre Cat (Adept): Similar to the Bear, but has a faster attack and cannot tank.
- Spriggan (Adept): With the ability to call other creatures to your aid and cast a relentless swarm of insects, the Spriggan is good to have on your side.
- Dwemer Ghost (Expert): Can perform ranged attacks with a bow, and sword attacks up close.
- Ancient Blade Ghost (Expert): Can perform only melee attacks, but can block with a shield.
- Skeleton Mage (Expert): Can perform Fireball attacks, and hits enemies with a sword up close.
- Wispmother (Master): Change "aw sh*t..." to "aw yeah!" The deadly Wispmother can now be fighting with you instead of against you.
- Draugr Deathlord (Master): The most expensive, both on Magicka and Gold, but for good reason. This guy is STRONG. He can use Unrelenting Force, Disarm, and Fire Breath shouts, and can have either a greatsword or battle axe, either of the two have high damage. His high HP means that most enemies won't bring him down any time soon.
- Dragon Priest (Master) - Bad news for anyone who opposes you. Consider him the Mage alternative to the Deathlord: He can cast powerful spells, and even raise zombies to help you in the fight! To the lore-friendly fanatics such as myself, don't worry, he is completely lore-friendly, as he is one of the "lesser" un-named Dragon Priests that did not recieve one of the masks.
== Heads ups and known issues ==
- Upon updating to a new version, when loading a save the game may tell you that content is missing. This is nothing to worry about, just save over it and it should be fine. Unfortunately, however, any of the summon spells you purchased in the previous version may have disappeared from your inventory or spell list and will need to be bought again.
- The Spectral Horse will follow you as if it's any other summoned creature. Until I learn how to use papyrus scripting to find a way to stop this, the best thing to do is to simply kill it when you no longer need it.
- The Conjuration Master MAY disappear after re-loading a save manually or upon dying. I don't know what causes this, but it can be fixed by shutting the game down and loading it up again. Do note that he may not actually have disappeared in your game, check around the inn to see if he's there first, he is usually at one of the tables on either side of the door.
- The War Dog, Sabre Cat and the Bear will occasionally sit or lie down and won't follow you until they get back up. This is due to the AI of the animals in the game. It isn't a big issue, and can be resolved by re-summoning it, waiting for it to get back up or walking a short distance away from it.
== Credits and Thanks ==
- Bethesda for providing the CK. Without it this mod wouldn't have been possible at all.
- Thanks to Best In Slot (ForAdventure) and his video tutorials for teaching me pretty much all I know about the CK.
- You guys for downloading the mod and showing support :)
