Skyrim

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RickyThatsMe

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RickyThatsME

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About this mod

Some much needed alterations!

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So, here it is. A much improved and combined version of my previous two mods which made some much needed changes to the Alchemy Tree and Enchantment Tree. Everything is the same, save for one or two things and there are some new perks. I plan on adding more!

Maybe doing a Magic revisited one as well!

Leave a comment! Encourage me or insult my work!

v. 1.1

Alchemy Tree
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- Fixed a hand full of typos.



v. 1.0



Alchemy Tree
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General Discription Changed.
- An alchemist can create Potions, Poisons, Elixirs, and Tinctures. Some say Alchemy is the science of the Universe.


"Alchemy" (0-5) perk renamed to "Alchemy Proficiency" (0-5)
- Values remain unchanged.



"Physician" perk values changed.
- Health, Magicka, and stamina potions you create are now 30% stronger.
- This means the multiply value was changed from 1.25 to 1.3


"Benefactor" perk values changed.
- All beneficial alchemy effects are now increased by 30%.
-This means the multiply value was changed from 1.25 to 1.3


"Concentrated Poison" perk name changed to "Potency"
- Added several levels.
- Level one increases dose count by 5.
- Level two increases dose count by 10.
- Level three increases dose count by 15.



"Green thumb" perk values changed.
- Added another level. You have two thumbs after all.

"Purity" perk renamed to "Master of Alchemy"
- Added potions created value.
- This means you will now create an aditional potion/poison.
- This WILL stack with a certain passive perk that I won't mention for spoiler reasons :D





Enchanting Tree
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General description changed.
- Imbue weaons and armor with extraoridnary qualites and properties.
The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.



"Enchanter" Perk (0-5) renamed to "Enchanting Proficiency" (0-5)

- Values remain unchanged.



"Insightfull Enchanter" perk values changed.

- Skill enchantments on armor are now 30% stronger.
- This means the multiply value was changed from 1.25 to 1.3



"Corpus Enchanter" perk Values changed.
"Corpus Enchanter" perk renamed to "Genius Enchanter"
-

- Health, Magicka, and stamina enchantments on armor are now 30% stronger.
- This means the multiply value was changed from 1.25 to 1.3


"Fire Enchanter" perk renamed to "Elemental Enchanting: Fire"
- Values remain unchanged.

"Frost Enchanter" perk renameed to "Elemtental Enchanting: Frost"
_ Values remain unchanged.

"Storm Enchanter" perk renamed to "Elemental Enchanting: Storm"
- Values remain unchanged.



"Soul Squeezer" perk renamed to "Soul Tap" (0-2)
- Description changed.
- Instead of a set value, the value was changed to a percentage so the larger the gem,
the larger the bonus.

-Added two levels.
-Level one increases soul gem recharge by 25% of total gem value.
-Level two increases soul gem rechanrge by 50% of total gem value.




"Soul Siphon" perk values changed.
- Percentage of creatures soul captured increased to 10% instead of 5%.

"Extra Effect" perk renamed to "Master of the Law of Firsts."
- Descrition changed.


Added new perk "Master of Enchanting".
-Requires that you have unlocked "Master of the Law of Firsts", "Soul Siphon", Enchanting 100.
-Modifies your enchanting power by a mulitply value of 1.25.
-Theoretically should make all enchantments 25% more powerfull.