Adds additional buildings and NPCs to the Loreius farm. Including a forge, a blacksmith, and a food merchant. All the added NPCs have a back story and their journals can be found throughout their homes.
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Changelogs
Version 2.0
Thomas the Barbarian can now become a follower
Added a new Player Home to Loreius
Cleaned up the .esp file slightly
Version 1.1
With all the new farm hands, Curwe's gotten a new flower garden to tend to
Revised the food items Avagadro has for sale
NPCs will now lock the two new houses while working and sleeping
The farmhands will no longer stand around eating and drinking when they're supposed to work
Version 1
Initial Release
Description: It's been almost two years since I made the Republic of Dave Expansion Mod for Fallout 3 and I was thinking I wouldn't mind taking a crack at making another mod for one of Bethesda's amazing RPG games.
This mod is meant to do to Loreius Farm what I did to the Republic of Dave, add more NPCs and more of a story to the location. This mod isn't anything very fancy. I didn't go adding a bunch of new textures or anything, I just used all the tools that the Skyrim.esm and the CK provided me.
Without giving too much away the mod adds a few main things to the farm:
3 additional farmhands to help poor Vantus Loreius
2 new merchants (food and a blacksmith)
2 new houses and a tent for the NPCs
A home the player can purchase and upgrade
A forge, grindstone, workbench, and tanning rack
A small garden for Curwe to tend to
My brother's cameo appearance as a Nordic barbarian guard
A new follower (the barbarian mentioned above)
5 journals portraying the back stories to the NPCs
To Do List:
Place a guard post between Loreius and the gaints to the north
Expand further on the existing NPCs' stories
Feel free to comment and contact me regarding any concerns or suggestions. If you like the file please endorse it!