Last updated at 2:00, 30 Jan 2014 Uploaded at 5:30, 28 Nov 2011
We only support Skyrim version 220.127.116.11.8 and
Wrye Bash 304.3.
When using ModOrganizer you have to launch Wrye Bash from MO as covered on their description page.
Important: Wrye Bash's developers have been MIA for quite some time due to various real life circumstances. As such, development slowed to a crawl with only a few modders that didn't have much experience with Python (in which Bash is written) trying to fix existing bugs. Starting with version 303 Wrye Bash is the product of these attempted bug fixes on top of what was done before the developers went MIA. As such, it is not a polished release.
If you are familiar with the Python programming language, please consider helping with development. Many of Wrye Bash's features are unique to it, and it needs fixes to outstanding bugs at the least to stay usable. Our bug tracker lists everything we're aware of at present.
What does Wrye Bash do?
- It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a mod
- It makes more mods compatible with each other by importing information from different mods into a "bashed patch"
Note: Wrye Bash can not merge mods that add new records to Skyrim. It can only merge mods that overwrite a previous master. If a mod alters Skyrim.esm, or any other ESM from the Nexus, it can be merged into the Bash Patch. As an example a mod like Immersive Armors introduces new records to Skyrim and can not be merged. However, just like Immersive Armors the vast majority of Skyrim mods add new records. This means there is no way to load 300, 400, or 500 mods and still be under the safe limit of 254 mods max. That number is 0 to 254 or, 255 mods. Skyrim.esm is always (00), Update.esm is always, (01) and so on.
Feel free to join the discussion at the current official threads: Oblivion, and Skyrim. If you are have having trouble, you'll find many friendly people there who can help. Check out the 2nd post to see the list of known bugs, and, more importantly, whether the bug has already been fixed : )
There is much more information in the OP of the Wrye Bash topic at the BethSoft forums: Oblivion, Skyrim, but here is some stuff to get you started:
- General Readme, Advanced Readme, Technical Readme, Version History (also included in the download as "Wrye Bash General Readme.html" in the Mopy folder)
- alt3rn1ty's Wrye Bash Pictorial Guide (For Oblivion, new guide for Skyrim pending)
- Metallicow's BAIN Demo Wizard
- Translated documentation and guides: 简体中文
Requirements and Installation:
I suggest looking here for the approproate version Latest Supported Visual C++ Downloads. The previous link may have more up to date information but here are some direct links MSVC++ 2005 Redistributable Suite SP1, MSVC++ 2008 SP1 Redistributable, MSVC++ 2010 Redistributable Service Pack 1, MSVC++ 2012 Redistributable Update 3.
Just use the installer and install to the Skyrim folder! When you install dependencies, just install them to their default locations.
There are two versions available: the Python version and the Standalone version. They are functionally equivalent. Most people should run the Standalone version since it is slightly simpler (no external Python components to install). You don't need to install the Python version, however, you can if you want to be more involved with development or if you already have Python installed on your system for other reasons.
First, if you're using Windows XP, Wrye Bash needs the MSVC++ 2005 SP1 Redistributable with ATL Security Update installed, the x86 version. This is required for the custom 7z executable that Wrye Bash uses to run. Later versions of Windows already have this installed.
If you're using the Standalone version, the only other thing you need to install manually is the MSVC++ 2008 Redistributable.
If you are using the Python version, dependency installation will be handled automatically by the installer. However, if you want or need to do things manually:
wxPython 18.104.22.168 unicode for Python 2.7
PyWin32 for Python 2.7
Other setups may work, but this is the only officially supported setup.
Python 3.x: NOT supported
Note that the 32-bit versions are required even if you are on a 64-bit operating system
- For manual installations of either the Standalone or Python versions, extract the archive in your Skyrim game folder so that the Mopy directory appears in the Skyrim directory
- For Python versions, run by double-clicking on Wrye Bash Launcher.pyw
- For WBSA (Wrye Bash StandAlone), run by double-clicking on Wrye Bash.exe
Remember! In Windows Vista and up, don't install Skyrim in the Program Files folder due to User Account Control! See File Permissions.
See Also File Permissions
Version 304.3 contains the following changes:
- 275 Wrye Bash crashes on startup if there are no .esp files in the Data directory. [Daidalos]
- 274 Bash throws an error when deleting esm files in the mods tab. [Daidalos]
- 273 Order of masters on a file does not match mod list view Current. [Daidalos]
- 272 Bash throws an error when renaming files using the mods tab. [Daidalos]
Version 304.2 Beta contains the following changes:
- Fix for Bug 267 using "sort by selected" provided by Edwyn Lannister
- Updated bosh.py to add a potential fix for "Clean Data" when files are removed while Wrye Bash is open
- Updated basher.py to add a potential fix bug 268 onMouseCaptureLost not handled under wine for Installers tab by rifter
- Fix for Bug [#270] "False flagged ESP files cannot be sorted with the ESM group as expected." by Daidalos
Version 304.1 Hotfix contains the following changes:
- Fixed runtime (boost) error in non English locales introduced in 2942. [wrinklyninja]
Version 304 contains the following changes:
- [Skyrim] Fixed bug in libloadorder that would stop it from including Update.esm in its list of active plugins if Skyrim.esm wasn't listed in plugins.txt. [wrinklyninja]
- Fixed libloadorder version display in Bash's log. [wrinklyninja]
- [Skyrim] Fixed Bash not passing Update.esm in a list of plugins to activate to libloadorder. liblo.py now returns the active plugin list in load order (which libloadorder doesn't), preventing needless load order 'mismatches' being 'corrected'. [wrinklyninja]
- Fixed issue with Oblivion introduced in r2952. [wrinklyninja]
- [Skyrim] It is now impossible to deactivate Skyrim.esm and Update.esm, the game force loads them. [d4id4los]
- Fix for bug #243 "Annealing an activated esp breaks load order.". Anneal will now properly remove deleted plugins from load order. [d4id4los]
- Fix for bug #244 "Automatically activating the bashed patch after rebuild does not work." [d4id4los]
- Fix for bug #245 "Auto-Anneal can not be disabled" [d4id4los]
- Possible fix for special characters in system language name crashing Wrye Bash. [d4id4los]
- Changes to the text of List Masters... to make translation easier. [d4id4los]
- Fixed renaming mods in the mods tab causing an exception to be thrown. [d4id4los]
- Fixed error-messages for Installer Wizards. [d4id4los]
- Changes to the restart button tool-tip to make it translatable. [d4id4los]
- Make Headlines in getModList translatable. [d4id4los]
- Fix renaming/deleting mod files outside of Wrye Bash causing load order issues. [d4id4los]
- Fix for an exception in bain wizzards, introduced in rev. 2966 [d4id4los]
- Fix for Bug #246 'Better naming scheme for backups' [Mr_and_Mrs_D]
- Fix for Bug #247 'Do not report 0 KB for non empty files, plugins, BCFs etc' [Mr_and_Mrs_D]
- Fix for Bash not installing more than one mod at a time for Oblivion. [d4id4los]
- Wrye Bash Un-Installer was leaving behind a few files which have not been accounted for. [d4id4los]
- Fix for Bug #256 'Skip Docs skips translation files for Mods'. [d4id4los]
- Fix for Bug #258 "#258 LO mismatch between loadorder.txt and plugins.txt causes a crash on statup" [d4id4los]
- Fix for bug #251 "'Do you want to enable Installers?' dialog throws exception". [d4id4los]
- Added option to view BSA conflicts in Installer tab. This is an experimental feature and still needs work. [d4id4los]
- New Dragonborn Files added for Clean Data installer function. [Sharlikran]
Version 303 contains the following changes:
- [Oblivion] Fixed issues with CBash saying that files don't exist during the patch building process. [Lojack]
- Uninstalling a mod in BAIN should no longer throw an error that the ESP/ESM could not be found if it was removed. [Lojack]
- Encoding format for INI Tweak files has been fixed. [Lokack]
- Typo corrections, unused variables, and other minor issues cleaned up. [Various]
- The bash_default.ini file has been cleaned up to remove unused entries and tidy up documentation. [Lojack]
- BAIN should now properly inform the user if an archive being installed is corrupted. [Lojack]
- Numerous changes have been made for better UAC support when installed on Vista, Windows 7, and Windows 8. (Note that Windows 8 is not yet officially supported but should still work.) [Lojack]
- BAIN should no longer leave behind empty folders when a mod is uninstalled. [Lojack]
- Better support for running Bash from within a folder containing Unicode characters. [Lojack]
- [Skyrim] Bash can now see string files inside of a BSA and will no longer mark mods with red bars because the files were not packaged loose. [Lojack]
- Bash will no longer throw errors if it encounters Nehrim.esm (the filename) in a Data folder not belonging to a Nehrim install. [Lojack]
- Updated the Windows icon used for Bash to something more visually appealing. [Wrinklyninja]
- Updated UI icon for BOSS. [Wrinklyninja]
- [Skyrim] Removed the non-functional inventory prompt tweak for buying and selling as Skyrim does not use the value. [Arthmoor]
- Deleting ghosted mods from the mods tab should no longer throw up errors about deleting the game's master files. [Lojack]
- Several updates to the documentation for Bash. [Lojack]