Last updated at 19:20, 8 Jun 2012 Uploaded at 4:39, 8 Jun 2012
Update: All tropical fish have been removed from the cold Skyrim waters ( have left in the new fish such as the tuna and bocaccio in the cold waters) and have instead been placed in the new tropical Elsweyr Island Getaway. The island is a work in progress and will feature a new player home and lot's of decorations, perhaps eventually a village. You can access the island via a ship outside the Solitude Lighthouse. Just climb aboard and go into the trap door.
Also, many textures have been darkened. Future updates will fix the shark animations a bit. Remember, this is a work in progress so there isnt much on the island yet! Hope you enjoy!
Update: The Island is a work in progress. I will make a player house and other stuff, and I will decorate the waters with the tropical fish that people have complained (justifiably) don't belong in Skyrim's waters. The island will be based in Elsweyr, so it is lore friendly.
Also, don't worry about the colors from the picture. The textures/colors will be changed to better fit into the feel of skyrim.
Elsweyr Island Home and New Sea Creatures-- By ElSte17
Branching out from the regular Aquatic Life Overhaul and adding a climate-friendly location player home to put all of my tropical fish and sharks. This mod also adds new cold water fish and sharks to Skyrim's waters.
Locations Mostly Complete So Far:
Ocean near Solitude Docks
Windhelm Docks and nearby Ocean area
Elsweyr Island Getaway
Types of Life so far (all the same model, different sizes):
Great White Shark
Humpback Red Snapper
Mangrove Red Snapper
Northern Bluefin Tuna
Please note that the Sharks use the slaughterfish animations and behavior, which is why they don't move around as realistically as you might like. Please do not complain, as I don't know how or if it's even possible, nor am I interested at the moment, in trying to custom-animate every fish.
Also note that the non-hostile fish (the majority of the one's I'm adding soon) use the vanilla "salmon" animations/behavior so they don't do much more than swim around stupidly. Eventualy I'll get to adding ingredients linked to these fish so that you can catch them and eat them.
Running list of what I have completed for the next update (this will take some time):
Different types of crabs
Most of these will come quickly because I am converting them from an Oblivion mod. Things such as eels, other sharks, dinosaur sea creatures, squids, etc. will take a much longer time. I will also consider doing an overhaul of a part of Skyrim and convert it to a "tropical" environment where most of these fish will blend in better.
For a quick Shark encounter, take a swim in the water by the Solitude Docks ;) .
What's to come? If people endorse, I will know they are interested, and I will continue to add new sea creatures to the waters of Skyrim.
Hope you guys enjoy, please endorse!
Install: Use NMM or merge the data folders and check the .esp file.