SKYRIM
Lotr Wandering Nazgul Stay off the Roads by Sergeynest
Skyrim » Animals, creatures, mounts & horses
Added: 06/06/2012 - 10:04PM
Updated: 19/08/2012 - 02:26PM

307 Endorsements

Latest version

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Uploaded by Sergeynest

Description

Last updated at 8:26, 19 Aug 2012 Uploaded at 16:04, 6 Jun 2012

Wandering Nazgull Stay off the Roads Update 1

NEW FEATURES AND CHANGES:

The Nazgul Black Breath is now a shout instead of being
a spell; it does 50 points of damage for 5 seconds,
paralizes for 3 seconds and causes fear up to level 31 for
60 seconds and has a time recovery of 30.

Guards are now enemies and will attack the Nazgul.

Bandits are now allies and creatures are neutral.

The Nazgul are now stronger and share the same stats has
the Dragons from the vanilla game.

You have now nine different rings to collect from the nazgul;
each with its own enchantment.

The Witch King has now a different outfit to stand out from
the other Nazgul and it also carries an enchanted crown and
a mace.

The Morgul Blade now when striking causes 10 points of damage
for 60 seconds and its victim when hit will now turn into a
ghost figure or wraith as long as the enchantment lasts.

I Hope you all enjoy the new changes in this new update and
once again don't forget to comment about the mod and give
ideas or constructive critics to help the mod improve.
Also if you really like this mod don't forget to endorse;
its always nice to know that your work was not in vain.


Installing the mod is very simple; just place the data folder
in your skyrim folder and check if the WanderingNazgul.esp is
activated in your data files menu.
If you have the previous version just overwrite the old files.

IMPORTANTE: IF YOU HAVE DOWNLOADED THE PREVIOUS VERSION YOU MUST FIRST DEACTIVATE THE OLD MOD AND MAKE A CLEAN SAVE AND THEN OVERWRITE THE OLD FILES FOR THE NEW ONES AND CONFIRM IF THE NEW ESP FILE IS ACTIVATED SO THAT THE DIFFICULTY CHANGES AND SCRIPTING ARE APPLIED IN YOUR NEW SAVE.

Wandering Nazgul Stay of the Roads Mod:

1 - Introdution

2 - Mod Features

3- Installation

4 - Future of the mod

5 - Credits


1 - Introduction: First of all thanks for downloading and i
hope you enjoy playing the mod;has i did creating and playing
it has well. Since i'm working on my nazgul race mod; has
i did for oblivion i rememberd that there was also a
great mod that was called wandering nazgul for oblivion;
and imagined that a remake of this mod would great for
skyrim and for the lotr fans has i am.
So after two weeks of working on my spare time i managed to
finish it.

2 - Mod features: This mod adds the nine nazgul to skyrim,
and thei're objective is to wander skyrim and kill you.
I've think i managed to make them cover almost all of
Skyrim, so be on the look out.
They are powerfull creatures but have different levels; so
there will be stronger and weaker nazgul; this will depend
also on your level, but they have minimal and maximal levels;
so if you are low level you can also encounter a very powerfull
nazgul or even the witch king who is the most powerfull of course.
Each one will have it's one loot except for they're remains.
Has for they're gear; they have Nazgul steel sword and dagger that
have ebony stats. The steel dagger's have an enchantment
that damagesyour fatigue to give the feel of the morgul
blade; and the witch king's sword has a fire damage enchantment.
This weapons are vanilla for now but has i get permition of
other modders to use they're work has a resource for the mod
i will update the mod.
They will mostly travel by horse, but you can also encounter
them on foot.

IMPORTANT: The Textures will replace the vanilla Greybeards
Robes changing they're color to Black.

3 - Installation: Installating the mod is very easy; just
place the files on your skyrim data folder and activate
the Wandering Nazgul esp file. If you have my nazgul race
mod don't be suprised if the computer asks you if you want
to overwritte the existing files, because this mod shares
some of the same files.

4 - Future of the mod: I will try to update it in any way
i can; and if someone is interested in helping in updating
this mod send me a message.
Also i would like for you to give me feedback about the mod,
in order for me to have an idea of what is your opinion on
it. If you really enjoyed the mod don't forget ot endorse.

5 - Credits: I Give credits go to Solo 077 for original
idea of the mod.