Skyrim
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Alina Halo

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alinahalo

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About this mod

A simple fix to the glitch, where a Dragon on full health dies the moment he touches the ground.

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Description

This is a rather simple fix to a longknown bug.
Thanks to Wubbledee for pointing me in the right direction.

There is an event, where some reamins of a dragon attack are meant to spawn. Including a carriage, a surviving dog and a dead dragon.
However in vanilla, this dragon spawns sometimes alive and somehow seeming disoriented. I think this is casued by the fact, that the quests uses
a normal dragon, which has his scripts which prevent him from spawning dead. This results in a dragon who flies around and attacks stuff and then
he suddenly dies as soon as he touches the ground.

All i did was making a copy of one of the existing vanilla NoScript-dragons, removed the actorbase, removed the AI-Packages and assignet him to the quest.
This should make him spawn dead as he should.


As this is a very rare event to happen at all, and possibly the dragon sometimes spawns dead as it should, it'll be pretty hard to tell if this fix actualy works.

For that reason, i decided to give him a name to make him unique and recognizeable. In the current beta-version he'll be called "Crashtest-Dummy".

At this point, i have severall request:

1. Please report every "Crashtest-Dummy" you spot flying around in the air.
2. Please report every dragon who dies on touchdown and is not called "Crashtest-Dummy".
3. Please report if you find dead Crashtest-Dummys lying around dead as they should be.
4. If anyone knows a way how to force an event to happen via the console, this would be most welcome!

5. Please tell me how to translate "Dragon" to your native language.
For now i got:
Dragon - English
Dragon - Français
Drachen - Deutsch
Drago - Italian


-> When i get enough of this informations, i'll upload a final version of this mod, hopefully providing esp's for
a lot of localisations, where "Crashtest-Dummy" is called "Dragon" again.


Shouldn't interfere with anything.