As default magical traps are allowed only single active casts, i added 2 and 3 active trap modfiers to boost the usability of these traps.
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Only single active magic trap is a bit of waste on most occasions so here is esp files for additional allowed casts on active magic traps
When the dev tools are released the additional traps could be added to the mage perk tree as there is allready perk that gives more range for traps to be casted on, unless the perks can be allready modded bit of digging that is but will see in time ^^
-edit- added 4 to 8 trap versions those who uses them.
-edit Note about magic dmg modfy probs on my behalf removed, seems other mod(s) takes care of the damage adding allready.