Skyrim

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NordHammer

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NordHammer

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About this mod

Adds crafting and improving to Alpha Wolf\'s great Witcher 2 Armour port. Also adds boots/gauntlets/hoods where neccessary to create full, four-piece armor sets - Well Fitted (Heavy), Custom Fit (Light) and Matching Set (Heavy & Light) perks now work with the Witcher armour!!! Latest Update: Weapons now added!!!

Permissions and credits
[size=+2] AlphaWolf's Witcher Weapons & Armours at The Blacksmiths' Guild[/size]

[size=+1]*****Now adds Wicked Jester's Scoia'tael Bow*****[/size]

[size=+1]*****Eliminates crafting menu clutter by placing items into their own exclusive anvil and forge*****[/size]


[size=+1]*****This mod is a crafting .esp only and contains no weapons or armour meshes/textures!!!!*****[/size]


[size=+1]How does it work?[/size]

[size=+1]1)[/size] Download/Install/NMM Blacksmiths' Guild core mod
http://skyrim.nexusmods.com/downloads/file.php?id=17524

[size=+1]2)[/size] Download/Install/NMM Witcher Ultimate Experience
http://skyrim.nexusmods.com/downloads/file.php?id=9198
- this will set-up AlphaWolf's assets in the background for my esp files to work from

[size=+1]3)[/size] Download/Install/NMM Bow of Iorveth
http://skyrim.nexusmods.com/downloads/file.php?id=18439
- this will set-up Wicked Jester's assets in the background for my esp files to work from

[size=+1]4)[/size] Uncheck/De-activate Ultimate Witcher MOD.esm
this step will:
- eliminate 'stray object identifiers/children/references' carried forward from AlphaWolf's original mod
- maintain AlphaWolf's mesh and texture assets in the background for my esp files to work from

[size=+1]5)[/size] Uncheck/De-activate ScoiataelBow.esp
this step will:
- eliminate the 'Scoia'Tael Sack' from Breezehome
- maintain Wicked Jester's mesh and texture assets in the background for my esp files to work from

[size=+1]6)[/size] Download/Install/NMM
- Ultimate Witcher Light Armours.esp files (if you want the Light Armors)
- Ultimate Witcher Heavy Armours.esp files (if you want the Heavy Armors)
- Ultimate Witcher Weapons.esp files (if you want the Weapons)
- Ultimate Witcher Races.esp files (if you want the Races and Spells etc.)

[size=+1]7)[/size] Confirm my the esp files you have chosen are Activated/Checked
this step will (if applicable):
- add the Witcher Light Armours to AlphaWolf's Light Armors Master FORGE at the Blacksmiths' Guild
- add the Witcher Heavy Armours to AlphaWolf's Heavy Armors Master FORGE at the Blacksmiths' Guild
- add the Witcher Weapons to AlpaWolf's Weapons Master ANVIL at the Blacksmiths' Guild
- add Wicked Jester's Scoia'tael Bow to AlpaWolf's Weapons Master ANVIL at the Blacksmiths' Guild
- distribute AlphaWolf's Witcher Armours across the crafting categories
- distribute AlphaWolf's Witcher Weapons across the crafting categories
- distribute Wicked Jester's Scoia'tael Bow across the Steel, Elven and Ebony crafting categories
- add a light sprinkling of AlphaWolf's Armours and Weapons to the Bandit and Bandit Boss levelled lists
- add a light sprinkling of Wicked Jester's Scoia'tael Bow to the Bandit levelled lists
--- this allows early, mid and late game access to these great armours and weapons for both Smithing and Looting-type players

[size=+1]Heavy Armours[/size] (predominantly those with the 'mail skirt')
Blue Stripes Combat Jacket - Iron
Seltkirk's Armour - Steel
Heavy Elven Armour - Dwarven
Kaedweni Leather Armour - Steel Plate
Zireael's Armour - Orcish
Dearg Ruadhri - Ebony
Tir na Lia Armour - Ebony
Draug Armour - Dragon Plate
Ysgith Armour - Dragon Plate
Vran Armour - Deadric
Vran Restored Armour - Daedric
Kinslayer's Armour - Daedric
---'Jackboot' style boots for all heavy armour sets
--- 'Colour match' for gauntlets and hood for all heavy armour sets

[size=+1]Light Armours[/size] (predominantly the 'blouson' type)
Leather Jacket - Hide
Heavy Leather Jacket - Studded
Hunter's Armor - Leather
Raven's Armour - Leather
Sword Bandolier with Bag - Leather
Sword Bandolier with Book - Leather
Elven Armour - Elven
Kayran Carapace Armour - Elven
Kayran Blood Armour - Elven
Hardened Leather Jacket - Scaled
Blasphemer's Armour - Glass
Blasphemer Sanctified - Glass
Thyssen's Armour - Glass
Dragon Scale Armour - Dragon Scale
---'Riding' style boots for all light armour sets
---'Colour match' for gauntlets and hood for all light armour sets

[size=+1]Weapons[/size]
Rusty Steel Sword - Steel (no perk needed)
Steel Short Sword - Steel
Temerian Steel Sword - Steel
Scoia'tael Hunting Bow - Steel
Witcher Silver Sword - Steel (with Silver 'undead effect')
Temerian Special Forces' Sword - Dwarven
Yspadenian Greatsword - Dwarven
Robust Silver Sword - Dwarven (with Silver undead affect)
Scoia'tael Elven Bow - Elven
Superb Silver Sword - Elven (with Silver 'undead effect')
Temerian First Rate Sword - Glass
Harpy - Glass (with Silver 'undead effect')
Gwyhyr - Ebony
Scoia'tael Ebony Bow - Ebony
Blood Sword - Ebony (with Silver 'undead effect')
Harvall - Daedric
Vran Greatsword - Daedric

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[size=+2]Notes:[/size]

- Iorveth's Armor has been dropped as it was too buggy and, basically, I am losing my patience with this mod!!! If you want Iorveth's Armor it is available as a 4-piece Elven Light Armour Set in:
http://skyrim.nexusmods.com/downloads/file.php?id=17886
- All weapons and armour have been disenchanted to balance with vanilla weapons and armour and other Blacksmiths' Guild weapons and armour sets
- All weapons and armour have been disenchanted to allow your own enchantments to match your gameplay style
- All armour sets are available for female characters but have 'male meshes' - the ladies are going to look pretty 'butch'
- Sword bandolier/belts have been given minimal light armor rating (they've gotta do at least as much as a set of hide bracers to protect you?!?)
- Sword bandolier/belts have been given 20 carryweight points to balance with, and complement, Sabre Gear Backpacks and Dragten's Bandoliers, Bags and Pouches
- Negotiator Greatsword is not included as I cannot find the dds file to support the meshes

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[size=+1]FAQ[/size]

You:
I think weapon/armour 'x' should be category 'y' with stats 'z'!
Me:
Great, open CK and do it yourself.

You:
I think recipe 'x' should be 'y'!
Me:
Great, open CK and do it yourself.

You:
I think weapon/armour 'x' would look better in colour 'y'!
Me:
I ain't in charge of meshes, man; textures ain't mine either . . . talk to the original authors - they might help you out?!?

You:
Wow, thanks! Looks dope!
Me:
Thanks to you too; nice to know the effort is appreciated! And don't forget to thank AlphaWolf for his 'product' - I'm just the lowly delivery boy . . .

-----------------------------------

[size=+1]Change Log:[/size]
V.1.06 - adds Wicked Jester's Scoia'tael Bow to the Weapons file (Jun 12, 1012; affects only the Weapons esp file)
V.1.05 - installed 'sanatized' files for 1) Light Armours, 2) Heavy Armours, 3) Weapons and 4) Races (Jun 11, 2012)
V.1.04 - added weapons, eliminated Guild esm, adjusted levelled list distribution (Jun 06, 2012)
V.1.03 - correction to esp/esm file mismatch
V.1.02 - added Swordbelts to levelled bandit lists at about 15% spawn rate (tell me if it's too high!)
V.1.01 - fixed Fenrir's (NPC) schedule so he actually goes to the Argonian Bar & Grill in the evening rather than working the forge all night
V.1.00 - Main Files as described above

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[size=+1]PERMISSIONS[/size]

Alpha Wolf is the owner of the intellectual property for porting the assets presented here - I only added the 'crafting/improving.'

Feel free to open up my .esp and play with it for your own personal use; do not re-upload anything, anywhere, without a PM to me to discuss first.

Check with AlphaWolf with any queries about the meshes/textures.

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[size=+1]CREDITS[/size]

AlphaWolf - this really is AlphaWolf's port!!!
http://skyrim.nexusmods.com/downloads/file.php?id=9198

AlphaWolf - thanks for the 'okay' to mess with your stuff . . .

Meshes and textures belong to CDProjektRED, the developer of The Witcher 2 http://www.thewitcher.com
The game ROCKS! - give it a buy, give it a try . . .