About this mod
This mod attempts to make spells more powerful in general through racial, equipment, and standing stone bonuses.
- Permissions and credits
- Changelogs
This mod attempts to make spells more powerful in such a way that it is compatible with most spell mods.
Each Race will receive magic bonuses based on their default skill
bonuses. For example: If a Dark Elf starts with +10 Destruction,
Destruction spells will also deal 10% more damage.
Standing Stones have been given additional effects
Apprentice: +10% to all Spells
Atronach: +25% to Destruction.
Lady: +25% to Restoration
Lord: +10% to Restoration, Enchanting
Lover: +5% to all Spells
Mage: +20% to all spells
Ritual: +25% to Conjuration (Not Included)
Serpent: +15% to Alteration and Alchemy (Not Included)
Shadow: +25% to Illusion (Not Included)
Steed: None
Thief: +10% to Illusion and Alchemy
Tower: +25% to Alteration
Warrior: None
Enchanted Robes now increase the magnitude of spells in addition to
reducing costs.
Collage Robes
Novice+15%
Apprentice +30%
Adept+45%
Expert+60%
Master+75%
An NPC named "Yune the Whisper" has been added to The Frozen Hearth Inn
in Winterhold. This NPC is incomplete for the time being, but I intend to
use her in the future.
[Installation]
A simple ESP file, drop it into your Data folder or install with NMM.
[Known Issues]
Effects may not take place when loading a previous save. Revisiting a Standing and Requiping modded equipment(Collage/Mage robes) should fix this.
[Compatibility]
Effects from this mod are Added to the game as appose to altered versions of the original.
It should be compatible with most mods.