SKYRIM
Alchemy Overhaul by FOEnthusiast
Skyrim » Magic - Alchemy, potions, poisons and ingreds
Added: 07/05/2012 - 10:59PM
Updated: 23/05/2014 - 09:02PM

136 Endorsements

3 Latest version

4,388 Unique D/Ls

6,511 Total D/Ls

59,773 Total Views

Uploaded by FOenthusiast

Description

Last updated at 21:02, 23 May 2014 Uploaded at 22:59, 7 May 2012



CattyFr is overhauling this mod, check it out! It's called Chemistry - An Alchemy Overhaul !!!

Also, check out quantumbutterfly's update, Portable Tools and Bulk Recipes !!!

Try my Enchanting Mod, Enchanting Tools


Description
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No more carrying a thousand potions, this mod basically allows you to create cocktails of the original potions effects. The effects of the ingredients themselves haven't changed much, just the way you put them together.

For Example, instead of having to select "Fortify Block" along with "Fortify One-Handed," "Fortify Light Armor," and "Fortify Marksman" every time you enter battle you can just use one potion: "Fortify Ranger," which lasts 10 minutes. This goes for poisons too - though they don't last 10 minutes.

You'll find yourself going out of your way to collect additional ingredients, even buying them after selling ones you don't want, making sense of why they are for sell in the first place.

Compatibility: since everything is vanilla, this should work with most mods, SkyUI and SkyRe are good to go. You can't extract from new ingredients from other mods (or DLC, like Crimson Nirnroot) and changes to the alchemy perk tree may cause some issues.

How to use Chemistry
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Extract Poison-based compounds from the Extractor and Potion-based compounds from the Diffusor. Then combine them into new potions/poisons described below. You can also extract these compounds from in-game poisons & potions, but not the ones you create.

The Extractor and Diffusor should be available in all Vanilla Houses (including Hearthfire homes), but if you prefer your house mod, just use these console commands:
player.placeatme 110214F8 for the Extractor
player.placeatme 110214F9 for the Diffusor
They'll land somewhere around you- all you have to do is find them and move them wherever you want. These ID #'s can change depending on the content you have, if they don't work use:
help Diffuser and help Extractor
to find the ID #'s. Take the second listed ID for each item (not the first!), and insert it in
player.placeatme #########

INSTALLATION: Pretty straightforward, just make sure it's in your Data file. To make sure that the compounds & potions you made don't get erased, remember to rename the file to whatever the current version is.
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Recipe List
(copy & paste the pics- print as portriat in paint, normal for word)


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Recent Versions
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If anyone wants to take this mod and make something bigger/better out of it, be my guest, I hardly have the time to keep up with it.

3.0 HARDCORE (available for download)
- Health potions heal over time, fortification potions are nerfed
-All the changes in previous mods have carried over, I just ran out of decimal digits


!.0 quantumbutterfly's Portable Tools and Bulk Recipes
- Built by quantumbutterfly, this mod includes portable Diffusors & Extractors and allows you to create potions in bulk, which helps in common crafting as well as leveling

2.9 (available for download)
- Increased leveling rate, it shouldn't take so long to get a skill point

2.8
- Fixed Elixir Potion, it will heal you now (though the spelling still sucks)

2.7
- Fixed Dampener & Despair Poisons

2.6
- Decreased the strength of the Stimulants and Fortification potions, they were way too strong
- Fixed a few recipe issues
- Added the new workbenches for you to add in your own home mods (see "How Chemistry Works" section)


2.5
- Changed the recipes, making the long ones shorter and easier to make
- Fixed some pricing issues to help level up the skill


2.4
- Altered the potion values to allow leveling to work a bit smoother
- Fixed an issue with the Warrior Stimulant


2.0
- As soon as the character can start shouting, all compound/effects will be revealed upon consumption of the ingredient.
- Fixed Dawnguard Bug thanks to Kamikaze1 (Skyrim Nexus)!!


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Working on...
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NOTHIN! I'M DONE! Once I finish my next play-through I'm off to Dishonored, fare-thee-well my fellow Skyrimmers!
(I will of course try to wrap up any bugs or issue you may have)