SKYRIM
Shadowmarks Improved - with Player Homes and DLC support by kryptopyr
Skyrim » Immersion
Added: 29/04/2012 - 11:17PM
Updated: 27/06/2016 - 02:15AM

1,004 Endorsements

2.0 Latest version

7,052 Unique D/Ls

11,729 Total D/Ls

97,113 Total Views

Uploaded by kryptopyr

Description

Last updated at 2:15, 27 Jun 2016 Uploaded at 23:17, 29 Apr 2012

This mod adds Thieves Guild shadowmarks to player-owned homes and improves the appearance of the existing shadowmarks. Now you can inform fellow thieves of your status in the Guild, while simultaneously protecting your house and property from any unwanted visitors. This mod has no practical effect on gameplay or any other function in the game. It is solely a cosmetic change for roleplaying purposes.

FEATURES
  • Adds shadowmarks to player-owned homes, including Hearthfire homes and Severin Manor
  • Shadowmarks automatically adjust to reflect the player's current status within the Guild and the ownership status of the home
  • Improves the positions of existing shadowmarks
  • Adds shadowmarks to a number of locations that were missing them
  • Updates certain shadowmarks based on completed quests (East Empire Company Office in Windhelm, Riften Warehouse, etc)
  • Improves the appearance of the shadowmarks by reducing their shine and smoothing out their jagged edges (using plugin edits)
  • New textures further improve the appearance of the shadowmarks (optional)



INSTALLATION
Simply download and install one of the main file options using your favorite mod manager, or manually extract the .zip file to the Skyrim/Data folder.
If you wish to use the new textures, then download your preferred resolution option and install as above.


ADDITIONAL INFORMATION
Shadowmarks on player homes will automatically adjust depending on the ownership status of the home and the player's status with the Thieve Guild. Unowned homes will have the Empty mark; homes owned by non-guild members or banned members will have the Danger mark; and homes owned by members of Thieves Guild members will have a Guild mark.

If you wish to use the Loot shadowmark for non-member player homes instead of the Danger mark, then open the console and enter:
Set TGRShadowmark_UseLootMark to 1
Shadowmarks will be updated the next time the cell is loaded.

If using the Legendary version, then the three buildable Hearthfire homes and Severin Manor will also receive a Guild mark if appropriate, but they won't receive any of the other marks if the player is not the owner or not a member of the Thieves Guild.



CREDITS
Scrivener07 for his help with the original script
Glitchfinder for the version 2 script
edwee42 for the artwork that was used to create the new shadowmark textures