SKYRIM
Shadowmarks for Player Homes - Thieves Guild by kryptopyr
Skyrim » Immersion
Added: 29/04/2012 - 11:17PM
Updated: 20/09/2013 - 03:39PM

203 Endorsements

1.0 Latest version

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Uploaded by kryptopyr

Description

Last updated at 15:39, 20 Sep 2013 Uploaded at 23:17, 29 Apr 2012

DESCRIPTION

This mod adds Thieves Guild shadowmarks to player-owned homes. Now you can inform fellow thieves of your status in the Guild, while simoultaneously protecting your house and property from any unwanted visitors.

Please note: This mod has no practical effect on gameplay or any other function in the game. It is solely a cosmetic change for roleplaying purposes.


ADDITIONAL INFORMATION

The player must both own the home and have completed the relevant Thieves Guild quest in order for the shadowmark to appear. In most cases, the quest you need to complete is the City-Influence quest for the respective city.

Specifically, the quest requirements are:

Riften: complete Loud and Clear, stage 20 (after Mercer welcomes you into the Guild)
Whiterun: complete Imitation Amnesty
Solitude: complete The Dainty Sload
Windhelm: complete Summerset Shadows
Markarth: complete Silver Lining

Once you have completed the necessary quest and purchased the house, pick up a copy of the book "Shadowmarks" (copies can be found in the Thieves Guild headquarters). Reading "Shadowmarks" will enable the shadowmarks on any qualifying house. If you already have a copy of "Shadowmarks" in your inventory, you must drop the book before reading it. If you purchase an additional house after reading "Shadowmarks," you will need to read the book again to enable the shadowmarks on your new house.

Breezehome, Hjerim, and Vlindrel Hall all receive one shadowmark each. Honeyside gets two shadowmarks, and Proudspire has four.


CREDITS
Thank you to Scrivener07 for his help with the script.



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