A small plugin to add several diseases from Morrowind and a few new ones for added challenge.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Considering that this is a very early release, I would prefer to work on this alone until I am satisfied that it is exactly how I imagine it.
File credits
Kiithknight Honeysuckle
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 0.1.2
Removed disease with no current effect
Version 0.1.1
"Ash Woe Blight" to "Cold-Blood Curse" for lore-friendliness
Corpse Rot effect fixed
Version 0.1
Initial Release
This is the first in a series of mods I plan on adding. This one adds several new diseases to enemies in the game for additional challenge and to put use to those dozens of potions you find lying around in dungeons to cure diseases. Endorse if you like, it helps (and inspires me to do more)! Thanks everyone.
Note: Sorry for the long delay, I've begun reworking this mod as of late! Thanks everyone for your patience!
Why? All too often I contract a disease from a wolf or skeever and barely notice. It's not much effort to simply ignore the disease until I'm back in a town to activate a Shrine. Any other method of curing diseases is nearly useless and the diseases themselves are nonthreatening and pose little to no danger if contracted mid-dungeon. I want to see diseases that actually scare the player enough to come prepared to a dungeon, ready for anything they may encounter.
Diseases These diseases can be contracted from a wide variety of in-game monsters: Draugr, Trolls, Giants, Wolves, and even Chaurus. (Many thanks to my girlfriend for all the art for the description).
Amnesia - Damage Magicka 100%
Cold-Blood Curse - Reduce all magicka levels to 1.
Corpse Rot - Damage Health over time.
Brown Rot - Reduce Speech and Carry Weight
Crimson Plague - Damage Stamina 100%
Rust Chancre - Reduces movement speed by 25%
Yellow Tick - Reduces Carry Weight, Reduces Speed by 25%