SKYRIM
Magical Alchemy Harvest-o-tron by Ghostifish
Skyrim » Magic - Spells & enchantments
Added: 26/04/2012 - 12:39AM
Updated: 14/02/2013 - 02:28AM

294 Endorsements

0.6 Latest version

4,726 Unique D/Ls

8,351 Total D/Ls

32,367 Total Views

Uploaded by Ghostifish

Description

Last updated at 2:28, 14 Feb 2013 Uploaded at 0:39, 26 Apr 2012

Ghostifish's
Magical Alchemy Harvest-o-tron! v0.6

Description:

Adds a Harvest spell and enchanted amulet that will collect alchemy ingredients near the caster/wearer.
Both can be found on Farengar's desk in Dragonsreach in Whiterun.
The longer the spell is cast the greater the range. Max range is determined by the number of loaded cells around the player.

The amulet can be disenchanted to so its effect can be added to your own jewelry/clothing/armor etc.
Both collect ingredients from plants, trees, insects and fish, loose ingredients on the ground and from certain ingredient containers (such as beehives, barrels, alchemy bags and dead hawks)

Neither will take 'owned' items, or items from 'owned' cells. (This currently includes items that have been marked as owned by the player)

Spell and Amulet appears to work fine when used by NPCs.

Notes:

The spell (called Harvest) is classed as and listed under Alteration, but does not advance that skill. (It shouldn't advance any skill) and shouldn't be affected by any perks.
It doesn't get any bonus from dual casting. Casting left and right handed simultaneously is probably a bad idea, so don't do it.
Green Thumb perk doesn't/shouldn't have any effect while casting.
Initial range is 500 game units, increasing by a 500 for every second of casting.

The amulet (called Amulet of The Reaper) constantly collects ingredients around the wearer (range 1000), but at a slower rate than the spell. \
Green Thumb perk *should* affect collection while wearing the amulet.

The script is not as efficient nor exhaustive as the ones for Oblivion (such as Gather Ye Rosebuds, DZ Auto Harvester etc) as the Skyrim Script Extender is not as well developed has OBSE yet and doesn't have the required functions. Currently the script is using a random, haphazard brute force approach to finding harvest-able objects as that is all that is available in Papyrus.

On a personal note... i would actually strongly discourage the use of the amulet/enchant-able effect. Its just not good to leave it running for extended periods.

Feedback/Bug Reports welcomed and encouraged.
However, the mod will *not* be expanded to collect non-ingredient items (such as food, gold, gems etc), so don't ask.

Installation Instructions:
Use Nexus Mod Manager
Remember to unequip and re-equip any items with the harvesting enchantment after updating.

Uninstall instructions:
Because of the way skyrim handles scripts, uninstalling this mod *may* lead to issues. In skyrim scripts get loaded into your save game and tend to stay there, this can cause the papyrus script engine to throw errors. Usually this isn't too bad but sometimes it can be fatal. Best advice I have for uninstalling is to revert to an older, pre-mod, save if you can. If that is not possible/practical, then removing the amulet, ensuring the effect has stopped and maybe waiting a few game hours before saving and disabling the mod will give you the best chance of removing it cleanly.
This issue is not unique to my mod. Its common to all mods that use scripts. Things were much easier in the days of fallout and oblivion.

Known bugs:
Amulet/spell sometimes makes constant fish-harvesting splashing noises when near rivers/water even if all fish have been harvested. I have no idea why, seems harmless. There is a mod kicking about to disable these sounds if it annoys you.
May be able to harvest plants from Honeyside's garden in Riften before you've bought the garden upgrade. Consider them a happy and unexpected bonus.
There is no support for ingredients added by the official DLC or from other mods. (Other mods often set ingredients as player owned, preventing the script from harvesting them. This is by design.)