About this mod
Adds a variety of summonable creatures from ghosts to animated weapons that fight on their own. Special "Ability Summons" allow for summoning with no spell casting or conjuration skill.
- Permissions and credits
[size=+1]You call yourself a summoner? I'm not impressed. Between your tired old Flame Atronach and that sorry excuse for a corpse you call a zombie, you have the all the variety of the town bard. Maybe that head of yours is better for stopping maces than learning spells? No matter, there are other ways to call upon aid that don't require mana and fancy hand gestures. I sell secrets from a far away land, they can be yours.... for the right price.[/size]
[size=+1]Required Reagent - Ceremonial Weapon[/size] (corresponding type)
Animated Dagger (up to 2)
Base Life - 75
Animated Sword (up to 2)
Base Life - 100
Animated WarAxe (up to 2)
Base Life - 100
Animated Mace (up to 2)
Base Life - 100
Animated Greatsword (only 1)
Base Life - 150
Animated BattleAxe (only 1)
Base Life - 150
Animated Warhammer (only 1)
Base Life - 150
Animated Bow (up to 2)
Base Life - 75
[size=+1]Required Reagent - Sacrificial Skull[/size]
Warrior (up to 2)
Weapon - 2 Hand Weapon
Base Life - 100
Defender (up to 2)
Weapon - 1 Hand Sword, Shield
Base Life - 150
Archer (up to 2)
Weapon - Bow
Base Life - 75
Mage (up to 2)
Weapon - Fire Spells, Claw
Base Life - 75
Thief (up to 2)
Weapon - 1 Hand Sword, Bow
Base Life - 75
[size=+1]Required Reagent - Sanctified Skull[/size]
Warrior (up to 2)
Weapon - 2 Hand Weapon
Base Life - 100
Berserker (up to 2)
Weapon - Dual 1 Hand Swords
Base Life - 100
Defender (up to 2)
Weapon - 1 Hand Sword, Shield
Base Life - 150
Archer (up to 2)
Weapon - Bow
Base Life - 75
Mage (up to 2)
Weapon - Fire Spells, Ice Spells
Base Life - 75
Thief (up to 2)
Weapon - 1 Hand Dagger, Bow
Base Life - 75
[size=+1]Required Reagent - Animal Treat[/size]
Spider (up to 3)
Base Life - 50
Pit Spider (up to 2)
Base Life - 75
Abyss Spider (only 1)
Base Life - 150
Skeever (up to 3)
Base Life - 50
Hunting Dog / White Wolf (up to 2)
Base Life - 75
Fox (up to 3)
Base Life - 50
Sabrecat (only 1)
Base Life - 100
Bear (only 1)
Base Life - 150
[size=+1]Required Reagent - Sacred Pelt[/size]
Spirit Fox (up to 3)
Base Life - 50
Spirit Wolf (up to 2)
Base Life - 75
Spirit Sabrecat (only 1)
Base Life - 100
Spirit Bear (only 1)
Base Life - 150
Wisps (summons 3)
Base Life - 50
[size=+1]Required Reagent - Sacrificial Skull[/size]
Warrior (up to 2)
Weapon - 2 Hand Weapon
Base Life - 100
Defender (up to 2)
Weapon - 1 Hand Sword, Shield
Base Life - 150
Archer (up to 2)
Weapon - Bow
Base Life - 75
Mage (up to 2)
Weapon - Ice Spells, Claw
Base Life - 75
Thief (up to 2)
Weapon - 1 Hand Sword, Bow
Base Life - 75
[size=+1]Required Reagent - Sacrificial Skull[/size]
Warrior (up to 2)
Weapon - 2 Hand Weapon
Base Life - 100
Defender (up to 2)
Weapon - 1 Hand Sword, Shield
Base Life - 150
Archer (up to 2)
Weapon - Bow
Base Life - 75
Mage (up to 2)
Weapon - Ice Spells, Claw
Base Life - 75
Thief (up to 2)
Weapon - 1 Hand Sword, Bow
Base Life - 75
Drunken Huntsman
7 A.M. Breakfast
Hall of the Dead
8 A.M. Study
Bench outside Hall of the Dead
1 P.M. Lunch
Hall of the Dead
2 P.M. Study
Town Market
4 P.M. Shopping
Bench near Heimskr
6 P.M. Listening to speech
Bannered Mare
7 P.M. Dinner
8 P.M. Drinking
12 A.M. Sleeping
***************Version 1.3***************
Added Ghost Berserker, Ghost Thief, Ghost Mage, Shade Warrior, Shade Defender, Shade Archer, Shade Thief, Shade Mage, Undead Thief, Undead Mage.
Resized Sabrecats, Bears, and Dogs to be smaller in relation to the player.
Miara now stays in the Bannered Mare after eating as intended and bed permission adjusted to keep patrons from having a quick nap.
New and innovative hat system implemented to help differentiate summoned actors job class.
New outfits assigned to Ghost class summons to add personality.
***************Version 1.2***************
Fixed level scaling, hit points now scale with player progression. Summons level 1-100
Added Skeleton Thief, Skeleton Mage, Undead Warrior, Undead Archer, Undead Defender.
Sinister Merchant replaced with Miara, having grown tired of her mask and Andur's incessant rambling she has started to leave the Hall of the Dead and explore Whiterun.
All Summons how have a Lesser Power version known as "Ability Summons" these spells require no mana, do not raise Conjuration, and do not need to be equipped in hand to use.
Summon life totals adjusted to compensate for level scaling.
***************Version 1.1***************
Changed the life values of all summons to be at a set level, giving them more hit points.
Big thanks @Alonndo for pointing out a problem I didn't know about!!
[size=+2]Notes:[/size]
You MUST have the required reagent for the spell you are casting, IF YOU DON'T IT WILL NOT CAST!
Weapons and items used by ghosts and skeletons upgrade according to the weapons you would come across in the world.
(Animated sword will change from iron>steel>dwarven>etc)
I love seeing my mods in action please feel free to upload any images you take and I will approve them for the user gallery.
Check out my other mods!