Mystical Illumination - Glowing Signs by EvilDeadAsh34
Skyrim » Models and textures
Added: 22/04/2012 - 05:17AM
Updated: 18/08/2014 - 02:39PM

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Uploaded by EvilDeadAsh34


Last updated at 14:39, 18 Aug 2014 Uploaded at 5:17, 22 Apr 2012

Mystical Illumination - Glowing Signs

First and foremost i would like to thank MaidenUSA for the name "Mystical Illumination". I foolishly and originally named the mod "Neon Skyrim" and people were quick to tell me it sucked. But i listened and changed the name, so don't hate the mod anymore! Thanks again to MaidenUSA for the cool new name and thanks to all who give the mod a try!

Secondly, i would like to extend a HUGE thank you to NerevarineKhajiit for making the MIGS - Mystical Installer! He took the time and put in the effort to help all of you make your installation experience much easier. So again, thank you, NerevarineKhajiit. I suggest all of you who make good use of the installer to go give him so Kudos.

Main Description:

This mod adds mystically illuminated glowing signs and roadsigns to Skyrim. Perfect for those that use darker nights mods or for those who just want to brighten things up a little. It also features glowing signs for all Inns, General Goods, Alchemy Shops, Meaderies, etc. Basically any shop that has a hanging sign glows now. This mod should also be considered "non lore-friendly" unless you make believe there is "Magicka Paint" like i do... Yup, i said it- Magicka Paint.

I first started this mod in late January and the idea originally came about during my first playthrough when i didn't discover the Riverwood Trader until i was about 20 hours into the game, i also later found the alchemy shop in Markarth at about the 200 hours mark when i was wrapping up the game and had been to Markarth 100 times before... ugh. Then there was the issue of the road signs, sure there are high-res super nice looking ones out there but there was still one problem. I couldn't read them when i was trotting by unless i was right on top of the sign. Mix in some darker night mods and you have a recipe for not being able to see much of anything. Needless to say i thought something needed to change and i got the "bright" idea to make the signs glow so i couldn't possibly miss them. I finished this up and thought people would probably also enjoy it as much as i did. So i decided, why not share? Enjoy.

Version Information and Differences:

MIGS version 1: Features "always on" glowing signs. That means they will glow day and night.
MIGS version 2: Features signs that "turn off" during daytime hours.
MIGS for Point the Way: Features Shop and Inn signs that "turn off" during the day and road signs that glow day and night. Note: MIGS version 2 and Point the Way required!


Just drop the meshes and textures in your main Data folder. Overwrite as needed.

Installation - Mystical Illumination for Point the Way:

1. Install MIGS version 2. Warning: DO NOT USE THE ESP INCLUDED IN MIGSv2.
2. Install MIGS for PTW and activate the ESP included.


Please be aware that there are a few normal/non-glow-map textures in MIGS that can be overwritten by other mods.

Installation - SMIM Compatible SIgns:

1. Install SMIM (Required)
2. Install MIGS (don't overwrite SMIM sign meshes unless you want to)
3. Install MIGS - SMIM Compatible Signs (allow overwrite of SMIM sign meshes)
4. Play

Installation - Foreign Language Translations (all):

1. Install the translated road sign mod of your choice. You must use a translation mod that i have made compatible glow maps for (Required)
2. Install MIGS (overwrite as needed)
3. Install MIGS - Translated Compatible Signs (overwrite as needed)

Note: I have tried to be generic in my description for the translation instructions due to the number of translated mods. Sorry for any confusion this may cause.

Special Note: For MIGS Translation Users Only!

To use the translations for MIGS that i provide you must download the original mods first because i did not include them in my translation files. If you do not use the original sign texture mods i used for my translations then you will have glowing signs that don't line-up correctly. Links to the original mods that i have made compatible glow-maps for are listed below. Again, you must download the original mods first or the glow-maps in my translations will not display correctly!!!

German Road Signs by TheBugfix
Wegweiser Beschilderungen Deutsch
Russian Signs and Textures by ANDEREY
Carteles en Espanol -spanish signs- by Dorkirt

For ENB Users Only!

I believe i finally figured out the values in the enbseries.ini that affect the glowing of signs. See below for my current settings... The value most specific to the glows that i got results with were IntensityDay and IntensityNight. If you use the settings i listed below you most likely won't need to use "Mystical Illumination - Glowing Signs for ENB". The only drawback i can see is that windows at night won't glow super bright, They'll just glow like normal windows, Not a biggy for me but just be warned that your nighttime window glowing will be affected too. So, tinker with the NIGHT settings below to achieve the sign brightness you want.

Note For MIGS v1 users: You may have to change the daytime values as well depending on your ENB.



Delete what you installed.


This should be compatible with any road sign retextures that keep the same lettering sizes and proportions as vanilla. That means the lettering in the retexture have to line up exactly to vanilla. Otherwise you will have a ghosting effect.

Compatible Mods:

Static Mesh Improvement Mod - SMIM by Brumbek. You must download the full SMIM mod for the compatible meshes to be of use.

Compatible Translated Sign Mods (WIP):

German Road Signs by TheBugfix
Wegweiser Beschilderungen Deutsch
Carteles en Espanol -spanish signs- by Dorkirt
Russian Signs and Textures by ANDEREY


Any mod that changes the same meshes (especially the meshes!!!!) and textures.

Also, since the signs don't "turn off" (v1 only!!!) some signs have a tendency to wash-out and look a bit too bright if there is a light source that's a little too close and during the early morning/late afternoon hours, when the sun is lowest. I've tried to balance brightness so it's as non-noticeable as possible. It's not too bad though but i can bet someone might get slightly bothered. But, there is a plus side. They look great at night. : )

Mods used to achieve my in-game colors:

Spell of Luminus - Night Brightness Adjuster
FXAA Post Process Injector (saturation only)

Special Thanks:

I'd like to extend a special thanks to Brumbek for allowing me to edit his outstanding SMIM sign meshes. You can download his mod here: Static Mesh Improvement Mod - SMIM ...and i strongly urge that you do so. As a matter of fact you need to because the textures needed for the compatible signs are not included in my file. So again, thank you, Brumbek.

I'd also like to thank Dorkirt for providing the original PSD files for his mod. He saved me so much time and frustration and i'm very, very grateful. Thank you, sir. BTW, you must download his mod for my translated glow maps to work properly. Get it here: Carteles en Espanol -spanish signs- by Dorkirt.



My other mods:
Mystical Illumination - Glowing Signs
Height Adjusted Races with True Giants
Closer Quivers and Arrows
Torch of Everlasting
HD Normals v1 - Female Faces
Improved Normals - Dawnguard Vampire
Increased Spell and Power Durations