Female body model converted into .obj and quadrangulated ready for importing into any 3D application for 3D texture painting....
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
As requested, Ive exported a female body mesh from the game and converted it into an .Obj format. Since im a Maya and Mudbox user I also went ahead and got rid of most of the triangles leaving a (nearly) clean quads mesh. UVs are still the same and This is now ready for getting imported to any 3D application you want for painting own custom texture maps such as diffuse, spec, normal, etc. etc... You are not allowed to use this file for other purposes than for texture painting. All rights belong to Bethesda game studios.
For those who dont know how to use this after importing into something like zBrush,Mari or Mudbox: After painting your texture maps you will need to export them into the so called .DDS format. Some applications dont support that file type so that you will need to export as a .png or .tga or something similar.. Open that in Photoshop and then export from there as .DDS. PS: You can use the default export optins - theyll work fine. After that just rename the files properly and place them into the right place inside your skyrim data folder... PPS: Normalmaps for npcs have the 3Ds Max and NOT the Maya compatibility. Keep that in mind if you plan on doing normal maps...