SKYRIM
Zoners High Performance ENB by Shrutesh
Skyrim » ENB Preset
Added: 20/04/2012 - 05:17PM
Updated: 28/06/2015 - 09:05AM

1,774 Endorsements

1.6 Latest version

54,113 Unique D/Ls

76,094 Total D/Ls

387,538 Total Views

Uploaded by Shrutesh

Description

Last updated at 9:05, 28 Jun 2015 Uploaded at 17:17, 20 Apr 2012

Purple lens flare bug? Change bfloatpointrendertarget=1 to bfloatpointrendertarget=0 in Skyrimperfs.ini




Introduction:
______________________________________________________________________________________________________________________________________

Extremely High Performance ENB built on the barebones 0.108 DLL. Frame rate drops on weaker systems should not be more than 3-5 FPS, and less than 2 FPS on more powerful sytems. Does not include extra effects generally present in ENB's like SSAO, DoF, etc.

Check out the Videos!

I thank Hodilton for the Awesome Video he made!

Also now featured on Skyrim Mods Weekly!!



Prerequisites:
___________________________________________________________________________________________________________________________________________[/center]


Installation:
___________________________________________________________________________________________________________________________________________[/center]
  • Go to Boris's site and get ENB v0.108(True HDR).
  • Backup/Delete any older ENB enb files that you have.
  • Extract the files downloaded from ENBdev.com
  • Copy all files inside the extracted WRAPPER folder to your Skyrim folder. (Where Skyrim.exe is)
  • Extract my config files and copy to the Skyrim folder, overwrite if prompted.
  • ONLY FOR OPTIMUS USERS: Rename the d3d9.dll file in the Skyrim folder to "d3d9orig.dll"; download NVIDIA OPTIMUS D3D9 DLL FIX, and extract the d3d9.dll it contains to the Skyrim folder.



Fixes/Notes:
___________________________________________________________________________________________________________________________________________[/center]

  • Make sure that bFloatPointRenderTarget=0 in Skyrimperfs.ini; if bFloatPointRenderTarget=1, you will get a nasty lens flare bug. 
  • MSAA can be used with this ENB
  • An important tweak that I use to make the environment look better is increase the shadow draw distance to around 10000 or so, this makes the distant trees also have shadows on them, without this tweak the distant trees look odd. You can reduce shadow resolution in order to keep the same framerate in tradeoff.




Credits:
___________________________________________________________________________________________________________________________________________[/center]
Several excellent enb suites were my motivation and guidance;

___________________________________________________________________________________________________________________________________________