About this mod
this mod is for vanilla armor lover.. can upgrade some of ur old light/heavy armor when u had Advanced/Ebony Smithing Perk to Scaled/Ebony Armor BaseStats, also add craftable Thieves/BladesLight/AncientNordLight Armors, and 5 armors from Dawnguard DLC
- Permissions and credits
it means you can still explore Skyrim in a Fur Armor with a good ArmorRating, at least until you learn GlassSmithing, well.. if you like wearing 'em :)
HiSTORY
1.3a the left baggage..
- add Vampire Royal LightArmor Set (equal to Nightingale BaseArmor, Valerica version -or Pink?- is for FEMALE ONLY) requires AdvancedSmithing + Awakening QuestComplete! (free Serana from Ancient Sarchopagus)
- add VampireGloves to any random vampire Outfit
- Ancient Falmer LightArmor Set recipes now must complete UnseenVisions Quest! (read ElderScrolls-Blood in AncestorGlade)
- add Ancient Falmer Armor NoShoulderPads MALE ONLY, Beth didn't create a female version, it was tagged Unplayable by the way :)
- some minor adjustment and add Alt_Ver for those who'd like to see AncientFalmerCrown, DawnguardHelmetMk.II and VampireRoyalHood on their character head
1.3 Dawnguard DLC
- add Ancient Falmer LightArmor Set recipes - Elven (requires Elven+AdvancedArmor Smithing, the original Crown - Clothing is still untouched, so there are two Crowns, Light and Clothing, Crowns - Clothing recipe is not included)
- add Dawnguard Mk.II Light/Heavy Armor Set recipes - Misc
- add Vampire Mk.II LightArmor Set recipes - Leather (the hood is created from Vampire Hood - Clothing)
- add Studded Armor Mk.II LightArmor Set recipes as requested :)
1.2 AdvancedEbonySmithing
- Iron/Steel/Plate/Dwarven/Orcish/Companions/Blades/Draugr/Falmer are upgrade-able to EbonyArmor BaseStats at the Forge
- all of Heavy upgrades are in Ebony slot, need their BasicArmor + Ebony Smithing + Ebony Ingot
- reduce EbonySmithing Requirement to 70 (from 80)
- Iron/Steel Armor Mk.II are back to HeavyArmor :)
1.1 requests
- change prefix 'Advanced' into suffix 'Mk.II'
- add an upgrade-able IronArmor (No Banded) which become a LightArmor because the recipes (also this title), the upgraded version can be found at 'Steel Slot' not 'Iron Slot' cause i change the Material into Scaled so they had benefit from any LightArmor perks
- and an upgrade-able Steel Armor (NoSleeve) which become a LightArmor w/ ScaledArmor BaseStats, some of the armor rename to SteelNordic??? to make it easy which one can be upgraded, the upgraded version named without prefix 'Steel'
- add craftable NordLightArmor, which can be crafted at any forge with ScaledArmor BaseStats (FYI: they are several mod which retextured this outfit with less iron)
- minor recipe/weight changes
1.0 initial release
- Fur/Hide/Leather/Forsworn upgradeable to ScaledArmor BaseStats at the Forge
- SleevelessThieves and BladesLight Armor are craftable with ScaledArmor BaseStats
- requires AdvancedArmorsPerk, SabreCatPelt, RefinedMoonstone and their 'Basic' Armor, except SleevelessThieves/BladesLight Armor
- SleevelessThievesArmor must join ThievesGuild first, LoudAndClearQuest complete!
- BladesLight Armor must find SkyTempleHaven first, Alduin'sWallQuest complete!
- they're all tempered-able at the SmithingTable
- StuddedArmorFix included!
NOTEs
all Mk.II recipes are hidden, you have to had their 'basic' armor to see/create their Mk.II version, this would make the SmithingList shorter..
example: FurArmorMk.II = 2 SabreCatPelt + 2 RefinedMoonstone + FurArmor
if you think the recipes are not making any sense, don't bother to complain!
all light helmets/hoods are hidden!
all benefit from Tempering and Enchanting in BasicArmor would be lost, when upgraded to the Mk.II version
no new meshes/textures, if you think you can created 'em then feel free to use this mod, just leave a comment with your mod address
my other mods:
BetterAbilityNames - http://skyrim.nexusmods.com/mods/17083/
HuntressRetextures - http://skyrim.nexusmods.com/mods/14926/
THANKs
Bethesda, Nexus and TESVSnip..