Travellers of Skyrim - Travelers by m0nster
Skyrim » NPC
Added: 19/04/2012 - 06:19PM
Updated: 13/04/2014 - 04:29PM

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Uploaded by m0nster


Last updated at 16:29, 13 Apr 2014 Uploaded at 18:19, 19 Apr 2012

Travellers of Skyrim

For version 1.30 and up there are currently no optional files containing only specific travellers available.

Travellers of Skyrim adds 50 new NPCs that travel between over 30 locations in Skyrim.
10 Alchemist, selling poisons, potions and ingredients.
10 Apothecaries, selling cure / healing potions and a small amount of ingredients. Additionally they offer to cure the player for 50 gold.

10 Merchants, buying and selling various useful goods.
20 Mercenaries, offering their service for 500 gold like the existing hirelings.

The NPCs randomly choose to travel to one of the 18 inns in the world and profession specific locations (e.g. merchants visit general goods stores).
Depending on where they arrive the travellers will eat, chat or sit around before continuing their journey.
They are killable and re-spawn.

Travelling Alchemists (10)
The Alchemist are split up into: female and male Bosmer, Breton, Dunmer, Nord and Khajiit.
They wear hooded robes and sell: cure potions, restoration potions (health, stamina, mana), poisons and ingredients.
Beside inns they visit

Travelling Apothecaries (10)
The Apothecaries are split up into: female and male Altmer, Argonian, Breton, Imperial and Nord.
They wear plain robes and sell: cure potions, restoration potions (health, stamina, mana) and a small amount of ingredients.
Additionally they cure the player for 50 gold via dialogue.

Beside inns they visit apothecaries.

Mercenaries (20)
The mercenaries are split into conjurers, mages (Cryo-, Electro- and Pyromancers), rangers and warriors (one- and two-handed).
They work like the existing hirelings and cost 500 gold.
All the mercenaries visit
castles and courts, inns and general goods stores. Ranger and warriors visit blacksmiths in addition to that.
Conjurers (4)
Female Breton, male Altmer, Argonian and Breton. They wear conjuration enchanting clothing and have access to healing, ward, (limited) destruction and summon spells.
Mages (6)
They wear destruction enchanting clothing and are split into:
Cryomancers (2)
Female Redguard, male Imperial. They have access to healing and ice destruction spells.
Electromancers (2)
Female Nord, male Bosmer. They have access to healing and storm destruction spells.
Pyromancers (2)
Female Altmer, male Dunmer. They have access to healing and fire destruction spells.
Rangers (4)
Female Argonian, Dunmer and Bosmer, male Redguard. They wear light armour (no helmet) and wield a sword and bow.
Warriors (6)
They wear heavy armour (no helmet) and are split into:
One-handed (3)
Female Imperial, male Khajiit and Orc. They wield a random one-handed weapon and shield.
Two-handed (3)
Female Khajiit and Orc, male Nord. They wield a random two-handed weapon.

Merchants (10)
The Merchants are split up into: female and male Breton, Imperial, Khajiit, Nord and Redguard.
They buy nearly every item and sell a randomized selection of wares including:

weapons, armours, enchanted robes, jewelery, gems, ingots, ores, food, drinks, ingredients, recipes, books, soul gems, spell tomes and hides.
Beside inns they visit general goods stores.

Optional Files
Outdated files:
Since version 1.10 the mod includes optional files containing only specific travellers:
'TravellersOfSkyrim - Alchemists Vanilla.esp', 'TravellersOfSkyrim - Apothecaries Vanilla.esp', 'TravellersOfSkyrim - Mercenaries Vanilla.esp' and 'TravellersOfSkyrim - Merchants Vanilla.esp'.
These optional files containing only specific travellers are only available until version 1.20!
They can be combined as you please.

In order to use them the 'TravellersOfSkyrim.esm' of the same version is required!
They can't be used in combination with 'TravellersOfSkyrim - Vanilla.esp'!

As an alternative to these files a more flexible SkyProc based patcher has been introduced.
For more information have a look at the 'Custom Travellers' section below.

UFO Compatibility Patch
If you are using 'UFO - Ultimate Follower Overhaul':
1. Download 'TravellersOfSkyrim - UFO Compatibility Patch.esp' (Optional Files)
2. Set it to load after 'TravellersOfSkyrim.esm', 'UFO - Ultimate Follower Overhaul.esp' and the Travellers of Skyrim .esp file(s).

Dragonborn Addon
The 'Dragonborn Addon' allows the travellers to visit 'The Retching Netch' in 'Raven Rock'.
It requires the official 'Dragonborn DLC' and the latest 'Vanilla Version' ('Full Version') or 'Light Version' of 'Travellers of Skyrim'!
Install it via a mod manger of your choice or follow the install instructions below.

The Ningheim Addon
'The Ningheim Addon' adds 12 new travellers utilizing the 'Ningheim' custom race.
In detail they are: an Alchemist (female), an Apothecary (male), a Mercenary Conjurer (female), a Mercenary Cryomancer (male), a Mercenary Electromancer (male), a Mercenary Pyromancer (female), two Mercenary Rangers (female and male), a One-handed Mercenary Warrior (male), a Two-handed Mercenary Warrior (female) and two Merchants (female and male).
It requires either the latest 'Vanilla Version' ('Full Version'), 'Light Version', or standalone .esm of 'Travellers of Skyrim' and 'The Ningheim Race' (and it's requirements)!
If you want to run 'The Ningheim Addon' as a standalone mod (without any other travellers) use the latest 'Travellers of Skyrim - esm file' which can be found in the 'Optional Files' section.
Set it to load after 'TravellersOfSkyrim.esm' and 'The Ningheim.esp'.
For the rest of the installation process you can use a mod manger of your choice or follow the install instructions below.

Light Version
From the 50 'Vanilla Travellers' the 'Light Version' contains the following 28:
Alchemists: female Bosmer and Dunmer - male Breton, Khajiit, Nord.
Apothecaries: female Altmer and Argonian - male Imperial and Nord.
Conjurers: female Breton - male Argonian.
Cryomancers: female Redguard - male Imperial.
Electromancers: female Nord - male Bosmer.
Pyromancers: female Altmer - male Dunmar.
Rangers: female Dunmer - male Redguard.
One-handed Warriors: female Imperial - male Orc.
Two-handed Warriors: female Orc and - Nord.
Merchants: female Khajiit, Nord, Redguard - male Breton and Khajiit.
Don't use the 'Vanilla Version' and 'Light Version' at the same time!
For the installation of the 'Light Version' follow the install instructions below.

Custom Travellers
The 'Travellers of Skyrim – Custom Travellers' patcher will allow you to disable any of the travellers added by the main mod.
This will let you for example create a 'Travellers of Skyrim' version containing only merchants and alchemists.
Due to the nature of the patcher the NPCs aren't completely removed from the game, just the AIPackage, which is responsible for their travelling.
Thus they will still be in the game world inside of an isolated cell that can't be accessed by the player without console commands.

For a manual installation extract to archive into your Skyrim 'Data' folder.

To manually uninstall it simply delete the 'TravellersOfSkyrim - Custom Travellers' folder located in 'DataSkyProc Patchers' and the 'TravellersOfSkyrim - Custom Travellers.esp' inside the 'Data' folder.
If it's the only SkyProc patcher installed the 'SkyProc Patchers' folder can be deleted as well.
Even when using a mod manger the 'TravellersOfSkyrim - Custom Travellers.esp' and the folder(s) have to be deleted manually.

Paste the EditorIDs of the travellers you want to be removed into the 'TravellersToRemove.txt' file, located at 'DataSkyProc PatchersTravellersOfSkyrim - Custom Travellers'.
Each EditorID has to be in it's own line without any spaces.
Inside of the 'TravellersOfSkyrim - Custom TravellersTemplates' folder you can find plenty of premade lists to copy into the 'TravellersToRemove.txt'.
The '4 - All Travellers - All.txt' template isn't very usefully on it's own since it would disable all travellers.
But it can be used as a base for a custom list.
'EditorIDs explained.txt' explains the structure of the EditorIDs so you can identify which traveller is which.
Once your 'TravellersToRemove.txt' file is filled with the to be removed travellers run the 'TravellersOfSkyrim - Custom Travellers.jar' and go through the patching process.
After the patching is done you'll find a 'TravellersOfSkyrim - Custom Travellers.esp' in your Skyrim 'Data' folder.
Be sure to load it after 'TravellersOfSkyrim – Vanilla.esp'.

Java Runtime Environment:
Travellers of Skyrim Full / Vanilla version

Install & Uninstall
1. Extract the .rar file to 'SteamSteamAppscommonSkyrimData'.
2. Start the Skyrim Launcher, click 'Data Files', place a check mark beside the 'TravellersOfSkyrim.esm' file and besides the .esp file (e.g. TravellersOfSkyrim - Vanilla.esp, TravellersOfSkyrim - Dragonborn Addon.esp) you chose to download.
Or simply use a mod manger of your choice.

Regardless of the installation method dismiss any active mercenaries before uninstalling the mod!
Start the Skyrim Launcher, click 'Data Files', remove the check mark beside the 'TravellersOfSkyrim.esm' file and besides the .esp file (e.g. TravellersOfSkyrim - Vanilla.esp, TravellersOfSkyrim - Dragonborn Addon.esp) you chose to download.
2. Delete the 'TravellersOfSkyrim.esm' and any Travellers of Skyrim .esp files file from 'SteamSteamAppscommonSkyrimData'.
3. Since version 1.30: delete any files with 'm0tos_' in front of their name from the 'Scripts' folder inside of 'Data'.
Version 1.20 and older: delete 'm0tos_ApothercaryCureScript.pex', 'm0tos_newscript.pex', 'TIF__02007FC1m0tos.pex', 'TIF__02007FCAm0tos.pex' and 'TIF__02009559m0tos.pex' from the 'Scripts' folder inside of 'Data'.

4. Delete the folder named after the Travellers of Skyrim .esp you chose to download inside of 'DataMeshesActorsCharacterFaceGenDataFaceGeom' and 'DataTexturesActorsCharacterFaceGenDataFaceTint'.
Or simply use a mod manger of your choice.

Japanese by the Japanese localization project team:
Polish by dopalacz:
French by alphazell1:
German by Baskiney:
Turkish by ElderScrollsTurk:

Since the cure dialogue and parts of the hire dialogue aren't voiced I recommend to use 'Fuz Ro D'oh' (requires SKSE):

Tavellers of Skyrim is not compatible with mods that remove any of the travel locations (all inns, courts and castles, general goods stores, apothecaries and blacksmiths).
If you are using
'UFO - Ultimate Follower Overhaul' have a look at the 'Optional Files' section above.

  • 2014-04-13, Added the 'Custom Travellers' patcher
  • 2013-09-17, Version 1.34 - AI Packages fixed
  • Fixed errors in the AI Packages where the travel and sandbox location didn't match.
    A minor edit to an ActorBase.
  • 2013-05-20, first release of 'The Ningheim Addon'
  • 2013-04-22, first release of the 'Dragonborn Addon'
  • 2013-02-13, Version 1.33 - SEQ file and Pyromancer tweaks
  • Added a SEQ file in order to fix the dialogue bug introduced in Skyrim version 1.6.
    Added low-level spells to the 'Travelling Pyromancers'' spell list.
    Added a ReadMe.txt.
  • 2012-10-29, Version 1.32 - 'Light Version' and tweaks
  • Added a 'Ligh Version' with 28 NPCs.
    Increased the amount and diversified the selection of ingredients for 'Travelling Alchemists'.
    Decreased the amount of goods for 'Travelling Merchants'.
    Cleaned the .esm and .esp via TES5Edit.
    A clean save is recommended! (How to do it:
  • 2012-08-19, Version 1.31 - fixed stuck travellers, level scaling improvements
  • Fixed a bug that caused the travellers to be stuck at their spawnpoint.
    Balanced the travellers' level scaling.
    A clean save is recommended.
  • 2012-08-06, Version 1.30 - general bug fixes and improvements
  • Added basic bow and arrows to the 'Travelling Warriors'.
    Added torches to all travellers.
    Upated the 'TravellersOfSkyrim - UFO Compatibility Patch'.
    Fixed the class for 'Travelling Warriors' using two-handed weapons.
    Fixed the 'Travelling Conjurer''s AI package and equipment.
    Fixed faction issues.
    Fixed vendor chests / inventory.
    Removed master level spell tomes from the 'Travelling Merchants'.
    A clean save is required! (How to do it:
  • 2012-05-05, added the 'TravellersOfSkyrim - UFO Compatibility Patch.esp'
  • 2012-05-01, Version 1.20 - new AI packages, moved spawn points and a small bug fix
  • Moved all spawn points to a cell created by the mod in order to provide a higher compatibility.
    All traveller types received a new AI package with locations fitting their profession.
    Fixed the 'Travelling Conjurer''s class.
    A clean save is required! (How to do it:
  • 2012-04-26, Version 1.10 - new mod structure and merchants
  • Added travelling merchants.
    Added TravellersOfSkyrim.esm, TravellersOfSkyrim - Vanilla.esp, TravellersOfSkyrim - Alchemists Vanilla.esp, TravellersOfSkyrim - Apothecaries Vanilla.esp,
    TravellersOfSkyrim - Mercenaries Vanilla.esp and TravellersOfSkyrim - Merchants Vanilla.esp.
    Loot tweaks for apothecaries and alchemists.
    A clean save is required! (How to do it:
  • 2012-04-22, Version 1.01b - added missing files
  • Fixed broken curing und hiring.
    A clean is recommended!
  • 2012-04-20, Version 1.01 - bug fixes
  • Removed opposite gender animations from several mercenaries.
    Corrected the female conjurers voice.
    Fixed the Cryomancers typo.
    Changed the voices of female Argonian, Breton, Imperial, Khajiit, Nord and Redguard mercenaries in order to fix a hiring / dismissing bug.
    No clean save is required!
  • 2012-04-18, Version 1.0 - Initial release.

to several community members, for their testing, suggestions and overall support.
to the Japanese localization project team, dopalacz, alphazell1, Baskiney and ElderScrollsTurk for their translations.
to Arwen for her 'How to Do a Clean Save'.
to 'The Ningheim Race' team for their mod and permission to create 'The Ningheim Addon'.
to Leviathan1753 for the SkyProc library.
to Bethesda for their great games.
to LHammonds for the Readme Generator this file was based on. ;)

You can find me on the Nexus Sites, the official Elder Scrolls forums and TES Alliance as 'm0nster'.