Skyrim

File information

Last updated

Original upload

Created by

Needsaname

Uploaded by

needsaname

Virus scan

Safe to use

About this mod

A new mod I\'m creating in my spare time. It\'s a work in progress, but I have already added several reskins and other cool stuff to it! The premise so far is that there has been a sighting of a mysterious crystal formations north of Whiterun and it might have something to do with what Magnus left behind.

Permissions and credits
A new mod I'm creating in my spare time. It's a work in progress, but I have already added several reskins and other cool stuff to it! You should come check it out! Note that all reskins are put into new objects and are obtainable just looking around the dungeon.
What I have added so far:
-Reskin for Spriggan Matron
-Reskin for emperor's Clothing
-reskin for Focusing Gloves
-reskin for Jester's boots
-reskin for Executioner's Hood
-Reskin for Staff of Magnus
-Reskin for many magic effects
-Some Basics mob encounters for dungeon
-2 of them bosses
Need to add:
-more lore
-more mob encounters
-more dungeons?


Also there is a map marker that automatically becomes visible when the mod is installed. The dungeon is north of Whiterun.

~v.2
I have added more more lore surrounding the dungeon, which includes:
-Research notes
-hastily written note
-things to correspond to the added lore

~v.3
-Added an extension to the dungeon to make preperations for a new quest, which can be started by picking up the red crystal
-added critters around the caves to make it more scenic
-added a reskin of the flame atronach for the new mob "Water Djinn"
-fixed various statics placements so that there were no gaps

NOTE: THIS PROJECT WILL BE ON HOLD FOR A BIT, My computer is giving me grief by having Skyrim Crashing to the desktop at random times, which prevents me from testing my mod. Will notify and continue this project when I figure out how to fix this!

~v.4
Added some more quest story with a talking creature

Managed to get a little done even though testing is kind of limited at this point, I thought I should update you on what I've done.
-added a recolor of narmina's ring
-added some decor and a book to forgotten ruins

~v.5
-added some more quest line
This finsihes up the first part of the mod before I start adding more dungeons to the game.

~v.6
-added a new dungeon!
-Added a reskin to daedric armor
-added a new spell (Rabbit Bolt)
For now the location of the dungeon is set to be visible when first downloading the mod until I finish the rest of the dungeons.
*Some one asked me what Rabbit Bolt did, so I uploaded a new pic to show you all what it does...it shoots a rabbit out as a projectile for your magic!*

~v.6.5
-fixed some navmesh issues with dungeon
-moved the large treasure chest to a more suitable place
-added a sword mesh and texture from a previous mod i made (it's called a Slim steel sword in game)
-added a little bit more lighting to the work area of the dungeon
-added a prerequisite to visit the second dungeon (or you can use the console command "coc CrystalCaverns" if you just want to take a look

~V.7
-Added new Dungeon, located slightly north of Farkreath. Already revealed. (in console it's called 0puzzles)
-Added a journal and corpse to previous dungeon for some backstory
-added new weapon retext of Dawnbreaker, called Dusk Setter that resurrects dead bodies on weapon strike

~v.7.5
-added a Draugr companion at the end of the third dungeon, but no dialogue yet. Probably will try adding some in the next update.

~v.755
-added some weapons to the follower
-added smithing upgrades for all added weapons and armor
-added some dialogue to the follower
Public User CommentsPrivate Developer Comments