Skyrim

File information

Last updated

Original upload

Created by

Imperator3

Uploaded by

easytigersindenim

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Safe to use

About this mod

Adds seven Dwemer Alchemiluminescent Torches so you can explore those dark environments in style! A fun alternative to light up dark nights and embark on your quest with!

Permissions and credits
Dwemer Alchemiluminescent Torches!

NOTICE
This is NOT my mod! I was kindly given permission by the creator/author Imperator3 to upload this translated version to SkyrimNexus.

Description-
Bored of running around with vanila torches? Tired of throwing magelights and candlelights up everywhere when exploring dungeons? You're in luck, 'cause have I got the mod for you!
This mod adds seven different colors of once lost Dwemer Alchemiluminescent Torches! Now you can
raid those dungeons in style with a color that fits your character's mood or fancy!

Includes-
Eight stand-alone, (kind of lore-friendly) Dwemer Alchemiluminescent Torches!

Dwemer Alchemilume (RED)
Dwemer Alchemilume (ORANGE)
Dwemer Alchemilume (YELLOW)
Dwemer Alchemilume (GREEN)
Dwemer Alchemilume (BLUE)
Dwemer Alchemilume (PURPLE)
Dwemer Alchemilume (WHITE)
*NEW Dwemer Alchemilume (VT) - VT, stands for Vanilla Torch.
Basically the new torch is just a dimmer version of the white torch.
It's got the same brightness and radius as a vanilla torch, but doesn't emit the same light.


You can retrieve these lights in a chest inside Mzulft Storage Wing on the trail to the Dwarven Ruins of Mzulft.
Alternatively, you can add these to your inventory by accessing the console by clicking the tilde key (~`)
and entering in help "alchemilume" 4, with or without quotations (it doesn't really matter)
and then entering player.additem xxxxxxxx 1 (I'm sure most of you already know how to do this)

Installation-
take the .esp file along with the meshes and textures files and extract & drop it into your steam/steamapps/common/skyrim/data folder.
*NEW Thanks to volvaga0 I've now got this NMM compatible. I apologize for the inconvenience it's caused.

Uninstallation-
delete GS.esp from your steam/steamapps/common/skyrim/data folder
delete 1AGS folder from steam/steamapps/common/skyrim/data/meshes folder
delete 1AGS folder from steam/steamapps/common/skyrim/data/textures folder

Compatibility-
And I'm 99% sure that there is no in-compatibility with this mod,
unless you have something that changes the storeroom to the Dwemer Ruins of Mzulft, which I doubt.
Torches for Realistic Lighting doesn't have any effect on these from what I've been told.
If you do find anything, leave a comment or PM me.

Notes!
-Basically, the alchemilumes act as torches. You can block with them, and bash with them.
When you bash with them, they set fire to your enemy just as vanilla torches do.

-You'll find guards all over Skyrim walking around with these, I don't know what causes this.
I'm no modder, nor a CK whizz, so I don't know how to change this. Currently learning more
about the CK, so I may implement changes depending on whether I get the go-ahead from Imperator3!

-The lights are pretty bright, and are great for mods that darken nights and dungeons!
If you do find these TOO bright, I've just added in a new torch that has the same brightness and radius as a vanilla torch!
Again, it's basically a dimmer version of the white torch, but has the same brightness and radius as a vanilla torch.

-THIS IS NOT MY MOD. I was very kindly given permission to upload this to SkyrimNexus by the mod's author and creator Imperator3 from modgames.net

Credits/Shout outs!

-the ACTUAL author Imperator3 for creating this mod, and kindly letting me upload and share with SkyrimNexus!
-volvaga0 for helping me sort out this NMM compatibility nonsense.
-Bethesda for having such awesome game series!
-SkyrimNexus for showing me how much fun it is to modify games, I'm probably not switching back to console gaming ever, lol!