About this mod
A version of Two-handed rebalance by machinocracy with a tweak to the final DPS for two handed weapons to bring them closer to the dps in the vanilla version, while retaining the new benefits.
- Permissions and credits
If you haven't seen his mod, I strongly recommend you go and check that out first: http://skyrim.nexusmods.com/downloads/file.php?id=11159
If nothing else, you should at least read his readme since done a fair amount of work into explaining why his mod was necessary.
Why this version
I really loved the original mod. I've always loved 2h weapons in this kind of game but always felt that skyrim's 2h weapons were just a bit too slow and unweildy. Invariably 2h combat just ended up as an exchange of blows since you could never finish a strike fast enough to block any incoming attack, and evasion was extremely difficult for the same reason. Machinocracy's mod, although quite simple, really brought 2h combat back to life.
But I always felt it was just a little too much like cheating. Even on master mode it felt just a tiny be too easy.
What does this version do?
It reduces the damage awarded by each level of the barbarian perk by 5%.
Two-handed rebalance increases speed of 2h attacks by 30%, increasing the overall DPS by 30%. While 2-handed swords should have a higher dps than a single 1 handed sword, I think 30% more is a bit too much. 30% extra damage would be equivalent to a dual-weild setup, but there are many non-dps benefits in using 2h over dual weild (you can block, stagger-locking).
At top level, barbarian will now award 75% extra damage. (or 1.75 * base instead of 2.0 * base)
Original version: 2.0 * 1.3 = base dps multiplied by 2.6 by perks
This Version: 1.75 * 1.3 = base dps multiplied by 2.275 by perks
Vanilla Version: 2.0 * 1 = base dps multiplied by 2 by perks