SKYRIM
Batch Crafting Recipes by Urtho
Skyrim » User interfaces
Added: 01/04/2012 - 09:15AM
Updated: 11/05/2012 - 11:24PM

95 Endorsements

1.0 Latest version

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Uploaded by Urtho

Description

Last updated at 23:24, 11 May 2012 Uploaded at 9:15, 1 Apr 2012

Your fingers getting a cramp in them from clicking on the crafting dialogue hundreds of times a gaming session? Perhaps I can help...

This mod adds batch crafting recipes to both the Tanning Rack and the Smelter crafting stations. You can process your raw crafting materials into usable crafting items in batch lots at various multiples of the default recipes. The numbers I've chosen to use should make sense given the base amounts required for crafting as set by Bethesda, if you feel otherwise let me know and perhaps they can be adjusted.

Smelter
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Single Ore Ingot Crafting (Iron, Steel)

1 Ore = 1 Ingot [default]
3 Ore = 3 Ingots
5 Ore = 5 Ingots
10 Ore = 10 Ingots
20 Ore = 20 Ingots

Double Ore Ingot Crafting (all the rest except Dwarven - see notes below)

2 Ore = 1 Ingot [default]
6 Ore = 3 Ingots
10 Ore = 5 Ingots
20 Ore = 10 Ingots
40 Ore = 20 Ingots

Tanning Rack
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The numbers for the Tanning Rack crafting recipes are all over the place as Bethesda made the various pelts and leathers yield a wide variety of material counts by default. I've preserved this pattern for the added recipes, they are merely extensions of the base system to reduce the crafting clickfest that currently exists. Some examples to give you an idea of how the new recipes work:

Leather Crafting from Deer Hides

1 Deer Hide = 2 Leather [default]
5 Deer Hides = 10 Leather
10 Deer Hides = 20 Leather
20 Deer Hides = 40 Leather

Leather Crafting from Snow Bear Hides

1 Snow Bear Hide = 4 Leather [default]
5 Snow Bear Hides = 20 Leather
10 Snow Bear Hides = 40 Leather
20 Snow Bear Hides = 80 Leather

Leather Strip Crafting from Leather

1 Leather = 4 Leather Strips [default]
5 Leather = 20 Leather Strips
10 Leather = 40 Leather Strips
20 Leather = 80 Leather Strips

And so on and so forth, you get the idea of how the pattern works at this point I'm sure. Recipes for all the rest of the pelts in the standard game are included and follow similar increase ratios as related to their base items.


Notes
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1. Dwarven Ingot crafting does not include any extra recipes from this mod, I felt that there was already a nice variety of multiple ingot recipes included by Bethesda for that material type and to add more would be a lot of additional effort for at best minimal gain. Given the much larger weight of the required raw materials for this type of crafting vs the usual 1 weight unit for the standard mineral ores in the game, I felt not many people would get much use out of large crafting recipe amounts that would weigh you down into the hundreds of units. If someone thinks that they really need some batch recipes for this crafting material they can be added in a later revision I suppose but at this point they are not included.

2. All the higher count recipes do NOT appear unless you're carrying at least the previous level of raw materials in your inventory already. This is to cut down on menu clutter and spam as you end up with a huge list you'd be scrolling through a lot if they were to all show up by default. The way it works varies slightly by the crafting station you're using:

Smelter - lower 2 tiers are always visible, this is the base crafting recipe and the 1st tier of my added recipes. Starting with the 3rd tier, you must have the minimum for the tier below for this recipe to show up.

Example: You have 2 Gold Ore in inventory, you will see the first two recipes with the 1st tier highlighted and available (as usual) and the 2nd tier grayed out and unavailable. You next approach with 6 Gold Ore and you will see the first 3 recipes with the 1st and 2nd tiers available and the 3rd tier grayed out and unavailable. If this is confusing you, just reference the screenshots above as it should lay out how it works clearly.

Tanning Rack - basically works the same as how the Smelter works above - if you do not have any of the required pelts for a previous tier recipe, you will not see it show up in the crafting menu. You must have the minimum count of pelts for the related recipe to appear in the menu, if you do then it will show up as normal but grayed out and unavailable depending on the specific numbers in your inventory. The only difference is that this crafting station maintains the default functionality for Tanning Racks in that if you do not have ANY pelts of the specified type, none of the recipes including the base one will show up at all. This is done as all the recipes (aside from Leather Strips) produce as an end product Leather no matter the requirements so the specific menu item can be eliminated if you don't even have a single count of a required item.


Installation: Standard install, use the mod manager of your choice to install or just drop the esp file into your Data directory manually and activate it.

Removal: Deactivate the file and then delete the esp. Shouldn't have any affect on save games.

Compatibility: Should be fine to use with any other crafting tweak or overhaul mod as this is all new rather than edited data, none of this should conflict unless another mod has done something really strange and out there with the default crafting system and menus. As long as you still go through the default crafting interfaces you should be fine using this mod.


Version History
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v1.0 - Initial release


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