SKYRIM
Third Era Attributes for Skyrim by Faulgor
Skyrim » Gameplay effects and changes
Added: 29/03/2012 - 05:38PM
Updated: 29/06/2012 - 02:45PM

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1.2 Latest version

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Uploaded by Faulgor

Description

Last updated at 14:45, 29 Jun 2012 Uploaded at 17:38, 29 Mar 2012

Third Era Attributes for Skyrim
Version 1.2 beta

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Change Log

Version 1.2 beta
- You can now level up multiple times
- Fixed a bug where the willpower enchantment would not work
- Fixed a bug where increasing Luck was impossible
- Fixed a bug where Alteration, Destruction and Restoration would not increase your Willpower
- Fixed a bug where increasing Speed would not show the correct notification
- Lowered overall attackspeed by 20%
- Dual Flurry perk doesn't increase attackspeed to insane amounts
- optional Third Era Attributes for Skyrim - Perks.esp file: Lowered running speed with weapon drawn
- optional Third Era Attributes for Skyrim - Races.esp: Added a taunt perk under Speechcraft. You can now taunt NPCs into attacking you when your weapon is drawn!
- Source codes are now included by default. Feel free to change them to your liking or upload your changes (just remember to give credits).
Version 1.1 beta
- Changed Health, Magicka and Stamina regeneration effects
- Fixed increased loot chance from Luck
- You will not have to run the tutorial any longer for the mod to work. The optional compatability *.esp for Live Another Life is obsolete.
- Unknown races will start with 20 points in every attribute
- All texts (except enchantment / magic effect descriptions) have been moved to message forms for easier translation
- Changed Treasure Hunter, Bladesman, Deep Wounds and Dual Flurry perks so they don't conflict with attributes
- Fixed race descriptions in the optional Third Era Attributes for Skyrim - Races.esp

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Description

TEAS adds Strength, Endurance, Intelligence, Willpower, Agility, Speed, Personality and Luck for the player character to Skyrim.

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How does it work?

You level up like normally, but when picking Health, Magicka or Stamina, they won't increase. When you exit the menu, you are prompted with a new window where you can pick three attributes to increase.
To view your attributes, you have a power called "Show Attributes", which you can find in your magic menu.

Every time you increase a skill, a counter for its governing attribute is increased by 1. Once you level up, the attribute with the highest counter can be increased by 3, attributes with a counter greater than 0 by 2. Any other attribute can be increased by 1 point.

To compensate for the lack of skills with Speed as their governing attribute, sprinting will increase your "Athletics skill". If you sprint long enough and increase this variable, you will be able to increase Speed a bit more when leveling up.

All races have different starting attributes. They are the same ones from Morrowind and Oblivion, except 20 points less in every attribute to compensate the higher maximum level in Skyirm.
For example, where Nord had 50 Strength in Oblivion, they now have 30.

You can also find enchanted rings that fortify one of your attributes.

Further, with the introduction of Speed, TEAS also adds a dodge ability to Skyrim. When you dodge successfully, time slows down and gives you the chance to evade incoming attacks.
Your chance to dodge is decreased when you wear a cuirass (only 10% of original value), but can be increased for light armor users by increasing the Light Armor skill (+0.3% per skill level).

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Compatability

TEAS makes use of unused Actor Values. Thus, it will conflict with any mod that makes changes of the following values:

FavorActive (Strength)
FavorsPerDay (Endurance)
FavorsPerDayTimer (Intelligence)
IgnoreCrippledLimbs (Willpower)
LastBribedetimidated (Agility)
LastFlattered (Speed)
Fame (Personality)
Infamy (Luck)

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Installation

Copy the Third Era Attributes for Skyrim.esp (and optional *.esps you'd like to use) and the Scripts folder into your Data folder, and select the esp in the Data Files menu in the Skyrim launcher.

If you have an older version of TEAS installed and run into any problems, you might have to make a clean save game. Remove all related files from your Data folder, load your game and make a new save. Afterwards, install the new TEAS version
However, this will reset your attributes to starting values, and you will have to readjust them using the console.

In any case, always back up your save games before installing a new version!

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Attribute effects

Strength
  • Increases maximum Stamina (+1 per Strength)
  • Increases Carry Weight (200 + Strength * 5)
  • Increases damage with fists, one-handed and two-handed weapons (1% per Strength)
  • Governs: One-Handed and Two-Handed

Endurance
  • Increases maximum Health (Endurance *5)
  • Increases maximum Stamina (+1 per Endurance)
  • Increases Health Regeneration (Endurance * 4)
  • Increases Stamina Regeneration (Endurance * 0.25)
  • Increases blocked damage (1% per Endurance)
  • Increases health recovered from potions and spells (0.5% per Endurance)
  • Governs: Block, Heavy Armor, Smithing

Intelligence
  • Increases maximum Magicka (Intelligence * 5)
  • Lowers spell cost (-1% per Intelligence (capped at -90%))
  • Lowers charge cost of enchanted weapons and staves (-1% per Intelligence (capped at -90%))
  • Increases leveling speed (1% per Intelligence)
  • Increases strength of potions (1% per Intelligence)
  • Increases strength of enchantments (1% per Intelligence)
  • Governs: Alchemy, Enchanting, Conjuration

Willpower
  • Increases maximum Stamina (+1 per Willpower)
  • Increases Magicka Regeneration (Willpower * 0.25)
  • Increases Magic Resist (Willpower * 0.5)
  • Increases Power Attack Damage (+1% per Willpower)
  • Increases Critical Damage (+1% per Willpower)
  • Governs: Alteration, Destruction, Restoration

Agility
  • Increases maximum Stamina (+1 per Agility)
  • Increases Critical Hit chance (Agility * 0.25)
  • Increases lockpick chance (+1% per Agility)
  • Increases pickpocket chance (+1% per Agility)
  • Increases damage with bows (+1% per Agility)
  • Lowers detection chance while sneaking (-0.5% per Agility)
  • Governs: Archery, Lockpicking, Pickpocket, Sneak

Speed
  • Increases running speed (+1 per Speed)
  • Increases attack speed with weapons (+0.5% per Speed)
  • Increases dodge chance (Speed * 0.8)
  • Governs: Light Armor and Sprinting

Personality
  • Influences buying and selling prices (0.4% per Personality)
  • Increases persuasion and intimidation chance (1% per Personality)
  • Governs: Illusion and Speech

Luck
  • Special Loot Chance (+0.25% per Luck)
  • A bit of everything

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Optional Files

TEAS contains three optional *.esp files.

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Third Era Attributes for Skyrim - Perks.esp

WARNING: Before using this mod, unequip all enchanted items, and let all potion effects expire! A change in active magic effects can damage your character permanently!

This mod makes several changes to the perk and character system to work better with the introduction of attributes.
  • Leveling speed reduced to ONE THIRD
  • Magic spells scale in magnitude with skill level
  • Fortification effects (enchantments and potions) increase skill level directly
  • Healing spells heal 50% less
  • Changed base perks to increase leveling speed (10-50%, half for Alchemy & Enchanting)
  • Fists of Steel removed; gauntlets increase unarmed damage by default
  • Lowered Unhindered & Conditioning magnitude to 50% less weight
  • Armor perks only require heavy/light body armor (except for set and matching set perks)
  • Enchanting increases staff damage
  • Friends give better buying/selling prices, enemies worse.
  • Removed “improve twice as much” bonus from smithing perks; instead, you get twice as many ingots from ore.
  • Added a Taunt perk in the Speechcraft tree: Taunt NPCs with your weapon drawn into attacking you!

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Third Era Attributes for Skyrim - Perks - Base.esp

WARNING: Before using this mod, unequip all enchanted items, and let all potion effects expire! A change in active magic effects can damage your character permanently!

Lesser version of the above file. Only contains the following changes.
  • Leveling speed reduced to ONE THIRD
  • Magic spells scale in magnitude with skill level
  • Healing spells heal 50% less
  • Changed base perks to increase leveling speed (10-50%, half for Alchemy & Enchanting)
  • Fists of Steel removed; gauntlets increase unarmed damage by default
  • Friends give better buying/selling prices, enemies worse.

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Third Era Attributes for Skyrim - Races.esp

This mod changes the skill bonuses for races to resemble those during the third era. It also lowers the starting skill value from 15 to 5, thus increasing the maximum skill level.

Argonian
  • + 15 Light Armor
  • + 10 Alchemy, Sneak
  • + 5 Illusion, Lockpicking, Two-Handed
  • + 5 Unarmed Damage

Breton
  • + 15 Restoration
  • + 10 Alteration, Conjuration
  • + 5 Alchemy, Illusion, Speech

Dark Elf / Dunmer
  • + 15 Destruction
  • + 10 Light Armor, One Handed
  • + 5 Archery, Illusion, Sneak

High Elf / Altmer
  • + 15 Destruction
  • + 10 Alchemy, Illusion
  • + 5 Alteration, Conjuration, Enchanting

Imperial
  • + 15 Speech
  • + 10 Block, One-Handed
  • + 5 Heavy Armor, Light Armor, Restoration
  • + 5 Unarmed Damage

Khajiit
  • + 15 Sneak
  • + 10 Lockpicking, Pickpocket
  • + 10 Unarmed Damage
  • + 5 Illusion, Light Armor, One-Handed

Nord
  • + 15 Two-Handed
  • + 10 Heavy Armor, One-Handed
  • + 5 Block, Smithing, Speech

Orc / Orsimer
  • + 15 Smithing
  • + 10 Heavy Armor, Block
  • + 5 Enchanting, One-Handed, Two-Handed
  • + 5 Unarmed Damage

Redguard
  • + 15 One-Handed
  • + 10 Archery, Two-handed
  • + 5 Block, Light Armor, Heavy Armor

Wood Elf / Bosmer
  • + 15 Archery
  • + 10 Alchemy, Light Armor
  • + 5 Lockpicking, Pickpocket, Sneak

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This is the first release of this mod, bugs and imbalances are to be expected. Please feel free to talk about your ideas, every feedback is welcome! :smile: