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ShaggyMonster

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ShaggyMonster

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About this mod

Modular Settings for the Skyrim and Enderal Magic System.

The objective is to allow a player to add only the components they wish to enrich their game-play experience. Every Module is therefore independent to achieve that objective. The Core Installation is the recommended settings for a balanced game-play experience.

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Modular Settings for the Skyrim and Enderal Magic System.
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The objective of this set of Modules is to allow a player to add only the magical game-play components they wish to enrich their gaming experience. Every Module is therefore independent to achieve that objective. That is, any module can be installed on its own if so desired.

Skyrim Install - The Core and Custom Installation are set to the recommended settings for a balanced game-play experience in a "Vanilla Type" Skyrim Installation.

Enderal Install - The Custom Installation is set to the recommended settings for a balanced game-play experience in a "Vanilla Type" Enderal Installation. 

The Modules themselves have various Scales (greater or lesser) in which they apply their effect on the game. However, be warned, if you scale all of the Module aspects to their maximum, your character will be overpowered unless you have some Serious Difficulty Mods installed to counterbalance the effect!

To counterbalance, you have the opportunity to lessen affects to make the game-play more difficult. For example the cost of spells can reach zero with skills being uncapped so tweaking the cost of spells to a lesser Skill Base Cost can prevent this...

Please Enjoy and feedback on future aspects you might like to see included.

FAQ

Q - So, do the various options of this Mod depend on the other in any way?
A - No, the design is such that any part can be installed in any order with relation to the other parts of this mod.

Q - Can I, for example, simply install the Alteration Scaling component of your Mod as it is the School of Magic I specialise in as a Mage?
A - Yes.

Q - Can I, for example, scale all the of the components of your Mod with differing settings? e.g. empower the schools of Destruction and Restoration at a higher level than the other schools of Magic?
A - Yes.

Q - Is this Mod compatible with other Magic Mods or Game play Experience Mods?
A - Yes, however any shared/common settings will conflict. If you would prefer to use my Mod's component, simply ensure it is loaded later in the "data file load order" than the other Mod. If you prefer the setting from the other Mod, then simply do not install that one particular component of my Mod.

Q - Will Spells from other Mods Scale in conjunction with your Mod?
A - Yes, they should, as long as they have been defined with an appropriate Casting Cost Perk. e.g Novice Destruction, Apprentice Conjuration etc.

Q - Are you open to requests to extend this Mods scope/capability?
A - Yes, as long as the request can be presented in a Modular and independent fashion. i.e it is not dependent on any other component of the Mod.

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Modular Magic - Common Module Descriptions.
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SC_Modular Magic - Skill Cost Base.esp

- Sets the Skill Cost Base Multiplier for Spell Casting. Choosing a Higher Scale will Reduce the Cost of Spell Casting.

SC_Modular Magic - Combat Magicka Regen.esp

- Sets the Base Combat Magicka Regeneration Rate. Selecting a Higher Multiplier will Increase the Speed of Magicka Recovery during Combat.

SC_Modular Magic - Dual Casting Cost.esp

- Sets the Base Dual Casting Cost Multiplier. Selecting a Lower Multiplier will Reduce the Cost of Dual Casting Spells.

SC_Modular Magic - Dual Casting Effectiveness.esp

- Sets the Base Dual Casting Effectiveness Multiplier. Selecting a Higher Multiplier will Increase the Magnitude of Dual Cast Spells. In Enderal it affects Spells with the Casting Perk set, these remain in Skyrim.

SC_Modular Magic - Scaled Alteration Spells.esp     (Effects Spells with the Casting Perk Alteration set in Skyrim & Enderal)
SC_Modular Magic - Scaled Conjuration Spells.esp  (Effect Spells with the Casting Perk Conjuration set in Skyrim & Enderal)
SC_Modular Magic - Scaled Destruction Spells.esp   (Effects Spells with the Casting Perk Destruction set in Skyrim & Enderal)
SC_Modular Magic - Scaled Illusion Spells.esp         (Effects Spells with the Casting Perk Illusion set in Skyrim & Enderal)
SC_Modular Magic - Scaled Restoration Spells.esp   (Effects Spells with the Casting Perk Restoration set in Skyrim & Enderal)

- This set of Modules Scale the Magnitude & Duration of their respective School of Magic. Selecting a Higher Multiplier will increase both the Duration and Magnitude of the Spell Cast.


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Modular Magic - Module Descriptions (Skyrim Only).
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SC_Modular Magic - Racial Power Scaling.esp

- This Module Scales the Players Racial Powers. Selecting a Higher Multiplier will increase both the Duration and Magnitude of those Powers.

SC_Modular Magic - Item Enchantment PowerMod.esp

- Increases Duration or Magnitude by (School)PowerMod% Multiplier. Selecting a Higher Multiplier will Increase further the Duration or Magnitude of Spells Cast by Enchanted Items that Fortify Magical Skills when worn by the Player.

Magic School Effect

Alteration = Duration
Conjuration = Duration
Destruction = Magnitude
Illusion = Magnitude
Restoration = Magnitude

SC_Modular Magic - Alchemy Enchantment CostMod.esp

- Reduces Cost of Spell Casting by (School)Mod%. Selecting a Higher Multiplier will reduce further the Cost of Spells Cast for Alchemy that fortifies Magical Skills.

Magic School Effect

Alteration = Cost
Conjuration = Cost
Destruction = Cost
Illusion = Cost
Restoration = Cost

SC_Modular Magic - Levelled Magicka.esp

- Scales the Players Magicka Pool. Selecting a Higher Multiplier will Increase the Players Magicka Pool further.

Value = (((PlayerMagicSkillsTotal * Scale) * PlayerLevelNow)) + PlayerMagickaPool

The Scale is set in the Script - ScrLevelledMagicka. The Default Scale = 0.1

Note:- The Magicka Pool Scales when the Player Levels Up. In addition the Players Magicka is Restored during the Scaling effect.

SC_Modular Magic - Levelled Magicka - Entropic Addon.esp

- Scales the Players Magicka at the Expense of the Players life Essence.

MagickaPool - Increase
MagickaScale = 0.05 to 0.10
MagickaEntropicScale = RandomInt(3,6)
Value = ((PlayerMagicSkillsTotal * MagickaScale) * MagickaEntropicScale)

Health - Reduction
HealthScale = 0.05
HealthEntropicScale = RandomInt(1,2)
Value = ((PlayerHealthNow * HealthScale) * HealthEntropicScale)

Note:- The Magicka Pool Scales when the Player Selects the Entropic Magicka Scaling Perk. In addition the Players Magicka is Restored during the Scaling effect.

This is effect is applied once for each rank of this perk, so choose wisely when you select this perk. The "PlayerMagicSkillsTotal" is the key multiplier, so ensure you have levelled your magical skills sufficiently to maximise the effect.