Skyrim

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Aertyr

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Aertyr

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About this mod

Bound weapons have always been a cool concept, but their implementation is virtually always... lacking. This mod aims to bring bound weapons into play as a viable choice and perhaps even a preferable one.

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Bound weapons have always been a cool concept, but their implementation is virtually always... lacking. This mod aims to bring bound weapons into play as a viable choice and perhaps even a preferable one.

Also availible on Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=18624

-[This mod is in a complete state and shouldnt be updated anymore barring any bugs reported or user requests]-

FEATURES(v1.20):
Added spell: Bound Warhammer(Added v1.15)
-Adds a Warhammer variant of bound weapons for the spellmaces?
-Can be purchased from Farengar, may be found in random drops and can be
stolen from his private room.

Added spell: Bound War Axe(Added v1.15)
-Adds a War Axe variant of bound weapons for the socially hostile.
-Can be purchased from Farengar, may be found in random drops and can be
stolen from his private room.

Added spell: Bound Pickaxe(Added v1.15)
-Adds a Pickaxe variant of bound weapons for those who play a lot of minecraft.
-Can be purchased from Farengar, may be found in random drops and can be
stolen from his private room.
-Should work properly with gathering animations(let me know if they don't)

Added spell: Bound Woodaxe(Added v1.15)
-Adds a mace variant of bound weapons for the lumberjack in all of us.
-Can be purchased from Farengar, may be found in random drops and can be
stolen from his private room.
-Should work properly with gathering animations(let me know if they don't)

Added spell: Bound Mace(Added v1.10)
-Adds a mace variant of bound weapons for confused spellswords.
-Can be purchased from Farengar, may be found in random drops and can be
stolen from his private room.

Added spell: Bound Greatsword(Added v1.10)
-Adds a Greatsword variant of bound weapons for spellswords who likes to show off.
-Can be purchased from Farengar, may be found in random drops and can be
stolen from his private room.

Added spell: Bound Dagger
-Adds a dagger variant of bound weapons for spellthiefs.
-Can be purchased from Farengar, may be found in random drops and can be
stolen from his private room.

Conjuration perks remade:
Mystic Binding: Bound weapons do more damage(upgraded to Daedric quality) AND scale based on your Conjuration level
-Based on 10% of your Conjuration skill level(Adds +10 damage at 100, same as 100 Smithing)
-Added damage is physical
-Keeps bound weapons on the same level as upgraded(smithed) weapons at 100 Conjuration.
-Does stack with one-handed/two-handed perks but is also reduced by armor.

Soul Stealer: Bound Weapons absorb Magicka and cast Soul Trap on targets
-Absorb 10 Magicka on hit
-Infinite charges to help you replenish your Magicka pool
-Synergy with Oblivion binding

Oblivion Binding: Bound weapons deal additional damage based on your Magicka
and will banish summoned creatured and turn raised ones.

-Damage is based on 6% of your CURRENT mana pool(Rebalanced in v1.37)

-At 400 Magicka, 100 Conjuration, 100 One-handed you will be doing roughly the same damage as a Daedric weapon plus 72(this is after max perks in one-handed). This 72 damage is reduced by armor and does not have secondary affects compared to the 60 magic damage you could get from enchanting(with no resistances other than rare monsters, with secondary effects). I feel as this version is very comparable in terms of damage, considering you are using 4(ish) less perks than it would take to get the full effect from a normal weapon. This damage will still scale past 400 magicka, but so would enchanting/smithing with abuse cases and I feel like 400 magicka is a fairly substantial investment, especially considering it's your CURRENT mana that is considered, and not your max. This damage should be very balanced, and hopefully in a very good place that won't need much further tweaking. (Updated in v1.37)

-As you lose mana or gain mana the weapon will deal less/more damage respectively
-Combined with Soul Stealer makes for a great way to replenish mana while getting
in the fight

TO DO:
User Requests
Fix bugs if any arise

THINGS TO NOTE:
-I know there are other mods that allow for bound weapon scaling but I didn't feel like
they did it exactly right. People tend to make mods that give power for free instead
of making it a trade off. This mod aims to make bound weapons feel good all game, AND
encourage different play styles and mechanics to make the game more interesting.

-I know that my dagger model/others doesn't look as good as Midas Magic. If I get his permission
I'll use his model, but until then I think the one I have looks pretty good. I have added
this just so people can sneak attack with daggers and get their awesome bonus's.
-I will not be adding mod support with Midas Magics dagger, I added my own dagger to suit
this need.

-To keep with the flavor of "Bound" weapons, all weapons will use Daedric models. I know this may come as a slight disapointment to some who would like different kinds of weapons(so would I!) but it wouldn't fit the designers original aesthetic intent.

-REGARDING SHIELDS: I experimented with bound shields but ultimately the engine doesn't have proper support for it and I would have to get pretty heavy into some scripts to make it look/act appropriately. The most I tried to make it work, the more I thought about it, and realistically wards are the bound shields of Skyrim. I have an alteration tree + restoration redux out that fleshes out wards and makes them much more desirable.

THE REDUX SERIES:
This is a new series of mods I have planned that simply make some of the worse perks more in line with the rest in the tree. These are designed to be small mods that allow the user to pick and choose what they feel needs a little brushing up. These won't be massive overhauls, just very small mods changing one area of gameplay.

CHANGELOG
v1.20
-All new bound weapons/tools now count as Daedric weapons so that specific weapon type perks will now be applied (Like axe bleeding damage).

v1.19
-All new bound weapons/tools now have no weight while being wielded.

v1.18
-Fixed tools bug adding weight to your inventory (Really sorry!)

v1.17
-Tools now work properly with animations (though they don't retain the "ghost" effect when they are being used, sorry.)
-Rebalanced weapons again(to 6% magicka from 10% magicka - see theory crafting)

v1.16
-Rebalanced weapons again (to 10% magicka instead of 15%)
-Cleaned up the file with TesVsnip
-Added new weapon spells to Phinis(Expert trainer) and Falion(Master trainer)

v1.15
-Added Bound War Axe, Warhammer, Pickaxe, Woodaxe (work with perks, should work for harvesting)
-Fixed a glitch that let you add bound items into inventory and sell them(shame!)

v1.10
-Added Bound Mace, Bound Greatsword(work with perks)
-Rebalanced bonus damage scaling. Mystic binding is the same as smithing 100 when conjuration is 100.
Oblivion binding is the same as enchanting 100 at 400 Magicka(Remember this is CURRENT magicka not max magicka)

Check out my development blog and other popular mods!:
http://aertyr.tumblr.com/post/19128825167/aertyrs-list-of-all-created-work