This mod adds 7 new companions to the Morthal Guard House. You can find these monster companions in a new expanded
cellar section of the jail. Each companion is locked in a seperate cell, and can only be unlocked with the cell key.
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Changelogs
Version 1.3
Fixed relationship of all monster companions. They are now set to be allies with eachother. If they attack eachother by mistake they will not attack back.
Version 1.2
- Fixed issue with monster companions showing up at a players wedding before you meet them.
- Fixed issue with monster companions loading outside of their prison cells.
Version 1.1
- Fixed Monster Companions AI so when you dismiss them or make them wait, they will stay in that location
- Fixed Character classes(base stats should now match up properly)
FEATURED ALCHESTBREACH VIDEOS WITH CHILO AND KA'JAR
UPDATE 1.3 CHANGELOG --------------------------------- - Fixed relationship of all monster companions. They are now set to be allies with eachother. If they attack eachother by mistake they will not attack back.
UPDATE 1.2 CHANGELOG --------------------------------- - Fixed issue with monster companions showing up at a players wedding before you meet them. - Fixed issue with monster companions loading outside of their prison cells.
UPDATE 1.1 CHANGELOG --------------------------------- - Fixed Monster Companions AI so when you dismiss them or make them wait, they will stay in that location - Fixed Character classes(base stats should now match up properly with the weapons and magic they use)
KNOWN BUGS: The monster companions are designed to only wear their default armor sets. If you change their armor or give them helmets, the monster companions could disappear entirely, or their heads could default back to a human head.
ADDITIONAL CREDITS - tunaisafish for scripting help