Skyrim

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Zenmuron

Uploaded by

Zenmuron

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About this mod

Welcome and thank you for visiting Helms Haven. Helms Haven is medium sized player house with all of your needs as well as a few luxuries without being overloaded. It features a large main floor with a loft where the bed room is located. A crafting room and a storage hall all connected to the main floor. Check out the new versions.

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Translations
Welcome and thank you for visiting Helms Haven. Helms Haven is medium sized player house with all of your needs as well as a few luxuries without being overloaded. It features a large main floor with a loft where the bed room is located. A crafting room and a storage hall all connected to the main floor. The house and surrounding areas are fully nav meshed and very follower friendly. Located due west of the Guardian Stones south of Riverwood on the shores of the lake. Fast travel point is discoverable.
As far as I know it has no conflicts with other mods. It is on the cell borders of -2 -15 wilderness. If anyone find conflicts please report.

Check out my latest player house and village. Heartwood Village and the Amberhalls

French translation Thanks Xiony

Version 1.9 July 26th 2012

Lot of terrain editing around the outside, subtle but it is there. This should fix the cell border CTD bug caused from the Skyrim 1.6.89.0.6 update. Did a lot of nav mesh adjustments after the 1.6.89.0.6 patch.

Version 1.8 July 20th 2012

Adjustments to loft beds. New idle markers. Made the loft feel a little more open.

Version 1.7 July 13th 2012

Very minor update. I added one wooden beam and 4 ceiling panels to plug up some holes that I noticed after the 1.6 update for Skyrim.

Version 1.6 May 20th 2012

WEAPON PLAQUES! How I hate them. Ok so since people where still having issues with the plaques I deleted every single one of them and put in new ones. I put in wooden beams behind them to pull them off the walls for MAXIMUM compatibility with custom weapon models. I filled my inventory with custom and vanilla weapons and shields and proceeded to go around the house and test every single with plaque with over 40 weapons. EVERY SINGLE PLAQUE works perfectly fine for me and two other people I had test this. *gives plaques the bird*

So pay attention to the following. Go into Helms Haven BEFORE YOU UPDATE and take off all of your weapons and shields from ALL of the plaques then go OUTSIDE and save. Then update and go put them back. If you do not do this you will need to use the console and type TCL to get your weapons and shields from behind the new plaques.
Oh yea and I added some more plaques to the main floor.

Version 1.5 May 19th 2012

Floating Grass Fix
Okay so the reason I could not see any floating grass is because I have cleaned INI files. To fix the floating grass bug click this and follow the instructions. By the way this will fix the floating grass bug for ALL mods not just mine.

Adjustments to lighting. I no longer see any flicker bugs of any sort in lighting or texture overlaps. Fixed the stair problem. Adjusted racks for better compatibility with custom weapon models. Added more idle markers.

Version 1.4 April 30th 2012

Large update, please read before updating. All of what has been added was from requests via comments and PMs. Please endorse the file if you like it and use it. Same goes for any mod. This makes them easier to find for other people on the Nexus.

Version 1.4 adds a full basement to Helms Haven. It is filled with display cases, mannaquins, weapon plaques, weapons and shield plaques, dagger cases and enough book storage to hold 1 of every book in the game and then some.
The new door to the basement uses the wall space next to the storage hall so the two weapon plaques there have been removed so get your stuff off them before you update and make a back up save just in case. I tested it without removing the weapons and they just hung in the air and I could grab them. So I do not see any huge problems just overwritting the old file.


Basement Feautures

10 Display cases (weapon)
8 Weapon Plaques
5 Weapon Shield Plaques
5 Dagger Cases
8 Mannaquins
4 54 Book shelves
2 22 Book shelves
9 Shines (all the divines, Talos counts don't listen to the Thalmor)
Boiler for the hot tub
A vault with 2 large non respawning safes
3 dozen idle markers for sand boxed NPC and Dovakin Relaxes
Proper lighting (no flicker bugs)
Proper Nav Meshing (NPC friendly)


General updates. Fixed 2 display cases on the main floor to take weapons. Minor adjustments to lighting. Added about 2 dozen more harvestable plants and mushrooms outside as well as some lamp posts and lanterns along the docks. Added a dozen or so idle markers outside as well.

Feel free to comment and endorse. I will be keeping tabs on the comments page for requests, for future updates and improvements.

Version 1.01

Minor adjustments to lighting. Removes 2 weapon plaques and fixes that weapon and shield plaque above the workbench. Tested every single weapon rack and plaque again with one and 2 handed weapons and custom models. I did not run into any problems. Tested with three different saves.

Version 1.02 April 6th 2012 (optional update)

Changes include minor adjustments to the nav mesh, moved 2 containers (should not affect stored items) a new large bath house style room complete with a fountain multiple seating areas for player as well as over 30 new idle markers for sand boxed followers or spouse. Idle markers also work with Dovakin relaxes too mod. A large amount of alcohol has been added to the other stock piles of bottled courage about. Enjoy.

See images tab for bath house. Install just overwrite the old esp with the new one. As always when upgrading a mod be sure to make back up save just in case.

Version 1.03 April 24th 2012

Minor adjustments of the 1.02 version to lighting and placements to help with "flicker bug".

Recommended files to use with Helms Haven.

UFO-Ultimate Follower Overhaul

Followers Relax

Dovahkiin Relaxes


Interior Features

Over 40 NON re-spawning containers.
Forge
Workbench
Tanning Rack
Grinding Stone
Alchemy Table
Enchanters Table
Cooking stations
6 Weapon Plaques
3 Weapon and Shield Plaques
8 Weapon Racks
3 2 shelf 11per book cases total of 66 books
2 Mannaquins
Idle markers for followers or spouses
2 Beds and plenty of seating
Proper lighting
Optimized no unneeded rendering for better performance

Exterior Features

Smelter
Wood Chopping block
Garden with some chicken and goats, nests included
A varitity of plants for alchemy
A new bridge to the house and one that leads out to a small island
Outdoor seating area
Campfire ring with chairs
Increased critter / insect spawn for harvesting
The roof is dragon friendly so they can land and burn your chickens and goats.


console code for fast travel COC aahelmshaven

Credits.

Zenmuron

Thanks to szewski for his help in talking me through proper nav meshing. Please check out his player house and quest. Riverwood Repose and Mine . He does a good job on keeping up with his updates.

Permissions. NO permissions are granted. Special consideration may be provided if file would be used in a larger housing project mod. This mod may NOT be uploaded to other sites. I may consider uploading to Steamworks in the future. As of now, Nexus only.